Player Matchup

Hercules
Hercules
Bronze III
Bobaliath
Hercules
Bronze III
Level 102
God Stats
0W - 1L
1,491 SR
Queue Stats
2W - 3L
1,415 MMR
Party 2
Ullr
Ullr
Bronze III
Cudaboy
Ullr
Bronze III
Level 77
God Stats
1W - 3L
1,472 SR
Queue Stats
2W - 3L
1,415 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
juniornyy
Kukulkan
Bronze III
Level 63
God Stats
0W - 1L
1,620 SR
Queue Stats
0W - 2L
1,415 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 81
1,528 SR
1,415 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,591 SR
1,507 MMR
Thoth
Thoth
Gold I
Crimlin
Thoth
Gold I
Level 160
God Stats
6W - 3L
1,685 SR
Queue Stats
75W - 71L
1,621 MMR
Solo
Medusa
Medusa
Silver I
Exarion
Medusa
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
KingKris
Bacchus
Gold V
Level 160
God Stats
18W - 23L
1,589 SR
Queue Stats
44W - 52L
1,399 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bobaliath
Hercules
10
2 / 7 / 1
7,578
689
6,283
12,507
10,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
Cudaboy
Ullr
9
1 / 5 / 2
6,897
627
4,225
9,847
3,169
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
juniornyy
Kukulkan
9
1 / 5 / 3
7,124
648
7,185
6,818
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SobekCthulhuAphroditeTiamatHorus

VS

Bans
DanzaburouHou YiPoseidonNeithScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Crimlin
Thoth
14
11 / 1 / 6
9,888
899
14,388
4,143
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Exarion
Medusa
11
2 / 3 / 9
8,149
741
5,554
9,512
3,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
KingKris
Bacchus
12
4 / 0 / 12
8,737
794
5,851
11,093
10,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
17
17
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bobaliath
Hercules
2
7
1
0.36
W
Thoth
Crimlin
Thoth
11
1
6
14
L
Ullr
Cudaboy
Ullr
1
5
2
0.4
W
Medusa
Exarion
Medusa
2
3
9
2.17
W
Bacchus
KingKris
Bacchus
4
0
12
10
L
Kukulkan
juniornyy
Kukulkan
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,693
Damage
25,793
29,172
Taken
24,748
16,000
Mitigated
15,118
3,651
Healing
4,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bobaliath
Hercules
6,283
1,495
540
2,630
12,507
10,833
0
5,888
6,294
0
19,047
W
Thoth
Crimlin
Thoth
14,388
615
0
1,194
4,143
1,429
1,336
303
3,840
44,084
0
L
Ullr
Cudaboy
Ullr
4,225
985
0
481
9,847
3,169
0
7,611
1,958
0
24,966
W
Medusa
Exarion
Medusa
5,554
2,972
0
710
9,512
3,280
112
3,155
6,357
0
36,819
W
Bacchus
KingKris
Bacchus
5,851
412
867
1,691
11,093
10,409
0
3,763
7,330
14,241
0
L
Kukulkan
juniornyy
Kukulkan
7,185
596
0
0
6,818
1,998
0
6,047
625
23,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,599
Gold Earned
26,774
99
Minions Killed
145
0
Camps Cleared
0
586,206
Distance Traveled
665,528
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,578
689
28
3
0
205,489
3
W
Thoth
9,888
899
66
6
0
220,127
1
L
Ullr
6,897
627
36
3
0
192,396
4
W
Medusa
8,149
741
55
5
0
204,829
3
W
Bacchus
8,737
794
24
2
0
240,572
1
L
Kukulkan
7,124
648
35
3
0
188,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role