Player Matchup

Sobek
Sobek
Gold II
DONALDDUFF
Sobek
Gold II
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,829 MMR
Party 3
Arachne
Arachne
Platinum IV
DimiDawg
Arachne
Platinum IV
Level 157
God Stats
14W - 9L
1,795 SR
Queue Stats
239W - 216L
1,846 MMR
Party 2
Raijin
Raijin
Gold II
DiveThePhoenix
Raijin
Gold II
Level 49
God Stats
2W - 0L
1,924 SR
Queue Stats
49W - 38L
1,744 MMR
Party 3
Hercules
Hercules
Gold IV
KarmaVII
Hercules
Gold IV
Level 112
God Stats
2W - 1L
1,846 SR
Queue Stats
29W - 19L
1,720 MMR
Party 2
Apollo
Apollo
Platinum IV
NorfDakoda
Apollo
Platinum IV
Level 158
God Stats
2W - 1L
1,741 SR
Queue Stats
359W - 342L
1,813 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 108
1,761 SR
1,790 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,685 SR
1,791 MMR
Sun Wukong
Sun Wukong
Platinum III
AutumnFallss
Sun Wukong
Platinum III
Level 136
God Stats
2W - 3L
1,772 SR
Queue Stats
57W - 54L
1,797 MMR
Party 4
Bacchus
Bacchus
Platinum III
Excitotoxin
Bacchus
Platinum III
Level 160
God Stats
3W - 4L
1,713 SR
Queue Stats
424W - 399L
1,792 MMR
Solo
Chronos
Chronos
Platinum I
MmrPls
Chronos
Platinum I
Level 122
God Stats
9W - 13L
1,503 SR
Queue Stats
468W - 467L
1,724 MMR
Party 4
Nemesis
Nemesis
Gold I
MoreProphecy
Nemesis
Gold I
Level 135
God Stats
3W - 2L
1,773 SR
Queue Stats
160W - 173L
1,697 MMR
Party 1
Cupid
Cupid
Platinum III
NaClyde
Cupid
Platinum III
Level 143
God Stats
13W - 10L
1,662 SR
Queue Stats
308W - 302L
1,945 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
19
1 / 3 / 20
13,357
495
9,992
25,896
35,343
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
DimiDawg
Arachne
20
15 / 2 / 9
17,432
646
25,334
29,764
20,087
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 4 / 10
15,406
571
18,618
15,778
7,530
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
KarmaVII
Hercules
20
4 / 2 / 14
14,632
542
23,426
33,373
31,753
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
NorfDakoda
Apollo
20
8 / 1 / 8
16,576
614
24,577
18,363
9,953
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
SetTsukuyomiPersephoneAthenaGuan Yu

VS

Bans
TiamatCu ChulainnJanusScyllaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AutumnFallss
Sun Wukong
20
3 / 6 / 4
13,866
514
25,923
30,008
27,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Excitotoxin
Bacchus
16
3 / 7 / 4
11,407
422
11,962
24,818
29,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos
MmrPls
Chronos
19
2 / 9 / 4
12,745
472
16,436
24,306
10,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
MoreProphecy
Nemesis
19
1 / 8 / 4
12,539
464
11,063
25,451
13,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
NaClyde
Cupid
20
3 / 5 / 2
14,448
535
19,613
19,473
8,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
30
35
Kills
12
12
Deaths
35
61
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AutumnFallss
Sun Wukong
3
6
4
0.83
W
Sobek
1
3
20
3.67
W
Arachne
DimiDawg
Arachne
15
2
9
9.75
W
7
4
10
3
L
Bacchus
Excitotoxin
Bacchus
3
7
4
0.71
W
Hercules
KarmaVII
Hercules
4
2
14
5.5
L
Chronos
MmrPls
Chronos
2
9
4
0.44
L
Nemesis
MoreProphecy
Nemesis
1
8
4
0.38
L
Cupid
NaClyde
Cupid
3
5
2
0.8
W
Apollo
NorfDakoda
Apollo
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,947
Damage
84,997
123,174
Taken
124,056
104,666
Mitigated
89,774
56,261
Healing
34,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AutumnFallss
Sun Wukong
25,923
5,103
0
10,028
30,008
27,969
0
6,055
23,093
0
106,575
W
Sobek
9,992
709
0
8,107
25,896
35,343
357
6,139
19,661
35,932
0
W
Arachne
DimiDawg
Arachne
25,334
15,202
0
15,281
29,764
20,087
307
6,728
22,832
0
162,683
W
18,618
1,449
236
3,501
15,778
7,530
1,424
5,348
10,186
132,962
0
L
Bacchus
Excitotoxin
Bacchus
11,962
1,052
0
2,695
24,818
29,194
0
8,765
15,938
30,877
0
W
Hercules
KarmaVII
Hercules
23,426
5,889
0
21,599
33,373
31,753
977
6,897
26,304
0
91,347
L
Chronos
MmrPls
Chronos
16,436
2,886
150
4,486
24,306
10,630
0
7,831
16,270
103,073
0
L
Nemesis
MoreProphecy
Nemesis
11,063
4,529
0
7,623
25,451
13,171
0
4,074
21,201
0
88,108
L
Cupid
NaClyde
Cupid
19,613
13,676
484
8,664
19,473
8,810
3,510
1,885
17,538
0
115,374
W
Apollo
NorfDakoda
Apollo
24,577
13,128
0
7,537
18,363
9,953
5,126
2,826
15,455
0
167,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,403
Gold Earned
65,005
811
Minions Killed
776
0
Camps Cleared
0
2,754,316
Distance Traveled
2,510,001
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,866
514
181
7
0
512,020
2
W
Sobek
13,357
495
20
1
0
599,488
13
W
Arachne
17,432
646
194
7
0
596,338
2
W
Raijin
15,406
571
237
9
0
495,542
9
L
Bacchus
11,407
422
30
1
0
517,236
9
W
Hercules
14,632
542
131
5
0
534,057
2
L
Chronos
12,745
472
202
7
0
472,897
2
L
Nemesis
12,539
464
134
5
0
547,164
3
L
Cupid
14,448
535
229
8
0
460,684
3
W
Apollo
16,576
614
229
8
0
528,891
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role