Player Matchup

Achilles
Achilles
Blitzghost_1771
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,401 Elo+
Party 1
Ra
Ra
GHOSTY1723
Ra
Level 7
God Stats
1W - 0L
1,750 SR
Queue Stats
13W - 14L
1,374 Elo+
Party 1
Anhur
Anhur
GuArDiAn1911
Anhur
Level 27
God Stats
35W - 24L
1,533 SR
Queue Stats
127W - 124L
1,422 Elo+
Solo
Bastet
Bastet
Mastertrainer23
Bastet
Level 6
God Stats
3W - 7L
1,317 SR
Queue Stats
6W - 12L
1,290 Elo+
Party 1
Khepri
Khepri
PenniePincher
Khepri
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,374 Elo+
Party 1
Team Averages
Level 22
1,520 SR
1,372 Elo+

VS

Team Averages
Level 19
1,498 SR
1,298 Elo+
Cerberus
Cerberus
DripSeagull
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,336 Elo+
Party 2
Ares
Ares
Microwavev2
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,252 Elo+
Solo
Izanami
Izanami
ROWEXX99
Izanami
Level 24
God Stats
66W - 48L
1,361 SR
Queue Stats
276W - 310L
1,246 Elo+
Solo
Loki
Loki
damix-reverse
Loki
Level 27
God Stats
1W - 8L
1,594 SR
Queue Stats
58W - 88L
1,392 Elo+
Solo
Nu Wa
Nu Wa
rodog60
Nu Wa
Level 24
God Stats
11W - 9L
1,535 SR
Queue Stats
111W - 153L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
8 / 2 / 14
11,289
491
12,031
19,367
27,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
6 / 8 / 12
11,627
506
10,214
14,468
6,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
28 / 1 / 15
14,570
633
30,394
23,793
10,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
12 / 4 / 15
12,409
540
12,513
17,502
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 2 / 33
12,200
530
12,077
18,536
16,128
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DripSeagull
Cerberus
12
2 / 14 / 6
8,316
362
10,336
24,820
21,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 14 / 4
9,248
402
4,526
20,757
11,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
ROWEXX99
Izanami
17
9 / 8 / 1
11,304
491
22,201
15,644
5,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 16 / 3
8,562
372
6,367
16,856
4,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
rodog60
Nu Wa
13
0 / 13 / 6
8,533
371
15,423
16,685
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
35
62
Kills
15
17
Deaths
65
89
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
2
14
7.5
L
Cerberus
DripSeagull
Cerberus
2
14
6
0.36
W
6
8
12
1.5
W
28
1
15
35.5
W
12
4
15
4.88
L
2
14
4
0.29
W
8
2
33
12.25
L
Izanami
ROWEXX99
Izanami
9
8
1
1.19
L
2
16
3
0.22
L
Nu Wa
rodog60
Nu Wa
0
13
6
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,229
Damage
58,853
93,666
Taken
94,762
66,941
Mitigated
46,861
25,315
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
12,031
4,526
0
765
19,367
27,097
3,054
6,416
12,659
0
42,701
L
Cerberus
DripSeagull
Cerberus
10,336
946
99
3,809
24,820
21,861
0
4,698
19,677
38,405
0
W
10,214
1,105
2,222
2,131
14,468
6,229
856
3,768
10,396
55,135
0
W
30,394
16,320
0
12,852
23,793
10,643
7,298
8,186
15,049
0
126,476
W
12,513
3,883
0
3,724
17,502
6,844
42
5,356
11,782
0
65,445
L
4,526
606
0
0
20,757
11,115
581
3,588
16,771
19,427
0
W
12,077
1,163
0
3,621
18,536
16,128
913
7,498
10,693
40,209
0
L
Izanami
ROWEXX99
Izanami
22,201
15,572
0
0
15,644
5,308
0
5,233
10,022
0
64,069
L
6,367
1,446
0
456
16,856
4,767
0
4,190
12,405
0
25,203
L
Nu Wa
rodog60
Nu Wa
15,423
2,905
0
640
16,685
3,810
374
3,729
12,907
45,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,095
Gold Earned
45,963
431
Minions Killed
332
0
Camps Cleared
0
2,238,018
Distance Traveled
1,776,486
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,289
491
60
3
0
437,561
0
L
Cerberus
8,316
362
81
4
0
328,648
6
W
Ra
11,627
506
111
5
0
394,634
1
W
Anhur
14,570
633
129
6
0
400,092
8
W
Bastet
12,409
540
83
4
0
518,547
0
L
Ares
9,248
402
34
1
0
312,406
0
W
Khepri
12,200
530
48
2
0
487,184
0
L
Izanami
11,304
491
99
4
0
396,147
4
L
Loki
8,562
372
46
2
0
421,164
1
L
Nu Wa
8,533
371
72
3
0
318,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role