Player Matchup

Ares
Ares
DarthBeanz
Ares
Level 26
God Stats
14W - 11L
1,581 SR
Queue Stats
36W - 50L
1,305 Elo+
Party 2
Gilgamesh
Gilgamesh
Rilomnio
Gilgamesh
Level 21
God Stats
2W - 2L
1,576 SR
Queue Stats
12W - 19L
1,301 Elo+
Solo
Artemis
Artemis
XxNorexX
Artemis
Level 23
God Stats
4W - 1L
1,680 SR
Queue Stats
17W - 27L
1,236 Elo+
Solo
Tiamat
Tiamat
Zenitsusad
Tiamat
Level 29
God Stats
18W - 16L
1,526 SR
Queue Stats
66W - 65L
1,376 Elo+
Party 2
Apollo
Apollo
dexster76691
Apollo
Level 17
God Stats
14W - 14L
1,525 SR
Queue Stats
409W - 467L
1,353 Elo+
Solo
Team Averages
Level 23
1,578 SR
1,314 Elo+

VS

Team Averages
Level 14
1,369 SR
1,284 Elo+
Loki
Loki
PIERRE1707
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 58L
1,347 Elo+
Party 1
Merlin
Merlin
PardoR35
Merlin
Level 14
God Stats
5W - 7L
1,346 SR
Queue Stats
24W - 20L
1,458 Elo+
Solo
Chang'e
Chang'e
Raven Kn1ghts
Chang'e
Level 29
God Stats
3W - 7L
1,172 SR
Queue Stats
24W - 36L
1,263 Elo+
Solo
Pele
Pele
SyNcSantioo
Pele
Level 8
God Stats
8W - 12L
1,329 SR
Queue Stats
9W - 12L
1,331 Elo+
Party 1
Guan Yu
Guan Yu
braxtonbighead
Guan Yu
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 81L
1,017 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
6,235
416
1,075
6,592
3,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Rilomnio
Gilgamesh
14
7 / 5 / 2
8,754
584
9,474
9,455
7,766
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
XxNorexX
Artemis
12
1 / 0 / 0
7,002
467
3,796
4,593
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Zenitsusad
Tiamat
12
4 / 2 / 3
7,938
529
5,518
7,855
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
13
2 / 1 / 1
7,614
508
4,926
7,116
2,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,964
464
5,507
10,272
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
PardoR35
Merlin
14
2 / 5 / 3
7,958
531
5,022
10,273
4,618
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
13
1 / 0 / 0
6,880
459
7,040
8,338
6,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 2 / 1
5,814
388
1,248
6,396
2,102
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
2 / 4 / 0
5,217
348
1,268
3,916
1,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
14
Kills
8
9
Deaths
15
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
2
4
2
0.75
L
Merlin
PardoR35
Merlin
2
5
3
0.7
L
Chang'e
1
0
0
1
W
Gilgamesh
Rilomnio
Gilgamesh
7
5
2
1.6
L
1
2
1
0.75
W
Artemis
XxNorexX
Artemis
1
0
0
1
W
Tiamat
Zenitsusad
Tiamat
4
2
3
2.75
L
2
4
0
0.5
W
Apollo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,789
Damage
20,085
35,611
Taken
39,195
18,936
Mitigated
17,635
6,076
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,075
0
0
588
6,592
3,727
91
2,643
3,535
19,439
0
L
5,507
2,509
0
3,264
10,272
3,343
0
2,600
7,672
0
27,673
L
Merlin
PardoR35
Merlin
5,022
562
87
3,099
10,273
4,618
614
1,757
8,516
50,221
0
L
Chang'e
7,040
410
0
1,626
8,338
6,061
246
1,075
7,263
38,132
0
W
Gilgamesh
Rilomnio
Gilgamesh
9,474
3,342
0
1,188
9,455
7,766
3,246
2,973
6,482
0
48,878
L
1,248
511
0
501
6,396
2,102
0
573
5,823
37
19,727
W
Artemis
XxNorexX
Artemis
3,796
1,891
0
885
4,593
1,750
363
2,892
1,447
0
30,892
W
Tiamat
Zenitsusad
Tiamat
5,518
742
0
3,415
7,855
3,126
550
881
6,974
37,327
0
L
1,268
428
63
462
3,916
1,511
0
588
3,328
0
4,503
W
Apollo
4,926
2,204
0
0
7,116
2,567
359
1,939
5,111
0
45,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,543
Gold Earned
32,833
328
Minions Killed
268
0
Camps Cleared
0
1,233,017
Distance Traveled
1,068,101
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,235
416
22
1
0
208,331
0
L
Loki
6,964
464
64
4
0
232,393
4
L
Merlin
7,958
531
96
6
0
235,649
0
L
Chang'e
6,880
459
61
4
0
252,030
3
W
Gilgamesh
8,754
584
92
6
0
254,397
0
L
Pele
5,814
388
35
2
0
245,861
1
W
Artemis
7,002
467
65
4
0
207,311
0
W
Tiamat
7,938
529
70
5
0
297,858
5
L
Guan Yu
5,217
348
12
1
0
102,168
0
W
Apollo
7,614
508
79
5
0
265,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role