Player Matchup

Hades
Hades
Brother Omen
Hades
Level 149
God Stats
2W - 2L
1,515 SR
Queue Stats
130W - 102L
1,570 Elo+
Party 2
Gilgamesh
Gilgamesh
BrotherEPIC
Gilgamesh
Level 128
God Stats
10W - 0L
1,975 SR
Queue Stats
56W - 56L
1,460 Elo+
Party 2
Osiris
Osiris
Diego1029
Osiris
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 39L
1,574 Elo+
Solo
Vulcan
Vulcan
WORRIEDBURRITOS
Vulcan
Level 86
God Stats
9W - 9L
1,492 SR
Queue Stats
373W - 348L
1,564 Elo+
Solo
Hachiman
Hachiman
pandabeatbox707
Hachiman
Level 74
God Stats
11W - 11L
1,539 SR
Queue Stats
35W - 41L
1,495 Elo+
Solo
Team Averages
Level 108
1,604 SR
1,533 Elo+

VS

Team Averages
Level 125
1,748 SR
1,536 Elo+
Gilgamesh
Gilgamesh
BrotherSolstice
Gilgamesh
Level 148
God Stats
3W - 4L
1,856 SR
Queue Stats
189W - 163L
1,591 Elo+
Party 3
Thor
Thor
Crabrangoon4730
Thor
Level 150
God Stats
1W - 3L
1,747 SR
Queue Stats
655W - 638L
1,525 Elo+
Solo
Sobek
Sobek
DoctorSoles
Sobek
Level 123
God Stats
0W - 1L
1,745 SR
Queue Stats
30W - 35L
1,477 Elo+
Party 1
Hades
Hades
MR DATA 534
Hades
Level 73
God Stats
7W - 5L
1,708 SR
Queue Stats
332W - 314L
1,490 Elo+
Party 3
Medusa
Medusa
Tetnoch
Medusa
Level 133
God Stats
2W - 1L
1,684 SR
Queue Stats
7W - 4L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 11
11,946
597
9,984
16,889
12,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
BrotherEPIC
Gilgamesh
18
9 / 2 / 9
11,818
591
13,671
16,681
11,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Diego1029
Osiris
20
9 / 3 / 3
13,005
650
12,918
18,129
13,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 3 / 7
11,339
567
14,384
8,853
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
16
3 / 3 / 9
10,153
508
8,637
14,542
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrotherSolstice
Gilgamesh
16
2 / 7 / 7
9,972
499
13,405
20,499
13,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 6 / 2
8,394
420
4,857
15,692
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

11
1 / 4 / 5
7,965
398
6,171
15,701
12,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 7 / 4
9,285
464
4,592
15,086
6,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Tetnoch
Medusa
15
4 / 5 / 3
9,935
497
11,649
13,294
4,653
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
35
29
Kills
14
14
Deaths
29
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
W
Gilgamesh
BrotherEPIC
Gilgamesh
9
2
9
6.75
L
Gilgamesh
BrotherSolstice
Gilgamesh
2
7
7
0.79
L
4
6
2
0.83
W
Osiris
Diego1029
Osiris
9
3
3
3.5
L
1
4
5
0.88
L
3
7
4
0.71
L
Medusa
Tetnoch
Medusa
4
5
3
1.1
W
4
3
7
2.5
W
Hachiman
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,594
Damage
40,674
75,094
Taken
80,272
45,551
Mitigated
41,915
25,706
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,984
1,510
1,040
4,632
16,889
12,982
377
5,320
11,569
51,671
0
W
Gilgamesh
BrotherEPIC
Gilgamesh
13,671
3,718
0
2,066
16,681
11,083
0
3,219
13,462
0
88,484
L
Gilgamesh
BrotherSolstice
Gilgamesh
13,405
4,096
0
3,646
20,499
13,409
0
3,434
17,033
0
68,118
L
4,857
751
0
1,820
15,692
4,998
0
3,899
11,633
0
33,102
W
Osiris
Diego1029
Osiris
12,918
5,715
0
8,867
18,129
13,382
298
804
17,325
0
90,713
L
6,171
500
0
3,656
15,701
12,669
32
5,490
10,063
20,744
0
L
4,592
628
181
3,962
15,086
6,186
0
6,143
8,723
42,985
0
L
Medusa
Tetnoch
Medusa
11,649
4,012
0
411
13,294
4,653
0
4,768
8,452
0
60,106
W
14,384
5,108
0
1,850
8,853
3,498
0
2,079
6,774
81,337
0
W
Hachiman
8,637
3,815
0
7,251
14,542
4,606
1,151
4,103
10,439
0
52,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,261
Gold Earned
45,551
575
Minions Killed
394
0
Camps Cleared
0
1,968,686
Distance Traveled
1,722,174
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,946
597
75
4
0
380,083
1
W
Gilgamesh
11,818
591
122
6
0
406,708
3
L
Gilgamesh
9,972
499
104
5
0
318,653
0
L
Thor
8,394
420
53
3
0
415,148
2
W
Osiris
13,005
650
156
8
0
414,078
0
L
Sobek
7,965
398
25
1
0
367,012
4
L
Hades
9,285
464
98
5
0
315,431
3
L
Medusa
9,935
497
114
6
0
305,930
3
W
Vulcan
11,339
567
137
7
0
402,823
5
W
Hachiman
10,153
508
85
4
0
364,994
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role