Player Matchup

Tiamat
Tiamat
CantPlayDoom241
Tiamat
Level 29
God Stats
18W - 10L
1,693 SR
Queue Stats
141W - 112L
1,599 Elo+
Party 1
Danzaburou
Danzaburou
KidSwizz5318
Danzaburou
Level 28
God Stats
91W - 85L
1,592 SR
Queue Stats
167W - 140L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
Lugee_11
Sun Wukong
Level 147
God Stats
66W - 65L
1,640 SR
Queue Stats
375W - 344L
1,643 Elo+
Party 2
Chang'e
Chang'e
Midir7991
Chang'e
Level 26
God Stats
8W - 6L
1,746 SR
Queue Stats
94W - 72L
1,590 Elo+
Party 1
Achilles
Achilles
kwestfan
Achilles
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
228W - 208L
1,694 Elo+
Party 2
Team Averages
Level 48
1,634 SR
1,623 Elo+

VS

Team Averages
Level 23
1,618 SR
1,627 Elo+
Arachne
Arachne
DadofMocrispy
Arachne
Level 29
God Stats
3W - 4L
1,752 SR
Queue Stats
152W - 115L
1,652 Elo+
Solo
Chiron
Chiron
Fusilladee
Chiron
Level 27
God Stats
2W - 3L
1,546 SR
Queue Stats
57W - 18L
1,775 Elo+
Solo
Ymir
Ymir
drew9902175
Ymir
Level 29
God Stats
6W - 11L
1,611 SR
Queue Stats
253W - 257L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
joshyandviv
Gilgamesh
Level 7
God Stats
0W - 1L
1,553 SR
Queue Stats
1W - 1L
1,681 Elo+
Solo
Scylla
Scylla
mercYuriii
Scylla
Level 25
God Stats
75W - 59L
1,627 SR
Queue Stats
185W - 180L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 10
9,805
577
8,263
13,131
10,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
KidSwizz5318
Danzaburou
15
1 / 0 / 10
9,771
575
6,449
6,715
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Lugee_11
Sun Wukong
18
16 / 0 / 3
12,283
723
14,875
19,831
12,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Midir7991
Chang'e
15
3 / 4 / 6
9,840
579
10,013
12,285
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
kwestfan
Achilles
16
6 / 1 / 8
10,416
613
7,521
12,891
9,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 4 / 0
6,736
396
3,215
11,247
4,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Fusilladee
Chiron
13
2 / 4 / 0
8,084
476
6,030
11,081
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 6 / 3
8,144
479
3,195
15,854
14,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
joshyandviv
Gilgamesh
12
0 / 9 / 0
7,428
437
4,491
13,235
5,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
mercYuriii
Scylla
13
1 / 5 / 2
7,915
466
7,442
11,608
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
10
28
Kills
5
6
Deaths
28
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
L
Arachne
1
4
0
0.25
L
Chiron
Fusilladee
Chiron
2
4
0
0.5
W
Danzaburou
KidSwizz5318
Danzaburou
1
0
10
6
W
Sun Wukong
Lugee_11
Sun Wukong
16
0
3
17.5
W
Chang'e
Midir7991
Chang'e
3
4
6
1.5
L
1
6
3
0.42
L
Gilgamesh
joshyandviv
Gilgamesh
0
9
0
0
W
Achilles
kwestfan
Achilles
6
1
8
10
L
Scylla
mercYuriii
Scylla
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,121
Damage
24,373
64,853
Taken
63,025
39,444
Mitigated
31,261
34,562
Healing
14,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,263
1,461
0
7,120
13,131
10,350
2,197
2,997
10,083
46,058
0
L
Arachne
3,215
1,725
0
2,498
11,247
4,442
0
3,119
7,990
0
33,187
L
Chiron
Fusilladee
Chiron
6,030
2,875
720
4,789
11,081
3,620
0
3,090
7,879
0
50,749
W
Danzaburou
KidSwizz5318
Danzaburou
6,449
2,005
0
4,336
6,715
2,591
2,616
1,450
5,265
0
51,014
W
Sun Wukong
Lugee_11
Sun Wukong
14,875
4,000
0
8,580
19,831
12,729
435
3,036
16,663
0
77,755
W
Chang'e
Midir7991
Chang'e
10,013
422
2,930
6,865
12,285
4,069
1,850
3,132
8,262
52,804
0
L
3,195
625
0
1,655
15,854
14,338
0
6,432
9,321
26,885
0
L
Gilgamesh
joshyandviv
Gilgamesh
4,491
1,638
0
1,645
13,235
5,290
600
847
12,380
0
36,287
W
Achilles
kwestfan
Achilles
7,521
2,055
0
4,731
12,891
9,705
1,306
3,166
9,507
0
55,004
L
Scylla
mercYuriii
Scylla
7,442
41
0
3,116
11,608
3,571
185
4,147
7,179
44,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,115
Gold Earned
38,307
461
Minions Killed
398
0
Camps Cleared
0
1,686,683
Distance Traveled
1,427,042
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,805
577
60
4
0
330,373
2
L
Arachne
6,736
396
70
4
0
267,978
7
L
Chiron
8,084
476
112
7
0
294,265
8
W
Danzaburou
9,771
575
101
6
0
315,307
1
W
Sun Wukong
12,283
723
112
7
0
350,065
3
W
Chang'e
9,840
579
102
6
0
345,192
4
L
Ymir
8,144
479
49
3
0
316,532
5
L
Gilgamesh
7,428
437
76
4
0
251,903
0
W
Achilles
10,416
613
86
5
0
345,746
2
L
Scylla
7,915
466
91
5
0
296,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role