Player Matchup

Pele
Pele
Blue_Galvin
Pele
Level 7
God Stats
6W - 3L
1,509 SR
Queue Stats
36W - 48L
1,101 Elo+
Solo
Neith
Neith
DoubleWhopper8
Neith
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
12W - 18L
1,156 Elo+
Party 1
Mercury
Mercury
IIJRlI
Mercury
Level 8
God Stats
0W - 3L
1,158 SR
Queue Stats
11W - 27L
1,128 Elo+
Solo
Artemis
Artemis
MassiveLOAFER
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
not_Freeman828
Guan Yu
Level 28
God Stats
12W - 17L
1,407 SR
Queue Stats
57W - 69L
1,319 Elo+
Solo
Team Averages
Level 10
1,415 SR
1,241 Elo+

VS

Team Averages
Level 12
1,494 SR
1,476 Elo+
Loki
Loki
Fother-III
Loki
Level 26
God Stats
17W - 13L
1,620 SR
Queue Stats
42W - 39L
1,454 Elo+
Solo
Guan Yu
Guan Yu
Lord_Heyvan_TSP
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,641 Elo+
Solo
Thor
Thor
NotMaster
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 189L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SandySandwich638
Aphrodite
Level 2
God Stats
5W - 4L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Bacchus
Bacchus
Sir_Michael55
Bacchus
Level 14
God Stats
3W - 4L
1,348 SR
Queue Stats
86W - 133L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 2
12,566
465
11,194
22,610
9,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 15 / 3
11,187
414
13,035
20,033
7,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
IIJRlI
Mercury
14
0 / 19 / 4
9,908
367
6,046
25,591
8,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
17
3 / 17 / 4
11,675
432
15,995
22,755
8,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
8 / 6 / 2
12,876
477
12,368
24,294
28,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 1 / 17
15,790
585
21,187
20,032
16,738
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
6 / 7 / 8
12,041
446
6,000
16,571
12,305
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thor
17
2 / 11 / 10
12,342
457
4,141
21,153
10,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Aphrodite
20
23 / 1 / 15
16,802
622
32,755
27,281
21,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
19
9 / 1 / 21
15,034
557
10,359
15,663
18,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
130
20
Kills
59
65
Deaths
21
15
Assists
71
Player
Kills
Deaths
Assists
KDA
L
5
8
2
0.75
L
4
15
3
0.37
W
19
1
17
27.5
L
Mercury
IIJRlI
Mercury
0
19
4
0.11
W
6
7
8
1.43
L
Artemis
3
17
4
0.29
W
Thor
2
11
10
0.64
W
Aphrodite
23
1
15
30.5
W
Bacchus
9
1
21
19.5
L
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,638
Damage
74,442
115,283
Taken
100,700
62,617
Mitigated
79,718
15,579
Healing
48,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,194
2,614
0
4,948
22,610
9,222
767
9,577
13,033
0
75,333
L
13,035
9,682
0
3,072
20,033
7,343
1,224
6,396
13,637
0
57,987
W
21,187
6,095
0
0
20,032
16,738
5,520
0
20,032
0
84,844
L
Mercury
IIJRlI
Mercury
6,046
2,298
0
140
25,591
8,955
178
6,815
18,776
0
56,816
W
6,000
1,117
924
1,480
16,571
12,305
318
0
16,571
0
27,258
L
Artemis
15,995
8,720
0
1,127
22,755
8,217
1,504
10,820
11,935
0
59,945
W
Thor
4,141
1,380
0
2,701
21,153
10,452
1,507
0
21,153
0
63,561
W
Aphrodite
32,755
3,494
18,617
21,474
27,281
21,459
5,475
0
27,281
154,894
0
W
Bacchus
10,359
847
0
3,338
15,663
18,764
1,170
0
15,663
42,439
0
L
12,368
845
1,062
5,230
24,294
28,880
1,858
9,506
14,788
0
64,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,212
Gold Earned
72,009
466
Minions Killed
536
0
Camps Cleared
0
2,191,783
Distance Traveled
2,436,702
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,566
465
111
4
0
463,209
0
L
Neith
11,187
414
97
4
0
400,471
0
W
Loki
15,790
585
101
4
0
553,267
2
L
Mercury
9,908
367
59
2
0
457,398
0
W
Guan Yu
12,041
446
32
1
0
410,535
0
L
Artemis
11,675
432
93
3
0
401,344
2
W
Thor
12,342
457
105
4
0
462,221
2
W
Aphrodite
16,802
622
233
9
0
487,778
1
W
Bacchus
15,034
557
65
2
0
522,901
1
L
Guan Yu
12,876
477
106
4
0
469,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role