Player Matchup

Skadi
Skadi
BKNY171
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Mercury
Mercury
Firehawk_virus
Mercury
Level 100
God Stats
2W - 2L
1,711 SR
Queue Stats
176W - 157L
1,566 Elo+
Party 2
Discordia
Discordia
Mama_Luigi18
Discordia
Level 107
God Stats
0W - 2L
1,445 SR
Queue Stats
44W - 29L
1,620 Elo+
Party 2
Kuzenbo
Kuzenbo
greenninjaben
Kuzenbo
Level 104
God Stats
2W - 3L
1,493 SR
Queue Stats
29W - 18L
1,614 Elo+
Party 2
Osiris
Osiris
prime_lime_time
Osiris
Level 89
God Stats
3W - 1L
1,533 SR
Queue Stats
138W - 109L
1,571 Elo+
Party 2
Team Averages
Level 85
1,536 SR
1,574 Elo+

VS

Team Averages
Level 76
1,553 SR
1,586 Elo+
Serqet
Serqet
CTORLELNITN
Serqet
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
141W - 128L
1,579 Elo+
Party 1
Medusa
Medusa
CeeFour20
Medusa
Level 26
God Stats
120W - 116L
1,539 SR
Queue Stats
320W - 338L
1,487 Elo+
Party 3
Vamana
Vamana
MRIOCBHEARETL
Vamana
Level 125
God Stats
2W - 1L
1,677 SR
Queue Stats
119W - 85L
1,681 Elo+
Party 1
Ymir
Ymir
a failed wizard
Ymir
Level 41
God Stats
35W - 30L
1,549 SR
Queue Stats
524W - 473L
1,492 Elo+
Party 3
Janus
Janus
davy2wavy
Janus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 70L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BKNY171
Skadi
15
1 / 7 / 5
10,154
441
7,329
14,803
5,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
1 / 5 / 5
11,590
504
5,702
15,624
5,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Mama_Luigi18
Discordia
19
9 / 4 / 3
12,163
529
21,368
11,828
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
15
0 / 3 / 6
9,220
401
13,740
20,212
14,939
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
7 / 2 / 0
13,528
588
17,222
21,172
26,470
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
19
7 / 7 / 3
12,304
535
11,051
19,340
8,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
CeeFour20
Medusa
17
5 / 3 / 7
10,332
449
14,826
13,678
6,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
3 / 1 / 4
12,954
563
16,554
16,984
20,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 0 / 7
11,171
486
9,382
21,435
25,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
davy2wavy
Janus
17
1 / 7 / 2
10,927
475
8,342
13,488
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
44
18
Kills
21
21
Deaths
18
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Skadi
BKNY171
Skadi
1
7
5
0.5
W
Serqet
7
7
3
1.21
W
Medusa
CeeFour20
Medusa
5
3
7
2.83
L
1
5
5
0.7
W
3
1
4
5
L
Discordia
Mama_Luigi18
Discordia
9
4
3
2.63
W
5
0
7
8.5
W
Janus
davy2wavy
Janus
1
7
2
0.29
L
Kuzenbo
0
3
6
1
L
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,361
Damage
60,155
83,639
Taken
84,925
56,711
Mitigated
64,796
17,477
Healing
25,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BKNY171
Skadi
7,329
4,065
987
2,866
14,803
5,436
2,368
3,887
10,736
0
57,605
W
Serqet
11,051
1,982
0
6,430
19,340
8,547
0
5,099
13,941
0
82,782
W
Medusa
CeeFour20
Medusa
14,826
7,852
0
3,731
13,678
6,215
1,064
6,365
7,189
0
70,401
L
5,702
2,290
0
951
15,624
5,700
0
1,644
13,478
0
101,817
W
16,554
7,396
0
8,890
16,984
20,162
610
1,866
15,046
0
90,902
L
Discordia
Mama_Luigi18
Discordia
21,368
737
1,038
1,362
11,828
4,166
374
5,491
5,409
73,463
0
W
9,382
1,060
0
5,298
21,435
25,142
132
10,251
11,057
47,817
0
W
Janus
davy2wavy
Janus
8,342
248
0
1,120
13,488
4,730
372
10,008
2,584
66,240
0
L
Kuzenbo
13,740
5,034
1,262
4,508
20,212
14,939
978
5,597
14,400
41,789
0
L
17,222
8,635
0
4,503
21,172
26,470
0
563
19,533
0
104,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,655
Gold Earned
57,688
625
Minions Killed
619
0
Camps Cleared
0
2,159,376
Distance Traveled
2,092,080
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,154
441
102
4
0
369,574
3
W
Serqet
12,304
535
130
6
0
453,193
6
W
Medusa
10,332
449
134
6
0
356,299
2
L
Mercury
11,590
504
144
6
0
404,382
1
W
Vamana
12,954
563
165
7
0
474,297
2
L
Discordia
12,163
529
124
5
0
461,377
3
W
Ymir
11,171
486
59
3
0
405,609
4
W
Janus
10,927
475
131
6
0
402,682
0
L
Kuzenbo
9,220
401
40
2
0
448,703
2
L
Osiris
13,528
588
215
9
0
475,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role