Player Matchup

Anhur
Anhur
eeqwwqwq
Anhur
Level 11
God Stats
4W - 8L
1,310 SR
Queue Stats
9W - 9L
1,312 Elo+
Party 2
Ne Zha
Ne Zha
superior_unit242
Ne Zha
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,336 Elo+
Party 2
Kukulkan
Kukulkan
zekeandjulian313
Kukulkan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,416 Elo+
Party 2
Team Averages
Level 38
1,437 SR
1,355 Elo+

VS

Team Averages
Level 9
1,482 SR
1,433 Elo+
Horus
Horus
Agent_Doofus
Horus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,577 Elo+
Party 1
Merlin
Merlin
OdinWolf8459
Merlin
Level 16
God Stats
8W - 8L
1,353 SR
Queue Stats
14W - 25L
1,146 Elo+
Solo
Skadi
Skadi
Unholy_Codex
Skadi
Level 6
God Stats
3W - 1L
1,594 SR
Queue Stats
8W - 7L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
eeqwwqwq
Anhur
15
2 / 2 / 3
10,557
621
6,855
12,382
3,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
4 / 5 / 2
10,237
602
7,163
15,461
4,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 7 / 3
8,982
528
2,207
7,511
2,134
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 9
12,566
739
9,992
10,555
7,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
13
0 / 2 / 7
10,026
590
5,485
5,005
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
9 / 3 / 4
12,314
724
11,877
9,479
2,944
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
14
14
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
Merlin
0
2
7
1.75
W
9
3
4
3.67
L
Anhur
eeqwwqwq
Anhur
2
2
3
1.75
L
4
5
2
1
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,225
Damage
27,354
35,354
Taken
25,039
10,600
Mitigated
12,471
5,324
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,992
3,002
1,476
4,670
10,555
7,955
330
842
9,713
7,315
23,410
W
Merlin
5,485
321
0
444
5,005
1,572
144
492
4,513
45,006
0
W
11,877
5,920
0
2,867
9,479
2,944
1,916
981
8,498
0
53,645
L
Anhur
eeqwwqwq
Anhur
6,855
2,121
0
2,217
12,382
3,766
1,302
3,078
9,026
0
53,794
L
7,163
1,748
0
2,940
15,461
4,700
0
1,933
13,294
0
44,406
L
2,207
40
0
167
7,511
2,134
0
1,559
5,798
10,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,776
Gold Earned
34,906
156
Minions Killed
185
0
Camps Cleared
0
698,375
Distance Traveled
853,606
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,566
739
29
2
0
299,820
1
W
Merlin
10,026
590
81
5
0
283,776
0
W
Skadi
12,314
724
75
4
0
270,010
2
L
Anhur
10,557
621
83
5
0
245,454
0
L
Ne Zha
10,237
602
55
3
0
295,601
0
L
Kukulkan
8,982
528
18
1
0
157,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role