Player Matchup

Sobek
Sobek
Prince52
Sobek
Level 125
God Stats
3W - 2L
1,404 SR
Queue Stats
32W - 23L
1,583 Elo+
Party 2
Chang'e
Chang'e
Zillla
Chang'e
Level 36
God Stats
0W - 1L
1,408 SR
Queue Stats
2W - 6L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
biglind
Danzaburou
Level 47
God Stats
33W - 24L
1,390 SR
Queue Stats
295W - 311L
1,397 Elo+
Solo
Chaac
Chaac
harnoor1272
Chaac
Level 124
God Stats
0W - 3L
1,324 SR
Queue Stats
2W - 7L
1,208 Elo+
Party 2
Tsukuyomi
Tsukuyomi
joty1000
Tsukuyomi
Level 129
God Stats
1W - 3L
1,869 SR
Queue Stats
8W - 14L
1,176 Elo+
Party 2
Team Averages
Level 92
1,479 SR
1,345 Elo+

VS

Team Averages
Level 72
1,608 SR
1,538 Elo+
Ra
Ra
Baglun
Ra
Level 37
God Stats
9W - 0L
1,894 SR
Queue Stats
23W - 15L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
Darooster220
Cthulhu
Level 83
God Stats
8W - 7L
1,620 SR
Queue Stats
60W - 57L
1,547 Elo+
Party 1
Izanami
Izanami
Drelara
Izanami
Level 126
God Stats
6W - 3L
1,690 SR
Queue Stats
62W - 59L
1,540 Elo+
Party 1
Tyr
Tyr
Ianc11
Tyr
Level 67
God Stats
41W - 44L
1,516 SR
Queue Stats
339W - 298L
1,533 Elo+
Party 3
Fenrir
Fenrir
Ignosum
Fenrir
Level 45
God Stats
12W - 7L
1,322 SR
Queue Stats
248W - 216L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Prince52
Sobek
11
0 / 5 / 5
7,670
404
5,384
17,160
13,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Zillla
Chang'e
11
1 / 8 / 0
7,136
376
3,421
11,247
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
biglind
Danzaburou
13
1 / 4 / 2
8,453
445
5,191
10,605
3,617
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 2 / 1
9,703
511
12,758
20,705
19,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
joty1000
Tsukuyomi
15
2 / 6 / 2
9,066
477
11,565
15,734
6,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
7 / 0 / 10
11,280
594
16,191
9,106
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Darooster220
Cthulhu
15
5 / 1 / 6
10,610
558
8,617
16,194
15,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Drelara
Izanami
19
4 / 2 / 4
12,127
638
8,272
10,772
4,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
Ianc11
Tyr
15
4 / 2 / 5
9,984
525
12,569
16,048
11,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Ignosum
Fenrir
16
5 / 2 / 8
10,171
535
10,008
13,316
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
7
Kills
25
25
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ra
7
0
10
12
W
Cthulhu
Darooster220
Cthulhu
5
1
6
8
W
Izanami
Drelara
Izanami
4
2
4
3
W
Tyr
Ianc11
Tyr
4
2
5
3.25
W
Fenrir
Ignosum
Fenrir
5
2
8
4.5
L
Sobek
Prince52
Sobek
0
5
5
0.5
L
Chang'e
Zillla
Chang'e
1
8
0
0.13
L
Danzaburou
biglind
Danzaburou
1
4
2
0.5
L
3
2
1
1.75
L
Tsukuyomi
joty1000
Tsukuyomi
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,319
Damage
55,657
75,451
Taken
65,436
46,642
Mitigated
41,670
25,814
Healing
26,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
16,191
1,463
2,602
5,222
9,106
4,146
415
1,806
7,178
79,503
0
W
Cthulhu
Darooster220
Cthulhu
8,617
706
536
3,324
16,194
15,220
0
1,832
14,157
35,471
0
W
Izanami
Drelara
Izanami
8,272
5,538
0
4,869
10,772
4,356
6,507
734
9,973
0
104,212
W
Tyr
Ianc11
Tyr
12,569
1,798
0
4,593
16,048
11,961
1,070
2,399
13,012
0
57,252
W
Fenrir
Ignosum
Fenrir
10,008
2,829
0
5,393
13,316
5,987
0
1,622
11,496
0
60,584
L
Sobek
Prince52
Sobek
5,384
480
0
4,490
17,160
13,745
0
8,197
8,963
21,706
0
L
Chang'e
Zillla
Chang'e
3,421
71
285
1,603
11,247
3,779
136
4,750
6,497
26,902
0
L
Danzaburou
biglind
Danzaburou
5,191
2,194
735
3,095
10,605
3,617
0
3,131
7,474
0
50,047
L
12,758
2,375
0
9,995
20,705
19,454
69
4,928
15,777
0
65,679
L
Tsukuyomi
joty1000
Tsukuyomi
11,565
2,665
0
5,611
15,734
6,047
0
3,802
11,932
0
69,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,028
Gold Earned
54,172
436
Minions Killed
586
0
Camps Cleared
0
1,746,613
Distance Traveled
1,894,340
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,280
594
142
7
0
386,085
7
W
Cthulhu
10,610
558
34
2
0
365,547
5
W
Izanami
12,127
638
212
11
0
342,323
5
W
Tyr
9,984
525
100
5
0
388,215
3
W
Fenrir
10,171
535
98
5
0
412,170
1
L
Sobek
7,670
404
22
1
0
390,718
2
L
Chang'e
7,136
376
66
3
0
320,022
0
L
Danzaburou
8,453
445
93
5
0
319,744
10
L
Chaac
9,703
511
130
7
0
325,748
1
L
Tsukuyomi
9,066
477
125
7
0
390,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role