Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MyTingle
Cthulhu
Level 102
God Stats
10W - 2L
1,462 SR
Queue Stats
78W - 70L
1,493 Elo+
Party 3
Raijin
Raijin
Orrbital
Raijin
Level 150
God Stats
3W - 1L
1,120 SR
Queue Stats
159W - 119L
1,628 Elo+
Party 3
Hel
Hel
SGT SNIPES3
Hel
Level 106
God Stats
12W - 11L
1,456 SR
Queue Stats
88W - 80L
1,537 Elo+
Party 3
Kali
Kali
Shefadefa
Kali
Level 143
God Stats
1W - 2L
1,453 SR
Queue Stats
73W - 48L
1,556 Elo+
Party 3
Team Averages
Level 132
1,398 SR
1,543 Elo+

VS

Team Averages
Level 117
1,452 SR
1,467 Elo+
Danzaburou
Danzaburou
KeroKeroBonita
Danzaburou
Level 157
God Stats
9W - 8L
1,500 SR
Queue Stats
176W - 153L
1,702 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Li1 TeRiBLe Bli
Tsukuyomi
Level 159
God Stats
2W - 9L
1,294 SR
Queue Stats
153W - 135L
1,631 Elo+
Party 2
Achilles
Achilles
Missxxvengeance
Achilles
Level 129
God Stats
4W - 9L
1,468 SR
Queue Stats
125W - 128L
1,593 Elo+
Party 2
Tiamat
Tiamat
imHel
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 36L
1,239 Elo+
Party 1
Artio
Artio
kounkoon
Artio
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 47L
1,170 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
1 / 3 / 8
9,033
753
6,646
9,267
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MyTingle
Cthulhu
15
2 / 1 / 11
9,025
752
7,622
10,666
7,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
Orrbital
Raijin
19
10 / 1 / 4
11,318
943
16,502
10,096
5,224
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 7
9,348
779
8,501
8,592
3,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
15
0 / 3 / 7
8,340
695
4,224
11,258
5,030
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KeroKeroBonita
Danzaburou
16
3 / 3 / 3
9,515
793
8,940
10,437
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Li1 TeRiBLe Bli
Tsukuyomi
16
4 / 3 / 4
9,394
783
13,108
10,798
5,427
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
14
1 / 4 / 4
7,753
646
3,899
11,542
11,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
imHel
Tiamat
14
1 / 3 / 4
7,782
649
8,054
9,065
6,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
kounkoon
Artio
14
1 / 3 / 5
7,915
660
8,160
14,041
12,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
16
Kills
10
10
Deaths
16
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
3
8
1.67
L
Danzaburou
KeroKeroBonita
Danzaburou
3
3
3
1.5
L
Tsukuyomi
Li1 TeRiBLe Bli
Tsukuyomi
4
3
4
2
L
Achilles
1
4
4
0.75
W
Cthulhu
MyTingle
Cthulhu
2
1
11
7.5
W
Raijin
Orrbital
Raijin
10
1
4
12
W
3
2
7
3.25
W
Kali
0
3
7
1.17
L
Tiamat
imHel
Tiamat
1
3
4
1
L
Artio
kounkoon
Artio
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,495
Damage
42,161
49,879
Taken
55,883
24,743
Mitigated
39,103
14,609
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,646
2,202
0
2,671
9,267
3,443
730
3,585
5,542
0
33,881
L
Danzaburou
KeroKeroBonita
Danzaburou
8,940
2,440
0
2,337
10,437
4,012
53
6,849
3,513
0
40,656
L
Tsukuyomi
Li1 TeRiBLe Bli
Tsukuyomi
13,108
2,842
0
202
10,798
5,427
111
5,605
5,118
0
44,600
L
Achilles
3,899
634
0
1,814
11,542
11,563
279
6,570
4,897
0
13,129
W
Cthulhu
MyTingle
Cthulhu
7,622
283
0
370
10,666
7,289
153
3,956
6,440
13,561
0
W
Raijin
Orrbital
Raijin
16,502
973
185
2,832
10,096
5,224
43
2,959
6,957
62,750
0
W
8,501
768
2,773
3,339
8,592
3,757
315
3,021
5,385
22,051
0
W
Kali
4,224
1,271
0
2,439
11,258
5,030
375
2,436
8,646
0
28,910
L
Tiamat
imHel
Tiamat
8,054
814
0
2,797
9,065
6,039
366
7,186
1,797
17,847
0
L
Artio
kounkoon
Artio
8,160
1,100
1,281
3,450
14,041
12,062
330
5,978
7,931
16,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,064
Gold Earned
42,359
325
Minions Killed
246
11
Camps Cleared
5
1,197,704
Distance Traveled
1,153,540
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,033
753
83
7
3
208,342
4
L
Danzaburou
9,515
793
75
6
2
216,466
3
L
Tsukuyomi
9,394
783
85
7
3
224,166
2
L
Achilles
7,753
646
26
2
0
240,565
3
W
Cthulhu
9,025
752
27
2
0
247,336
0
W
Raijin
11,318
943
123
10
2
241,978
1
W
Hel
9,348
779
44
4
2
235,130
1
W
Kali
8,340
695
48
4
4
264,918
0
L
Tiamat
7,782
649
24
2
0
238,508
1
L
Artio
7,915
660
36
3
0
233,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role