Player Matchup

Janus
Janus
Eai-Man_kk
Janus
Level 143
God Stats
0W - 2L
1,469 SR
Queue Stats
193W - 185L
1,587 Elo+
Party 2
Gilgamesh
Gilgamesh
Lispequito
Gilgamesh
Level 136
God Stats
1W - 2L
1,531 SR
Queue Stats
121W - 116L
1,541 Elo+
Party 1
Artio
Artio
Reycar
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Seekhr
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,557 Elo+
Party 1
Skadi
Skadi
sheepgui04
Skadi
Level 136
God Stats
3W - 2L
1,706 SR
Queue Stats
271W - 251L
1,570 Elo+
Party 2
Team Averages
Level 146
1,541 SR
1,551 Elo+

VS

Team Averages
Level 121
1,543 SR
1,516 Elo+
Apollo
Apollo
Brunolotec0
Apollo
Level 87
God Stats
3W - 0L
1,557 SR
Queue Stats
7W - 4L
1,565 Elo+
Solo
Artio
Artio
Ireliα
Artio
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Nelsondl1
Ares
Level 157
God Stats
7W - 6L
1,661 SR
Queue Stats
80W - 78L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
ShuKrute
Gilgamesh
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
TaigaWaifu
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
3 / 3 / 5
10,743
537
7,056
13,673
4,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Lispequito
Gilgamesh
16
5 / 4 / 6
10,380
519
13,966
18,007
15,299
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
Reycar
Artio
17
4 / 5 / 6
10,470
524
18,009
27,369
23,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Seekhr
Cthulhu
15
3 / 4 / 13
9,971
499
15,118
15,917
14,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
16
3 / 8 / 6
10,260
513
14,133
14,692
5,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
4 / 3 / 6
10,885
544
8,757
12,672
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
Ireliα
Artio
16
5 / 3 / 11
10,230
512
12,433
21,429
13,346
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

Ares
16
4 / 5 / 13
10,578
529
9,173
17,055
16,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
ShuKrute
Gilgamesh
17
1 / 3 / 10
9,916
496
11,698
21,274
15,130
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bellona
TaigaWaifu
Bellona
18
10 / 4 / 8
11,591
580
21,326
19,438
13,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
72
18
Kills
24
24
Deaths
18
36
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
3
6
2.33
L
Janus
3
3
5
1.83
W
Artio
Ireliα
Artio
5
3
11
3.5
L
Gilgamesh
Lispequito
Gilgamesh
5
4
6
2
W
Ares
4
5
13
2.1
L
Artio
Reycar
Artio
4
5
6
1.4
L
Cthulhu
Seekhr
Cthulhu
3
4
13
2.38
W
Gilgamesh
ShuKrute
Gilgamesh
1
3
10
2
W
Bellona
TaigaWaifu
Bellona
10
4
8
3.5
L
Skadi
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,282
Damage
63,387
89,658
Taken
91,868
63,685
Mitigated
63,030
22,888
Healing
28,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
8,757
6,359
0
3,907
12,672
4,933
2,169
2,006
10,648
0
72,122
L
Janus
7,056
583
0
4,770
13,673
4,769
198
3,760
9,913
86,948
0
W
Artio
Ireliα
Artio
12,433
1,199
2,151
10,955
21,429
13,346
0
9,423
11,814
66,057
0
L
Gilgamesh
Lispequito
Gilgamesh
13,966
4,152
0
1,711
18,007
15,299
697
2,569
15,438
0
78,896
W
Ares
9,173
395
0
3,076
17,055
16,263
394
5,039
11,942
30,911
0
L
Artio
Reycar
Artio
18,009
754
2,790
10,537
27,369
23,191
96
3,951
23,418
55,085
0
L
Cthulhu
Seekhr
Cthulhu
15,118
1,612
436
1,607
15,917
14,967
78
4,291
11,626
44,764
0
W
Gilgamesh
ShuKrute
Gilgamesh
11,698
2,308
0
6,290
21,274
15,130
959
13,216
7,196
0
64,914
W
Bellona
TaigaWaifu
Bellona
21,326
11,384
0
1,974
19,438
13,358
276
9,121
10,085
0
86,527
L
Skadi
14,133
7,084
0
1,037
14,692
5,459
0
7,035
7,657
0
63,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,824
Gold Earned
53,200
550
Minions Killed
523
0
Camps Cleared
0
1,855,464
Distance Traveled
1,920,252
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,885
544
139
7
0
393,827
4
L
Janus
10,743
537
160
8
0
377,089
2
W
Artio
10,230
512
109
5
0
375,891
4
L
Gilgamesh
10,380
519
118
6
0
384,983
3
W
Ares
10,578
529
35
2
0
377,781
4
L
Artio
10,470
524
99
5
0
365,199
1
L
Cthulhu
9,971
499
59
3
0
410,333
8
W
Gilgamesh
9,916
496
118
6
0
366,816
7
W
Bellona
11,591
580
122
6
0
405,937
4
L
Skadi
10,260
513
114
6
0
317,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role