Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CrownedNemesis
Ah Muzen Cab
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
384W - 371L
1,583 Elo+
Party 1
Ra
Ra
DrBrobeans
Ra
Level 7
God Stats
10W - 12L
1,576 SR
Queue Stats
12W - 18L
1,443 Elo+
Party 3
Ymir
Ymir
GucciAdlibBur
Ymir
Level 12
God Stats
9W - 11L
1,699 SR
Queue Stats
36W - 37L
1,498 Elo+
Party 3
Anhur
Anhur
KnObBeRt01
Anhur
Level 15
God Stats
33W - 36L
1,502 SR
Queue Stats
37W - 46L
1,428 Elo+
Party 3
Gilgamesh
Gilgamesh
gtfoohmf
Gilgamesh
Level 22
God Stats
6W - 5L
1,604 SR
Queue Stats
204W - 206L
1,571 Elo+
Party 1
Team Averages
Level 17
1,576 SR
1,505 Elo+

VS

Team Averages
Level 7
1,524 SR
1,477 Elo+
Zeus
Zeus
AbbsMullet
Zeus
Level 14
God Stats
4W - 6L
1,546 SR
Queue Stats
28W - 26L
1,560 Elo+
Solo
Sun Wukong
Sun Wukong
TechnoDrive
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,247 Elo+
Solo
Thor
Thor
XxmadrigalxX
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
florluik
Nu Wa
Level 4
God Stats
2W - 2L
1,576 SR
Queue Stats
4W - 8L
1,391 Elo+
Solo
Sylvanus
Sylvanus
xXTheTanksterXx
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CrownedNemesis
Ah Muzen Cab
20
14 / 2 / 17
14,800
1,233
29,292
11,122
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
2 / 3 / 23
11,795
983
7,520
9,239
3,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
10 / 4 / 23
13,293
1,108
11,699
17,107
8,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
19
4 / 4 / 29
13,013
1,084
19,189
17,588
5,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
gtfoohmf
Gilgamesh
20
8 / 4 / 23
13,628
1,136
23,268
14,036
12,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

161

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 11 / 10
12,110
1,009
14,186
17,499
5,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TechnoDrive
Sun Wukong
19
1 / 6 / 13
11,984
999
8,942
26,562
25,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
0 / 10 / 6
10,386
866
2,721
17,888
6,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
florluik
Nu Wa
19
0 / 7 / 15
11,813
984
15,738
19,033
7,620
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
19
12 / 4 / 3
14,855
1,238
21,486
15,639
7,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
64
38
Kills
17
17
Deaths
38
115
Assists
47
Player
Kills
Deaths
Assists
KDA
L
4
11
10
0.82
W
Ah Muzen Cab
CrownedNemesis
Ah Muzen Cab
14
2
17
11.25
W
2
3
23
4.5
W
10
4
23
5.38
W
Anhur
4
4
29
4.63
L
Sun Wukong
TechnoDrive
Sun Wukong
1
6
13
1.25
L
0
10
6
0.3
L
Nu Wa
florluik
Nu Wa
0
7
15
1.07
W
Gilgamesh
gtfoohmf
Gilgamesh
8
4
23
4.88
L
Sylvanus
12
4
3
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,968
Damage
63,073
69,092
Taken
96,621
32,321
Mitigated
54,262
14,325
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,186
3,092
0
0
17,499
5,834
0
3,853
13,646
31,264
0
W
Ah Muzen Cab
CrownedNemesis
Ah Muzen Cab
29,292
12,932
0
2,276
11,122
2,923
0
8,662
1,097
0
77,067
W
7,520
553
1,578
1,922
9,239
3,497
0
6,945
1,968
22,353
0
W
11,699
1,371
633
3,917
17,107
8,270
0
11,392
5,235
24,768
0
W
Anhur
19,189
13,477
0
3,441
17,588
5,392
0
12,972
2,798
0
45,057
L
Sun Wukong
TechnoDrive
Sun Wukong
8,942
1,871
0
1,176
26,562
25,977
0
6,231
20,331
432
24,779
L
2,721
675
0
0
17,888
6,844
0
3,356
14,532
0
5,399
L
Nu Wa
florluik
Nu Wa
15,738
5,193
271
2,682
19,033
7,620
0
4,610
14,423
53,707
0
W
Gilgamesh
gtfoohmf
Gilgamesh
23,268
6,307
0
558
14,036
12,239
0
9,595
4,064
0
54,602
L
Sylvanus
21,486
5,240
4,216
5,748
15,639
7,987
0
1,169
14,470
46,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,529
Gold Earned
61,148
297
Minions Killed
252
9
Camps Cleared
3
1,117,016
Distance Traveled
992,571
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,110
1,009
45
4
1
170,360
0
W
Ah Muzen Cab
14,800
1,233
108
9
1
225,095
1
W
Ra
11,795
983
39
3
0
233,296
0
W
Ymir
13,293
1,108
32
3
0
227,837
4
W
Anhur
13,013
1,084
60
5
2
211,246
1
L
Sun Wukong
11,984
999
45
4
1
236,233
2
L
Thor
10,386
866
4
0
0
195,880
0
L
Nu Wa
11,813
984
85
7
1
169,131
0
W
Gilgamesh
13,628
1,136
58
5
6
219,542
1
L
Sylvanus
14,855
1,238
73
6
0
220,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role