Player Matchup

Xing Tian
Xing Tian
Atlas2798
Xing Tian
Level 25
God Stats
7W - 2L
1,748 SR
Queue Stats
25W - 24L
1,483 Elo+
Party 3
Medusa
Medusa
AxonAndroidCM
Medusa
Level 125
God Stats
2W - 5L
1,352 SR
Queue Stats
105W - 99L
1,524 Elo+
Party 3
Fenrir
Fenrir
ShadeNightwood
Fenrir
Level 45
God Stats
35W - 25L
1,600 SR
Queue Stats
274W - 217L
1,481 Elo+
Party 3
Merlin
Merlin
T304destroyer
Merlin
Level 37
God Stats
35W - 32L
1,540 SR
Queue Stats
224W - 201L
1,493 Elo+
Party 3
Gilgamesh
Gilgamesh
iLongbow
Gilgamesh
Level 108
God Stats
20W - 14L
1,595 SR
Queue Stats
106W - 105L
1,524 Elo+
Party 3
Team Averages
Level 68
1,567 SR
1,501 Elo+

VS

Team Averages
Level 64
1,583 SR
1,508 Elo+
Susano
Susano
BaconBreakfast24
Susano
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fafnir
Fafnir
Betoisawesom
Fafnir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Discordia
Discordia
EnemyStand01
Discordia
Level 84
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hades
Hades
McCurdy182
Hades
Level 28
God Stats
1W - 1L
1,759 SR
Queue Stats
5W - 4L
1,545 Elo+
Party 2
Hou Yi
Hou Yi
S4AD0W DEM0N
Hou Yi
Level 147
God Stats
16W - 21L
1,465 SR
Queue Stats
415W - 401L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Atlas2798
Xing Tian
9
1 / 1 / 6
5,851
585
1,408
6,645
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
7 / 1 / 1
6,307
631
4,844
3,576
1,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 0 / 3
6,142
614
1,670
5,345
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 0
6,148
615
2,071
2,241
642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
iLongbow
Gilgamesh
9
4 / 1 / 2
5,721
572
4,861
4,200
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,942
494
1,460
6,583
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
7
0 / 5 / 1
4,396
440
746
6,484
5,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
EnemyStand01
Discordia
8
1 / 1 / 0
5,216
522
2,999
3,530
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hades
7
0 / 5 / 1
4,420
442
4,230
5,984
2,345
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
8
1 / 2 / 1
4,749
475
2,367
3,684
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
15
Kills
3
3
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Atlas2798
Xing Tian
1
1
6
4
W
7
1
1
7.5
L
1
2
0
0.5
L
Fafnir
0
5
1
0.1
L
Discordia
EnemyStand01
Discordia
1
1
0
1
L
Hades
0
5
1
0.1
L
Hou Yi
1
2
1
0.75
W
2
0
3
3.5
W
1
0
0
1
W
Gilgamesh
iLongbow
Gilgamesh
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,854
Damage
11,802
22,007
Taken
26,265
8,600
Mitigated
11,234
8,341
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Atlas2798
Xing Tian
1,408
101
0
2,114
6,645
3,181
0
2,850
3,795
8,152
0
W
4,844
2,339
417
942
3,576
1,263
594
1,461
2,073
0
26,863
L
1,460
53
0
2,604
6,583
1,834
0
496
6,011
0
19,971
L
Fafnir
746
287
0
830
6,484
5,330
0
471
5,961
4,715
0
L
Discordia
EnemyStand01
Discordia
2,999
194
0
958
3,530
932
0
794
2,554
17,945
0
L
Hades
4,230
352
140
766
5,984
2,345
0
1,275
4,709
15,390
0
L
Hou Yi
2,367
1,096
0
874
3,684
793
0
133
3,551
0
16,810
W
1,670
203
0
2,824
5,345
1,759
266
1,055
4,184
0
32,525
W
2,071
0
0
1,280
2,241
642
210
1,027
952
27,879
0
W
Gilgamesh
iLongbow
Gilgamesh
4,861
1,462
0
764
4,200
1,755
482
1,140
3,028
0
19,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,169
Gold Earned
23,723
234
Minions Killed
159
0
Camps Cleared
0
936,916
Distance Traveled
938,129
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,851
585
18
2
0
162,632
0
W
Medusa
6,307
631
42
4
0
191,472
6
L
Susano
4,942
494
48
5
0
209,388
1
L
Fafnir
4,396
440
10
1
0
179,023
1
L
Discordia
5,216
522
41
4
0
185,811
2
L
Hades
4,420
442
32
3
0
209,308
1
L
Hou Yi
4,749
475
28
3
0
154,599
4
W
Fenrir
6,142
614
82
8
0
191,957
0
W
Merlin
6,148
615
61
6
0
189,464
2
W
Gilgamesh
5,721
572
31
3
0
201,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role