Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver III
Reynockzw
Ah Muzen Cab
Silver III
Level 118
God Stats
2W - 2L
1,454 SR
Queue Stats
18W - 22L
1,173 MMR
Solo
Kali
Kali
Gold V
RobertCaston
Kali
Gold V
Level 125
God Stats
1W - 3L
1,184 SR
Queue Stats
312W - 317L
1,164 MMR
Solo
Chang'e
Chang'e
Gold V
ShinkiroYaiba
Chang'e
Gold V
Level 68
God Stats
4W - 4L
1,580 SR
Queue Stats
182W - 187L
1,143 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
TheKeeG187
Sun Wukong
Silver I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
llLycheell
Ymir
Silver I
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 102L
1,152 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,444 SR
1,226 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,572 SR
1,170 MMR
Fenrir
Fenrir
Silver I
Aternus
Fenrir
Silver I
Level 145
God Stats
16W - 18L
1,733 SR
Queue Stats
517W - 519L
1,165 MMR
Solo
Sobek
Sobek
Gold V
Darnizhaan
Sobek
Gold V
Level 78
God Stats
1W - 3L
1,409 SR
Queue Stats
26W - 37L
1,185 MMR
Solo
Anhur
Anhur
Bronze IV
OgMufffin
Anhur
Bronze IV
Level 31
God Stats
2W - 9L
1,553 SR
Queue Stats
3W - 17L
1,216 MMR
Solo
King Arthur
King Arthur
Silver II
chinodynasty
King Arthur
Silver II
Level 127
God Stats
4W - 6L
1,666 SR
Queue Stats
83W - 70L
1,141 MMR
Solo
Ah Puch
Ah Puch
Silver I
halfApint
Ah Puch
Silver I
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
1,047W - 1,056L
1,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Reynockzw
Ah Muzen Cab
20
7 / 6 / 6
14,533
559
21,833
22,314
8,760
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 5 / 5
14,742
567
20,194
26,529
14,371
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
19
1 / 4 / 6
12,820
493
12,094
19,890
8,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TheKeeG187
Sun Wukong
20
7 / 3 / 1
16,689
642
17,066
19,656
14,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
1 / 6 / 12
13,268
510
10,852
26,975
29,074
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
SetDanzaburouTiamatAthenaTsukuyomi

VS

Bans
ApolloGuan YuCu ChulainnTyrNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aternus
Fenrir
18
7 / 5 / 7
12,383
476
11,290
26,254
18,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
17
1 / 5 / 10
12,146
467
8,843
26,532
28,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
OgMufffin
Anhur
20
4 / 5 / 6
12,601
485
10,576
21,460
9,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
chinodynasty
King Arthur
20
2 / 2 / 6
12,706
489
12,443
24,817
24,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
halfApint
Ah Puch
18
10 / 6 / 1
12,201
469
27,486
15,248
5,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
54
23
Kills
24
24
Deaths
23
30
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aternus
Fenrir
7
5
7
2.1
L
Sobek
1
5
10
1.2
L
Anhur
OgMufffin
Anhur
4
5
6
1.4
W
Ah Muzen Cab
Reynockzw
Ah Muzen Cab
7
6
6
1.67
W
7
5
5
1.9
W
Chang'e
1
4
6
1
W
Sun Wukong
TheKeeG187
Sun Wukong
7
3
1
2.5
L
King Arthur
chinodynasty
King Arthur
2
2
6
2.5
L
Ah Puch
halfApint
Ah Puch
10
6
1
1.75
W
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,039
Damage
70,638
115,364
Taken
114,311
74,883
Mitigated
86,796
47,790
Healing
29,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aternus
Fenrir
11,290
4,410
0
7,975
26,254
18,683
174
6,687
19,277
0
74,937
L
Sobek
8,843
1,409
0
4,472
26,532
28,935
0
6,076
20,111
23,797
0
L
Anhur
OgMufffin
Anhur
10,576
4,787
0
7,835
21,460
9,111
530
3,196
18,184
0
102,819
W
Ah Muzen Cab
Reynockzw
Ah Muzen Cab
21,833
9,667
0
8,714
22,314
8,760
6,395
8,379
13,935
0
105,285
W
20,194
7,963
0
11,069
26,529
14,371
0
8,608
17,921
0
111,713
W
Chang'e
12,094
952
3,832
9,022
19,890
8,510
968
4,379
15,511
99,954
0
W
Sun Wukong
TheKeeG187
Sun Wukong
17,066
2,720
0
8,866
19,656
14,168
660
2,720
16,936
0
139,570
L
King Arthur
chinodynasty
King Arthur
12,443
1,492
236
5,603
24,817
24,728
0
4,915
19,714
0
93,560
L
Ah Puch
halfApint
Ah Puch
27,486
944
0
3,033
15,248
5,339
189
1,173
13,839
84,233
0
W
10,852
1,979
0
6,287
26,975
29,074
437
12,243
14,732
51,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,052
Gold Earned
62,037
804
Minions Killed
630
0
Camps Cleared
0
2,408,332
Distance Traveled
2,395,646
24
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,383
476
119
5
0
474,415
3
L
Sobek
12,146
467
36
1
0
486,714
12
L
Anhur
12,601
485
164
6
0
407,464
8
W
Ah Muzen Cab
14,533
559
153
6
0
443,284
4
W
Kali
14,742
567
138
5
0
528,937
4
W
Chang'e
12,820
493
158
6
0
484,788
5
W
Sun Wukong
16,689
642
267
10
0
502,231
9
L
King Arthur
12,706
489
184
7
0
561,443
9
L
Ah Puch
12,201
469
127
5
0
465,610
8
W
Ymir
13,268
510
88
3
0
449,092
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role