Player Matchup

Medusa
Medusa
Aceilies
Medusa
Level 28
God Stats
3W - 4L
1,228 SR
Queue Stats
79W - 83L
1,467 Elo+
Party 3
Gilgamesh
Gilgamesh
Chadchood
Gilgamesh
Level 17
God Stats
1W - 1L
1,725 SR
Queue Stats
16W - 21L
1,413 Elo+
Party 3
Pele
Pele
ZoМBi
Pele
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,731 Elo+
Solo
Scylla
Scylla
itsguarddog
Scylla
Level 16
God Stats
2W - 4L
1,120 SR
Queue Stats
37W - 31L
1,386 Elo+
Solo
Kumbhakarna
Kumbhakarna
ziling
Kumbhakarna
Level 8
God Stats
3W - 5L
1,583 SR
Queue Stats
34W - 40L
1,486 Elo+
Solo
Team Averages
Level 16
1,431 SR
1,497 Elo+

VS

Team Averages
Level 17
1,506 SR
1,583 Elo+
Fenrir
Fenrir
AnneFIank
Fenrir
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,692 Elo+
Party 2
Ullr
Ullr
JebacCieSzmatkoo
Ullr
Level 6
God Stats
16W - 9L
1,523 SR
Queue Stats
16W - 9L
1,505 Elo+
Solo
Ra
Ra
MySwamp97
Ra
Level 15
God Stats
4W - 2L
1,759 SR
Queue Stats
88W - 40L
1,682 Elo+
Party 2
Fafnir
Fafnir
ShyüShingan
Fafnir
Level 26
God Stats
4W - 1L
1,228 SR
Queue Stats
143W - 137L
1,551 Elo+
Party 1
Skadi
Skadi
VdooNeodyme
Skadi
Level 29
God Stats
4W - 3L
1,522 SR
Queue Stats
102W - 103L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aceilies
Medusa
8
1 / 3 / 1
5,095
510
3,597
5,123
1,346
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Chadchood
Gilgamesh
8
1 / 3 / 0
5,089
509
1,611
4,351
1,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
ZoМBi
Pele
10
1 / 3 / 1
5,833
583
2,370
7,286
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
9
4 / 5 / 3
5,895
590
3,096
5,785
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
ziling
Kumbhakarna
8
0 / 2 / 1
5,047
505
2,699
6,550
3,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AnneFIank
Fenrir
9
5 / 4 / 3
6,157
616
3,215
6,315
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 0
6,856
686
3,247
6,377
2,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 1 / 5
7,282
728
4,417
4,491
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
9
1 / 0 / 8
6,189
619
2,005
6,676
4,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

9
5 / 2 / 4
6,041
604
5,841
4,762
1,408
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
16
16
Deaths
9
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aceilies
Medusa
1
3
1
0.5
W
Fenrir
AnneFIank
Fenrir
5
4
3
1.63
L
Gilgamesh
Chadchood
Gilgamesh
1
3
0
0.33
W
1
2
0
0.5
W
4
1
5
6.5
W
Fafnir
1
0
8
5
W
5
2
4
3.5
L
Pele
ZoМBi
Pele
1
3
1
0.5
L
Scylla
4
5
3
1.1
L
Kumbhakarna
ziling
Kumbhakarna
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,373
Damage
18,725
29,095
Taken
28,621
10,402
Mitigated
12,240
4,536
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aceilies
Medusa
3,597
1,504
0
833
5,123
1,346
0
1,460
3,627
0
20,357
W
Fenrir
AnneFIank
Fenrir
3,215
624
0
1,679
6,315
2,259
17
562
5,751
0
18,279
L
Gilgamesh
Chadchood
Gilgamesh
1,611
217
0
125
4,351
1,805
814
852
3,453
0
14,047
W
3,247
1,579
0
2,193
6,377
2,239
2,834
819
5,558
0
41,405
W
4,417
1,049
293
1,859
4,491
1,564
21
1,347
2,944
42,562
0
W
Fafnir
2,005
559
0
2,531
6,676
4,770
318
1,769
4,847
10,390
0
W
5,841
2,517
0
1,393
4,762
1,408
576
1,036
3,726
0
25,926
L
Pele
ZoМBi
Pele
2,370
752
0
2,804
7,286
2,089
0
1,258
5,962
0
30,701
L
Scylla
3,096
581
0
0
5,785
1,581
0
1,460
4,227
15,021
0
L
Kumbhakarna
ziling
Kumbhakarna
2,699
396
0
774
6,550
3,581
416
1,134
5,404
15,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,959
Gold Earned
32,525
197
Minions Killed
294
0
Camps Cleared
0
990,528
Distance Traveled
958,493
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,095
510
38
4
0
172,526
1
W
Fenrir
6,157
616
44
4
0
213,422
0
L
Gilgamesh
5,089
509
33
3
0
220,403
0
W
Ullr
6,856
686
95
10
0
166,581
4
W
Ra
7,282
728
96
10
0
213,923
2
W
Fafnir
6,189
619
10
1
0
190,502
4
W
Skadi
6,041
604
49
5
0
174,065
1
L
Pele
5,833
583
64
6
0
214,286
2
L
Scylla
5,895
590
31
3
0
198,332
1
L
Kumbhakarna
5,047
505
31
3
0
184,981
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role