Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Joddon3
Gilgamesh
Level 129
God Stats
6W - 7L
1,568 SR
Queue Stats
212W - 232L
1,384 Elo+
Party 1
Ra
Ra
JokerDubbs
Ra
Level 120
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 6L
1,138 Elo+
Party 1
Zeus
Zeus
morgand1990
Zeus
Level 126
God Stats
0W - 2L
1,164 SR
Queue Stats
217W - 249L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
wrestlor
Cthulhu
Level 135
God Stats
46W - 34L
1,565 SR
Queue Stats
131W - 139L
1,463 Elo+
Party 1
Team Averages
Level 131
1,421 SR
1,382 Elo+

VS

Team Averages
Level 122
1,601 SR
1,510 Elo+
Ymir
Ymir
BigMikeStyle
Ymir
Level 149
God Stats
12W - 14L
1,642 SR
Queue Stats
208W - 206L
1,543 Elo+
Solo
Izanami
Izanami
ChaosDShadow
Izanami
Level 99
God Stats
41W - 22L
1,712 SR
Queue Stats
677W - 669L
1,505 Elo+
Solo
Mulan
Mulan
DailyThrower538
Mulan
Level 128
God Stats
54W - 51L
1,599 SR
Queue Stats
160W - 153L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
EviIRick
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Goddess Mo
Sol
Level 77
God Stats
236W - 172L
1,554 SR
Queue Stats
652W - 593L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 3 / 0
6,417
642
4,717
8,249
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
Joddon3
Gilgamesh
9
1 / 2 / 3
5,128
513
5,395
5,677
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 1
5,432
543
1,301
4,678
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 5 / 2
5,112
511
3,740
4,998
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
wrestlor
Cthulhu
9
3 / 2 / 0
5,222
522
5,240
6,714
3,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 2
5,052
505
2,932
7,521
3,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
ChaosDShadow
Izanami
9
1 / 2 / 2
5,219
522
4,006
6,307
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 1 / 1
6,181
618
4,211
5,164
2,966
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
EviIRick
Gilgamesh
11
3 / 0 / 3
6,133
613
2,464
7,689
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

10
7 / 2 / 0
6,760
676
5,539
7,116
2,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
15
15
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
0
1
W
1
2
2
1
W
Izanami
ChaosDShadow
Izanami
1
2
2
1
W
3
1
1
3.5
W
Gilgamesh
EviIRick
Gilgamesh
3
0
3
4.5
W
7
2
0
3.5
L
Gilgamesh
Joddon3
Gilgamesh
1
2
3
1.25
L
0
3
1
0.17
L
0
5
2
0.2
L
Cthulhu
wrestlor
Cthulhu
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,393
Damage
19,152
30,316
Taken
33,797
11,884
Mitigated
12,683
6,606
Healing
12,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,717
1,022
0
1,050
8,249
3,786
0
2,564
5,685
0
36,553
W
2,932
779
0
1,184
7,521
3,253
0
3,704
3,783
8,668
0
W
Izanami
ChaosDShadow
Izanami
4,006
3,222
0
1,989
6,307
1,661
189
1,332
4,975
0
26,455
W
4,211
839
0
1,815
5,164
2,966
580
1,160
3,863
0
29,702
W
Gilgamesh
EviIRick
Gilgamesh
2,464
693
0
4,092
7,689
2,720
834
1,793
5,868
0
27,736
W
5,539
1,877
0
3,480
7,116
2,083
720
1,841
5,027
32,987
0
L
Gilgamesh
Joddon3
Gilgamesh
5,395
1,852
0
684
5,677
1,945
0
1,171
4,506
0
18,791
L
1,301
160
0
1,399
4,678
1,343
0
0
4,678
23,342
0
L
3,740
830
0
753
4,998
1,523
0
3,225
1,773
19,026
0
L
Cthulhu
wrestlor
Cthulhu
5,240
745
495
2,225
6,714
3,287
0
1,511
5,203
21,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,311
Gold Earned
29,345
238
Minions Killed
254
0
Camps Cleared
0
932,562
Distance Traveled
874,751
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,417
642
74
7
0
193,079
2
W
Ymir
5,052
505
6
1
0
169,831
0
W
Izanami
5,219
522
57
6
0
162,212
0
W
Mulan
6,181
618
67
7
0
158,229
3
W
Gilgamesh
6,133
613
56
6
0
204,313
2
W
Sol
6,760
676
68
7
0
180,166
2
L
Gilgamesh
5,128
513
31
3
0
203,594
2
L
Ra
5,432
543
52
5
0
185,820
0
L
Zeus
5,112
511
37
4
0
142,734
2
L
Cthulhu
5,222
522
44
4
0
207,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role