Player Matchup

Mercury
Mercury
Colydan
Mercury
Level 28
God Stats
10W - 10L
1,367 SR
Queue Stats
38W - 41L
1,402 Elo+
Party 1
Izanami
Izanami
ElMenorBenja
Izanami
Level 27
God Stats
7W - 11L
1,315 SR
Queue Stats
28W - 28L
1,436 Elo+
Party 1
Gilgamesh
Gilgamesh
Nicolvsss___
Gilgamesh
Level 29
God Stats
5W - 4L
1,487 SR
Queue Stats
50W - 62L
1,402 Elo+
Party 1
Sol
Sol
l BySpeeKtra l
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 54L
1,327 Elo+
Party 1
Ymir
Ymir
x-IAM-_-UNKNOWN-
Ymir
Level 39
God Stats
8W - 6L
1,444 SR
Queue Stats
71W - 79L
1,412 Elo+
Party 1
Team Averages
Level 50
1,423 SR
1,396 Elo+

VS

Team Averages
Level 95
1,545 SR
1,538 Elo+
Izanami
Izanami
ErnestVNeck
Izanami
Level 127
God Stats
7W - 2L
1,372 SR
Queue Stats
409W - 351L
1,547 Elo+
Party 2
Tyr
Tyr
IMxxAMERICAN
Tyr
Level 117
God Stats
3W - 0L
1,532 SR
Queue Stats
95W - 79L
1,574 Elo+
Party 2
Tsukuyomi
Tsukuyomi
OzKing91
Tsukuyomi
Level 117
God Stats
39W - 39L
1,557 SR
Queue Stats
598W - 619L
1,397 Elo+
Solo
Ymir
Ymir
Stew Illusion
Ymir
Level 44
God Stats
9W - 5L
1,564 SR
Queue Stats
73W - 53L
1,530 Elo+
Party 2
Scylla
Scylla
eLiTe_KiLLeR_JoE
Scylla
Level 69
God Stats
4W - 0L
1,700 SR
Queue Stats
55W - 38L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Colydan
Mercury
16
3 / 11 / 3
10,327
413
5,411
20,620
7,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
ElMenorBenja
Izanami
13
1 / 19 / 2
9,279
371
10,266
22,268
6,859
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Nicolvsss___
Gilgamesh
15
2 / 7 / 3
10,066
403
10,915
19,801
17,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 6 / 1
8,834
353
6,970
9,718
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
1 / 11 / 2
9,714
389
6,300
26,831
27,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ErnestVNeck
Izanami
20
24 / 0 / 7
19,294
772
23,371
12,520
5,890
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
13 / 2 / 11
14,480
579
18,067
23,191
20,235
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
OzKing91
Tsukuyomi
17
5 / 2 / 6
12,674
507
7,786
10,344
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 2 / 23
13,716
549
12,446
23,840
25,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 6 / 11
14,243
570
17,760
15,981
7,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
112
11
Kills
54
54
Deaths
12
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Mercury
Colydan
Mercury
3
11
3
0.41
L
Izanami
ElMenorBenja
Izanami
1
19
2
0.11
W
Izanami
ErnestVNeck
Izanami
24
0
7
27.5
W
13
2
11
9.25
L
Gilgamesh
Nicolvsss___
Gilgamesh
2
7
3
0.5
W
Tsukuyomi
OzKing91
Tsukuyomi
5
2
6
4
W
3
2
23
7.25
W
9
6
11
2.42
L
4
6
1
0.75
L
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,862
Damage
79,430
99,238
Taken
85,876
62,122
Mitigated
63,377
8,945
Healing
30,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Colydan
Mercury
5,411
1,854
0
3,177
20,620
7,300
491
5,044
15,404
0
46,898
L
Izanami
ElMenorBenja
Izanami
10,266
7,665
0
526
22,268
6,859
0
5,760
16,436
0
43,366
W
Izanami
ErnestVNeck
Izanami
23,371
16,847
0
5,299
12,520
5,890
5,010
1,610
10,892
0
204,473
W
18,067
2,212
0
7,332
23,191
20,235
3,784
2,869
19,804
0
75,017
L
Gilgamesh
Nicolvsss___
Gilgamesh
10,915
1,714
0
2,001
19,801
17,755
252
3,529
16,160
0
51,439
W
Tsukuyomi
OzKing91
Tsukuyomi
7,786
1,239
0
3,892
10,344
4,369
1,225
1,182
9,004
0
56,946
W
12,446
2,553
548
7,235
23,840
25,846
925
4,757
18,900
64,629
0
W
17,760
3,032
0
6,543
15,981
7,037
3,646
4,222
11,395
93,018
0
L
6,970
985
0
2,279
9,718
2,977
650
3,074
6,372
24,671
0
L
6,300
753
0
962
26,831
27,231
183
12,030
14,660
27,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,220
Gold Earned
74,407
333
Minions Killed
711
0
Camps Cleared
0
1,643,073
Distance Traveled
2,161,674
1
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,327
413
79
3
0
497,027
1
L
Izanami
9,279
371
79
3
0
345,766
0
W
Izanami
19,294
772
262
10
0
427,360
3
W
Tyr
14,480
579
128
5
0
511,682
6
L
Gilgamesh
10,066
403
98
4
0
317,826
0
W
Tsukuyomi
12,674
507
111
4
0
339,332
0
W
Ymir
13,716
549
92
4
0
442,888
3
W
Scylla
14,243
570
118
5
0
440,412
8
L
Sol
8,834
353
47
2
0
177,291
0
L
Ymir
9,714
389
30
1
0
305,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role