Player Matchup

Ymir
Ymir
DR1CTO
Ymir
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
37W - 30L
1,607 Elo+
Solo
Olorun
Olorun
LightNingZhADoW
Olorun
Level 148
God Stats
6W - 11L
1,294 SR
Queue Stats
237W - 260L
1,453 Elo+
Solo
Anhur
Anhur
Phyriall
Anhur
Level 145
God Stats
6W - 10L
1,373 SR
Queue Stats
247W - 260L
1,471 Elo+
Party 2
Kuzenbo
Kuzenbo
Prime113
Kuzenbo
Level 125
God Stats
12W - 20L
1,440 SR
Queue Stats
559W - 546L
1,589 Elo+
Party 2
Bellona
Bellona
墙头草也能跑
Bellona
Level 121
God Stats
2W - 0L
1,714 SR
Queue Stats
77W - 90L
1,512 Elo+
Solo
Team Averages
Level 129
1,464 SR
1,526 Elo+

VS

Team Averages
Level 87
1,422 SR
1,524 Elo+
Zeus
Zeus
AzuNyan0215
Zeus
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 64L
1,548 Elo+
Solo
Pele
Pele
DaysBeforeStormi
Pele
Level 57
God Stats
2W - 5L
1,513 SR
Queue Stats
13W - 25L
1,392 Elo+
Party 3
Heimdallr
Heimdallr
MichaelA232
Heimdallr
Level 81
God Stats
1W - 3L
1,264 SR
Queue Stats
205W - 185L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
NeniaDea
Cthulhu
Level 98
God Stats
8W - 6L
1,266 SR
Queue Stats
541W - 510L
1,560 Elo+
Party 1
Chang'e
Chang'e
vTraw
Chang'e
Level 63
God Stats
2W - 3L
1,568 SR
Queue Stats
103W - 83L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DR1CTO
Ymir
16
4 / 1 / 5
10,163
598
8,271
10,291
4,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 0 / 4
11,314
666
10,013
14,565
6,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
Phyriall
Anhur
14
1 / 2 / 2
8,860
521
5,286
9,593
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Prime113
Kuzenbo
12
2 / 2 / 2
8,556
503
7,509
11,466
8,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
4 / 1 / 4
10,627
625
6,749
9,247
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
8,569
504
9,336
9,445
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 5 / 0
7,959
468
7,500
12,295
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
MichaelA232
Heimdallr
12
0 / 2 / 4
7,494
441
8,000
10,315
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
NeniaDea
Cthulhu
11
0 / 2 / 3
7,114
418
6,285
14,661
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
vTraw
Chang'e
13
0 / 3 / 1
7,267
427
4,099
8,921
7,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
17
Kills
6
6
Deaths
17
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Ymir
DR1CTO
Ymir
4
1
5
6.5
L
5
5
0
1
W
6
0
4
8
L
Heimdallr
MichaelA232
Heimdallr
0
2
4
1
L
Cthulhu
NeniaDea
Cthulhu
0
2
3
0.75
W
Anhur
Phyriall
Anhur
1
2
2
1
W
Kuzenbo
Prime113
Kuzenbo
2
2
2
1.5
L
Chang'e
vTraw
Chang'e
0
3
1
0.17
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,828
Damage
35,220
55,162
Taken
55,637
28,679
Mitigated
29,206
28,503
Healing
12,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,336
1,620
0
548
9,445
3,577
0
5,665
3,755
62,108
0
W
Ymir
DR1CTO
Ymir
8,271
1,624
0
3,603
10,291
4,345
468
3,165
7,059
69,425
0
L
7,500
1,883
0
2,846
12,295
4,162
0
6,098
6,122
0
46,477
W
10,013
6,064
642
12,557
14,565
6,250
1,594
6,364
7,963
97,943
0
L
Heimdallr
MichaelA232
Heimdallr
8,000
3,642
0
3,953
10,315
3,555
0
4,688
5,602
0
48,741
L
Cthulhu
NeniaDea
Cthulhu
6,285
340
297
1,906
14,661
10,306
0
6,864
7,797
32,254
0
W
Anhur
Phyriall
Anhur
5,286
2,346
0
3,923
9,593
2,815
0
2,127
7,466
0
56,004
W
Kuzenbo
Prime113
Kuzenbo
7,509
3,511
0
3,794
11,466
8,408
0
3,441
8,014
26,836
0
L
Chang'e
vTraw
Chang'e
4,099
235
50
2,519
8,921
7,606
0
2,478
6,093
33,597
0
W
6,749
1,480
0
3,984
9,247
6,861
0
3,844
4,940
0
54,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,520
Gold Earned
38,403
563
Minions Killed
455
0
Camps Cleared
0
1,779,270
Distance Traveled
1,520,961
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,569
504
136
8
0
279,125
11
W
Ymir
10,163
598
122
7
0
353,366
5
L
Pele
7,959
468
86
5
0
347,341
0
W
Olorun
11,314
666
177
10
0
333,457
3
L
Heimdallr
7,494
441
119
7
0
321,932
4
L
Cthulhu
7,114
418
35
2
0
323,604
7
W
Anhur
8,860
521
106
6
0
328,069
6
W
Kuzenbo
8,556
503
34
2
0
364,931
6
L
Chang'e
7,267
427
79
5
0
248,959
4
W
Bellona
10,627
625
124
7
0
399,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role