Player Matchup

Sobek
Sobek
CoolPotat0
Sobek
Level 160
God Stats
5W - 9L
1,318 SR
Queue Stats
328W - 269L
1,685 Elo+
Party 1
Cupid
Cupid
DeltaZero07
Cupid
Level 160
God Stats
11W - 8L
1,586 SR
Queue Stats
235W - 167L
1,714 Elo+
Party 1
Tiamat
Tiamat
Hyperions Wrath
Tiamat
Level 157
God Stats
17W - 13L
1,703 SR
Queue Stats
243W - 181L
1,669 Elo+
Party 1
Chronos
Chronos
Niftxy2123
Chronos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
SH4NEE
Ravana
Level 124
God Stats
5W - 1L
1,719 SR
Queue Stats
24W - 16L
1,666 Elo+
Party 1
Team Averages
Level 151
1,565 SR
1,647 Elo+

VS

Team Averages
Level 119
1,653 SR
1,633 Elo+
Scylla
Scylla
TicklishSumo748
Scylla
Level 121
God Stats
1W - 6L
1,500 SR
Queue Stats
241W - 226L
1,627 Elo+
Solo
Amaterasu
Amaterasu
Yukii07
Amaterasu
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
394W - 378L
1,632 Elo+
Party 2
Cerberus
Cerberus
iPlayYourMom
Cerberus
Level 126
God Stats
2W - 2L
1,800 SR
Queue Stats
91W - 84L
1,638 Elo+
Solo
Medusa
Medusa
lLatedl
Medusa
Level 160
God Stats
6W - 4L
1,748 SR
Queue Stats
381W - 360L
1,642 Elo+
Party 2
Thanatos
Thanatos
xcrypticconvic
Thanatos
Level 87
God Stats
39W - 26L
1,717 SR
Queue Stats
275W - 250L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 4 / 7
7,887
526
3,484
12,734
6,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 0 / 5
10,356
690
8,501
10,974
4,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
5 / 5 / 4
8,635
576
9,253
9,855
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Niftxy2123
Chronos
15
3 / 2 / 3
9,175
612
9,010
10,768
2,981
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
SH4NEE
Ravana
14
12 / 5 / 4
9,439
629
9,214
9,579
3,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 6
7,385
492
5,028
8,154
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Yukii07
Amaterasu
13
1 / 2 / 5
7,654
510
4,370
11,429
6,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
iPlayYourMom
Cerberus
12
6 / 7 / 3
8,154
544
9,002
13,164
9,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
lLatedl
Medusa
11
0 / 6 / 1
6,845
456
5,704
9,100
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
13
7 / 5 / 5
8,754
584
13,098
14,382
4,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
35
27
Kills
15
16
Deaths
27
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
4
7
1.13
W
6
0
5
8.5
W
5
5
4
1.4
W
Chronos
Niftxy2123
Chronos
3
2
3
2.25
W
Ravana
SH4NEE
Ravana
12
5
4
2.8
L
1
7
6
0.57
L
Amaterasu
Yukii07
Amaterasu
1
2
5
1.75
L
Cerberus
iPlayYourMom
Cerberus
6
7
3
1.07
L
Medusa
lLatedl
Medusa
0
6
1
0.08
L
Thanatos
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,462
Damage
37,202
53,910
Taken
56,229
21,331
Mitigated
24,925
19,471
Healing
19,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
3,484
272
0
3,160
12,734
6,612
0
4,895
7,683
16,467
0
W
8,501
4,903
0
6,632
10,974
4,086
2,134
1,527
9,433
0
73,945
W
9,253
1,791
0
4,026
9,855
4,006
0
4,498
5,165
41,988
0
W
Chronos
Niftxy2123
Chronos
9,010
2,907
0
4,209
10,768
2,981
1,867
1,912
8,820
57,680
0
W
Ravana
SH4NEE
Ravana
9,214
1,993
0
1,444
9,579
3,646
0
790
8,779
0
47,786
L
5,028
248
0
760
8,154
2,299
0
3,035
4,906
40,877
0
L
Amaterasu
Yukii07
Amaterasu
4,370
872
0
5,545
11,429
6,378
0
5,906
5,471
0
35,958
L
Cerberus
iPlayYourMom
Cerberus
9,002
469
0
2,883
13,164
9,042
0
4,917
8,091
23,501
0
L
Medusa
lLatedl
Medusa
5,704
2,086
0
1,100
9,100
2,474
0
394
8,688
0
45,416
L
Thanatos
13,098
3,984
0
9,592
14,382
4,732
0
6,850
7,326
0
45,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,492
Gold Earned
38,792
433
Minions Killed
385
0
Camps Cleared
0
1,374,629
Distance Traveled
1,406,865
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,887
526
18
1
0
286,347
2
W
Cupid
10,356
690
140
9
0
247,449
4
W
Tiamat
8,635
576
95
6
0
256,596
6
W
Chronos
9,175
612
106
7
0
284,144
3
W
Ravana
9,439
629
74
5
0
300,093
6
L
Scylla
7,385
492
94
6
0
267,204
5
L
Amaterasu
7,654
510
80
5
0
309,581
1
L
Cerberus
8,154
544
52
3
0
274,605
5
L
Medusa
6,845
456
81
5
0
254,543
1
L
Thanatos
8,754
584
78
5
0
300,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role