Player Matchup

Bellona
Bellona
Genretsu
Bellona
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 4L
1,831 Elo+
Solo
Tiamat
Tiamat
HateNickGrs
Tiamat
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 10L
1,688 Elo+
Party 1
Jing Wei
Jing Wei
HaywoodYablowmi
Jing Wei
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,688 Elo+
Party 1
Mercury
Mercury
INTJSigmaLifter
Mercury
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,688 Elo+
Party 1
Athena
Athena
RunzWithSkizers
Athena
Level 8
God Stats
3W - 1L
1,851 SR
Queue Stats
3W - 3L
1,755 Elo+
Solo
Team Averages
Level 3
1,570 SR
1,730 Elo+

VS

Team Averages
Level 18
1,631 SR
1,547 Elo+
Anhur
Anhur
Fake Teamate
Anhur
Level 27
God Stats
23W - 8L
1,379 SR
Queue Stats
256W - 106L
1,810 Elo+
Solo
Sylvanus
Sylvanus
PoopDaScoopa971
Sylvanus
Level 15
God Stats
1W - 1L
1,867 SR
Queue Stats
10W - 6L
1,645 Elo+
Solo
Loki
Loki
Slapyazz42
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,316 Elo+
Solo
Hades
Hades
TheDeathbring845
Hades
Level 27
God Stats
5W - 4L
1,908 SR
Queue Stats
76W - 97L
1,440 Elo+
Solo
Thor
Thor
illyVT
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Genretsu
Bellona
7
3 / 0 / 0
4,264
711
1,332
1,133
496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
7
1 / 0 / 1
4,144
691
1,836
1,289
460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
6
0 / 0 / 2
3,609
602
1,252
3,606
423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 0 / 0
4,105
684
1,521
2,921
628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
1 / 2 / 1
3,721
620
1,585
3,114
652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,873
646
2,705
2,712
651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Sylvanus
4
1 / 1 / 1
3,423
571
1,083
1,982
922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

3
0 / 4 / 1
3,066
511
226
3,894
659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

3
0 / 2 / 0
2,905
484
530
2,900
946
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
illyVT
Thor
6
0 / 1 / 0
3,500
583
444
2,986
715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
2
2
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Bellona
Genretsu
Bellona
3
0
0
3
W
Tiamat
1
0
1
1.5
W
Jing Wei
0
0
2
1
W
2
0
0
2
L
Sylvanus
1
1
1
1.5
W
1
2
1
0.75
L
0
4
1
0.13
L
0
2
0
0
L
Thor
illyVT
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,526
Damage
4,988
12,063
Taken
14,474
2,659
Mitigated
3,893
3,818
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,705
1,460
0
684
2,712
651
0
746
1,966
0
16,541
W
Bellona
Genretsu
Bellona
1,332
562
0
460
1,133
496
568
0
1,133
0
16,669
W
Tiamat
1,836
506
0
988
1,289
460
632
414
875
17,078
0
W
Jing Wei
1,252
809
0
1,926
3,606
423
0
561
3,045
0
14,173
W
1,521
362
0
0
2,921
628
0
116
2,805
0
18,414
L
Sylvanus
1,083
492
194
795
1,982
922
0
879
1,103
5,348
1,677
W
1,585
657
0
444
3,114
652
0
408
2,706
7,433
0
L
226
147
0
1,050
3,894
659
0
0
3,894
0
6,157
L
530
265
0
879
2,900
946
0
1,333
1,461
5,579
0
L
Thor
illyVT
Thor
444
60
0
1,661
2,986
715
0
331
2,629
0
10,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,843
Gold Earned
16,767
161
Minions Killed
111
0
Camps Cleared
0
589,303
Distance Traveled
456,119
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,873
646
32
5
0
98,511
0
W
Bellona
4,264
711
36
6
0
111,502
1
W
Tiamat
4,144
691
43
7
0
109,496
1
W
Jing Wei
3,609
602
21
4
0
112,327
0
W
Mercury
4,105
684
46
8
0
119,585
1
L
Sylvanus
3,423
571
11
2
0
67,045
0
W
Athena
3,721
620
15
3
0
136,393
1
L
Loki
3,066
511
16
3
0
116,505
1
L
Hades
2,905
484
13
2
0
71,215
0
L
Thor
3,500
583
39
7
0
102,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role