Player Matchup

Gilgamesh
Gilgamesh
Joey442
Gilgamesh
Level 52
God Stats
4W - 9L
1,244 SR
Queue Stats
149W - 118L
1,443 Elo+
Party 1
Anhur
Anhur
Nell115
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 73L
1,522 Elo+
Party 1
Scylla
Scylla
NotZeroedin
Scylla
Level 63
God Stats
94W - 46L
1,513 SR
Queue Stats
153W - 128L
1,455 Elo+
Party 1
Team Averages
Level 67
1,419 SR
1,473 Elo+

VS

Team Averages
Level 85
1,663 SR
1,565 Elo+
Scylla
Scylla
Art DuBois
Scylla
Level 97
God Stats
25W - 18L
1,679 SR
Queue Stats
301W - 191L
1,632 Elo+
Party 2
Kumbhakarna
Kumbhakarna
WeebSauceUwU
Kumbhakarna
Level 73
God Stats
11W - 5L
1,597 SR
Queue Stats
71W - 52L
1,519 Elo+
Party 2
Izanami
Izanami
deathAssasin47
Izanami
Level 84
God Stats
17W - 11L
1,714 SR
Queue Stats
243W - 250L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Joey442
Gilgamesh
11
0 / 6 / 5
9,271
545
5,618
16,102
15,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
Nell115
Anhur
11
2 / 9 / 3
9,861
580
7,481
13,567
3,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
14
4 / 2 / 2
11,321
666
11,532
11,093
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Art DuBois
Scylla
15
4 / 1 / 7
11,167
657
12,878
7,994
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
WeebSauceUwU
Kumbhakarna
14
1 / 1 / 13
11,599
682
3,959
15,327
11,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
12 / 4 / 5
13,019
766
20,973
15,544
5,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
17
17
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
Art DuBois
Scylla
4
1
7
7.5
L
Gilgamesh
Joey442
Gilgamesh
0
6
5
0.42
L
Anhur
Nell115
Anhur
2
9
3
0.39
L
Scylla
4
2
2
2.5
W
Kumbhakarna
WeebSauceUwU
Kumbhakarna
1
1
13
7.5
W
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,631
Damage
37,810
40,762
Taken
38,865
22,721
Mitigated
19,745
3,394
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Art DuBois
Scylla
12,878
623
444
2,360
7,994
2,675
591
2,278
5,602
53,597
0
L
Gilgamesh
Joey442
Gilgamesh
5,618
558
0
318
16,102
15,881
0
4,878
10,818
0
14,572
L
Anhur
Nell115
Anhur
7,481
1,715
0
399
13,567
3,784
974
5,055
8,266
0
17,886
L
Scylla
11,532
928
0
2,677
11,093
3,056
0
6,046
4,821
49,197
0
W
Kumbhakarna
WeebSauceUwU
Kumbhakarna
3,959
296
0
3,415
15,327
11,663
773
4,929
9,936
16,035
0
W
20,973
16,554
172
7,165
15,544
5,407
1,765
3,790
11,414
0
116,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,453
Gold Earned
35,785
122
Minions Killed
215
0
Camps Cleared
0
764,683
Distance Traveled
952,848
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,167
657
55
3
0
317,839
5
L
Gilgamesh
9,271
545
15
1
0
235,617
1
L
Anhur
9,861
580
31
2
0
249,469
1
L
Scylla
11,321
666
76
4
0
279,597
2
W
Kumbhakarna
11,599
682
21
1
0
356,208
2
W
Izanami
13,019
766
139
8
0
278,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role