Player Matchup

Fafnir
Fafnir
Oisift
Fafnir
Level 160
God Stats
18W - 0L
2,000 SR
Queue Stats
1,070W - 86L
2,098 Elo+
Party 1
Ullr
Ullr
Ryzenxc
Ullr
Level 124
God Stats
9W - 1L
1,824 SR
Queue Stats
88W - 10L
1,895 Elo+
Party 1
Zhong Kui
Zhong Kui
Zaqonix
Zhong Kui
Level 160
God Stats
10W - 4L
1,549 SR
Queue Stats
2,095W - 341L
1,865 Elo+
Party 1
Horus
Horus
imRobyynD
Horus
Level 160
God Stats
51W - 6L
1,926 SR
Queue Stats
337W - 67L
1,831 Elo+
Party 1
Persephone
Persephone
konstantino_11
Persephone
Level 156
God Stats
2W - 4L
1,546 SR
Queue Stats
454W - 434L
1,617 Elo+
Party 1
Team Averages
Level 152
1,769 SR
1,861 Elo+

VS

Team Averages
Level 80
1,506 SR
1,515 Elo+
Merlin
Merlin
Infierno290
Merlin
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MuteMedic
Neith
Level 89
God Stats
5W - 4L
1,815 SR
Queue Stats
270W - 263L
1,543 Elo+
Solo
Ymir
Ymir
Stealthy-Feng
Ymir
Level 68
God Stats
0W - 3L
1,222 SR
Queue Stats
86W - 84L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
TheLadyKiller001
Gilgamesh
Level 42
God Stats
7W - 9L
1,452 SR
Queue Stats
224W - 168L
1,511 Elo+
Solo
Tiamat
Tiamat
WingmanSkree
Tiamat
Level 143
God Stats
5W - 5L
1,540 SR
Queue Stats
181W - 176L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Oisift
Fafnir
17
5 / 0 / 22
11,973
1,197
11,598
13,080
13,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Ryzenxc
Ullr
18
11 / 2 / 16
12,419
1,242
18,607
10,786
4,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Zaqonix
Zhong Kui
17
11 / 2 / 16
12,154
1,215
21,872
13,025
10,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Horus
imRobyynD
Horus
16
2 / 1 / 21
9,770
977
7,072
13,033
11,886
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
konstantino_11
Persephone
18
6 / 2 / 20
11,437
1,144
20,022
8,510
3,375
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

282

VS

Team 2 Tickets

46

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 4 / 5
9,276
928
9,708
11,266
4,099
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
MuteMedic
Neith
15
0 / 7 / 6
9,312
931
9,860
14,790
5,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 6 / 5
9,355
936
5,615
21,493
21,930
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
15
2 / 11 / 4
9,322
932
12,765
21,640
8,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
3 / 7 / 3
9,865
987
12,063
16,022
11,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
30
35
Kills
7
7
Deaths
35
95
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
5
0.88
L
Neith
MuteMedic
Neith
0
7
6
0.43
W
Fafnir
Oisift
Fafnir
5
0
22
16
W
Ullr
Ryzenxc
Ullr
11
2
16
9.5
L
1
6
5
0.58
L
Gilgamesh
2
11
4
0.36
L
Tiamat
3
7
3
0.64
W
Zhong Kui
Zaqonix
Zhong Kui
11
2
16
9.5
W
Horus
imRobyynD
Horus
2
1
21
12.5
W
Persephone
konstantino_11
Persephone
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,171
Damage
50,011
58,434
Taken
85,211
43,863
Mitigated
51,457
18,653
Healing
5,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,708
35
402
412
11,266
4,099
0
8,551
2,715
30,259
0
L
Neith
MuteMedic
Neith
9,860
4,405
0
1,528
14,790
5,183
0
10,109
4,681
0
37,794
W
Fafnir
Oisift
Fafnir
11,598
1,795
0
4,020
13,080
13,348
0
6,954
6,126
21,141
0
W
Ullr
Ryzenxc
Ullr
18,607
11,009
0
1,386
10,786
4,931
0
3,141
7,645
0
38,025
L
5,615
738
282
691
21,493
21,930
0
13,154
8,339
9,321
0
L
Gilgamesh
12,765
2,756
549
818
21,640
8,612
0
10,138
11,502
0
17,523
L
Tiamat
12,063
757
0
1,014
16,022
11,633
0
11,540
4,482
26,146
0
W
Zhong Kui
Zaqonix
Zhong Kui
21,872
2,983
0
5,998
13,025
10,323
0
7,456
5,569
38,547
0
W
Horus
imRobyynD
Horus
7,072
2,178
2,358
3,254
13,033
11,886
0
5,340
7,693
0
14,024
W
Persephone
konstantino_11
Persephone
20,022
392
274
1,363
8,510
3,375
0
4,493
4,015
38,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,753
Gold Earned
47,130
173
Minions Killed
161
7
Camps Cleared
2
977,389
Distance Traveled
862,072
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,276
928
42
4
0
127,240
1
L
Neith
9,312
931
67
7
1
173,591
0
W
Fafnir
11,973
1,197
12
1
2
188,558
2
W
Ullr
12,419
1,242
52
5
2
193,638
2
L
Ymir
9,355
936
15
2
1
183,281
0
L
Gilgamesh
9,322
932
9
1
0
188,538
0
L
Tiamat
9,865
987
28
3
0
189,422
0
W
Zhong Kui
12,154
1,215
40
4
2
194,365
0
W
Horus
9,770
977
16
2
0
208,996
3
W
Persephone
11,437
1,144
53
5
1
191,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role