Player Matchup

Bellona
Bellona
Dahma8
Bellona
Level 28
God Stats
4W - 6L
1,384 SR
Queue Stats
114W - 98L
1,415 Elo+
Solo
Sun Wukong
Sun Wukong
Justeaze
Sun Wukong
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,460 Elo+
Solo
Scylla
Scylla
PÖNYLÖVE
Scylla
Level 27
God Stats
4W - 2L
1,752 SR
Queue Stats
7W - 11L
1,354 Elo+
Party 2
Medusa
Medusa
Schwanzlord
Medusa
Level 14
God Stats
12W - 11L
1,374 SR
Queue Stats
16W - 17L
1,212 Elo+
Solo
Fenrir
Fenrir
TwitchUmotokashi
Fenrir
Level 5
God Stats
4W - 5L
1,500 SR
Queue Stats
15W - 20L
1,405 Elo+
Party 2
Team Averages
Level 16
1,502 SR
1,369 Elo+

VS

Team Averages
Level 22
1,472 SR
1,438 Elo+
Ares
Ares
LanceTiger0491
Ares
Level 18
God Stats
3W - 4L
1,581 SR
Queue Stats
40W - 50L
1,300 Elo+
Solo
Mercury
Mercury
Tomigozile
Mercury
Level 24
God Stats
3W - 5L
1,290 SR
Queue Stats
44W - 55L
1,440 Elo+
Solo
Hercules
Hercules
kalehori
Hercules
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
85W - 93L
1,506 Elo+
Party 1
Agni
Agni
legionced
Agni
Level 28
God Stats
1W - 2L
1,487 SR
Queue Stats
12W - 12L
1,441 Elo+
Party 1
Medusa
Medusa
nikadm1
Medusa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dahma8
Bellona
20
17 / 3 / 8
15,031
557
21,842
24,631
20,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
Justeaze
Sun Wukong
20
2 / 6 / 6
13,713
508
9,312
18,425
14,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
PÖNYLÖVE
Scylla
19
12 / 2 / 9
13,764
510
38,325
13,686
5,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
19
8 / 3 / 21
14,029
520
20,013
15,960
7,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

20
8 / 5 / 8
14,553
539
10,086
24,456
15,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 14 / 2
10,919
404
7,271
33,966
30,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Mercury
Tomigozile
Mercury
20
8 / 5 / 4
13,736
509
15,891
22,075
8,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
kalehori
Hercules
16
5 / 6 / 7
11,294
418
13,517
22,401
14,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
16
0 / 9 / 7
10,900
404
9,902
17,761
5,698
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
nikadm1
Medusa
18
2 / 14 / 1
12,424
460
7,048
24,487
9,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
39
47
Kills
18
19
Deaths
48
52
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bellona
Dahma8
Bellona
17
3
8
7
W
Sun Wukong
Justeaze
Sun Wukong
2
6
6
0.83
L
3
14
2
0.29
W
Scylla
PÖNYLÖVE
Scylla
12
2
9
8.25
W
Medusa
8
3
21
6.17
L
Mercury
Tomigozile
Mercury
8
5
4
2
W
8
5
8
2.4
L
Hercules
kalehori
Hercules
5
6
7
1.42
L
Agni
0
9
7
0.39
L
Medusa
nikadm1
Medusa
2
14
1
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,578
Damage
53,629
97,158
Taken
120,690
63,143
Mitigated
67,607
25,705
Healing
10,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Dahma8
Bellona
21,842
11,297
0
6,299
24,631
20,898
1,866
5,441
19,090
0
101,563
W
Sun Wukong
Justeaze
Sun Wukong
9,312
3,104
0
4,109
18,425
14,218
3,742
2,671
15,579
609
85,653
L
7,271
223
0
976
33,966
30,204
0
7,833
25,965
27,170
0
W
Scylla
PÖNYLÖVE
Scylla
38,325
2,344
191
2,834
13,686
5,253
1,674
3,502
10,009
109,756
0
W
Medusa
20,013
9,305
0
2,659
15,960
7,262
4,699
3,966
11,894
0
68,243
L
Mercury
Tomigozile
Mercury
15,891
8,789
0
3,528
22,075
8,265
0
7,341
14,528
0
82,862
W
10,086
1,929
0
9,613
24,456
15,512
1,672
3,108
21,198
0
116,100
L
Hercules
kalehori
Hercules
13,517
2,581
0
4,222
22,401
14,371
0
8,798
13,321
0
39,603
L
Agni
9,902
409
0
1,596
17,761
5,698
0
8,081
9,370
59,322
0
L
Medusa
nikadm1
Medusa
7,048
2,364
0
0
24,487
9,069
902
5,757
18,592
0
79,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,090
Gold Earned
59,273
677
Minions Killed
448
0
Camps Cleared
0
2,479,497
Distance Traveled
2,397,104
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,031
557
118
4
0
555,602
0
W
Sun Wukong
13,713
508
166
6
0
486,265
6
L
Ares
10,919
404
35
1
0
439,622
2
W
Scylla
13,764
510
141
5
0
521,826
2
W
Medusa
14,029
520
102
4
0
484,501
4
L
Mercury
13,736
509
123
5
0
556,921
0
W
Fenrir
14,553
539
150
6
0
431,303
1
L
Hercules
11,294
418
55
2
0
483,590
1
L
Agni
10,900
404
101
4
0
491,779
0
L
Medusa
12,424
460
134
5
0
425,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role