Player Matchup

He Bo
He Bo
TrestuctonBR
He Bo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
XtremeRedl
Hou Yi
Level 146
God Stats
2W - 4L
1,301 SR
Queue Stats
262W - 263L
1,462 Elo+
Party 1
Arachne
Arachne
lukaprado
Arachne
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,475 Elo+
Solo
Hercules
Hercules
pitonn
Hercules
Level 149
God Stats
4W - 3L
1,746 SR
Queue Stats
348W - 343L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
teknotation
Gilgamesh
Level 136
God Stats
27W - 29L
1,571 SR
Queue Stats
284W - 270L
1,553 Elo+
Solo
Team Averages
Level 131
1,524 SR
1,497 Elo+

VS

Team Averages
Level 94
1,634 SR
1,528 Elo+
Ra
Ra
Bagalula
Ra
Level 108
God Stats
8W - 7L
1,780 SR
Queue Stats
373W - 396L
1,530 Elo+
Solo
Ymir
Ymir
Jowtromundoo
Ymir
Level 103
God Stats
5W - 2L
1,747 SR
Queue Stats
156W - 140L
1,557 Elo+
Party 2
Gilgamesh
Gilgamesh
RayconBRK
Gilgamesh
Level 157
God Stats
36W - 22L
1,666 SR
Queue Stats
227W - 203L
1,565 Elo+
Party 2
Xbalanque
Xbalanque
papocartoon
Xbalanque
Level 63
God Stats
1W - 4L
1,327 SR
Queue Stats
285W - 286L
1,485 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sterbensebo
Tsukuyomi
Level 40
God Stats
1W - 2L
1,649 SR
Queue Stats
253W - 221L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,690
782
2,253
1,717
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
XtremeRedl
Hou Yi
7
2 / 1 / 1
3,890
648
1,579
2,760
643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
lukaprado
Arachne
6
1 / 1 / 2
3,936
656
1,503
3,917
935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
pitonn
Hercules
6
1 / 1 / 0
3,760
627
1,860
5,011
1,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
teknotation
Gilgamesh
7
0 / 4 / 0
3,814
636
3,529
4,771
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,565
594
185
2,860
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
2 / 2 / 1
4,259
710
3,345
4,051
1,547
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
RayconBRK
Gilgamesh
9
4 / 0 / 0
5,263
877
3,484
5,877
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
papocartoon
Xbalanque
6
1 / 2 / 1
3,792
632
2,143
2,669
489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
sterbensebo
Tsukuyomi
2
0 / 1 / 0
2,891
482
807
943
196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
7
Kills
7
7
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
2
2
1
1.25
L
Gilgamesh
RayconBRK
Gilgamesh
4
0
0
4
W
3
0
1
3.5
W
Hou Yi
XtremeRedl
Hou Yi
2
1
1
2.5
W
Arachne
lukaprado
Arachne
1
1
2
2
L
Xbalanque
papocartoon
Xbalanque
1
2
1
0.75
W
Hercules
pitonn
Hercules
1
1
0
1
L
Tsukuyomi
sterbensebo
Tsukuyomi
0
1
0
0
W
Gilgamesh
teknotation
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,724
Damage
9,964
18,176
Taken
16,400
5,804
Mitigated
5,136
6,827
Healing
5,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
185
39
0
1,094
2,860
881
0
1,832
858
10,364
0
L
3,345
1,117
0
1,197
4,051
1,547
0
223
3,822
10,140
0
L
Gilgamesh
RayconBRK
Gilgamesh
3,484
951
0
2,752
5,877
2,023
164
0
5,877
0
25,140
W
2,253
56
0
500
1,717
359
78
39
1,678
12,984
0
W
Hou Yi
XtremeRedl
Hou Yi
1,579
1,121
0
1,192
2,760
643
160
797
1,963
0
15,342
W
Arachne
lukaprado
Arachne
1,503
941
0
1,804
3,917
935
0
1,134
2,743
0
11,849
L
Xbalanque
papocartoon
Xbalanque
2,143
1,117
0
444
2,669
489
0
0
2,669
0
11,712
W
Hercules
pitonn
Hercules
1,860
707
0
2,485
5,011
1,792
0
1,520
3,491
0
9,599
L
Tsukuyomi
sterbensebo
Tsukuyomi
807
465
0
205
943
196
0
22
921
0
2,810
W
Gilgamesh
teknotation
Gilgamesh
3,529
1,191
0
846
4,771
2,075
0
0
4,771
0
15,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,090
Gold Earned
19,770
139
Minions Killed
142
0
Camps Cleared
0
591,462
Distance Traveled
518,446
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,565
594
27
5
0
117,337
0
L
Ymir
4,259
710
14
2
0
122,260
3
L
Gilgamesh
5,263
877
61
10
0
126,346
0
W
He Bo
4,690
782
31
5
0
102,213
0
W
Hou Yi
3,890
648
23
4
0
103,555
1
W
Arachne
3,936
656
33
6
0
125,315
0
L
Xbalanque
3,792
632
28
5
0
121,181
1
W
Hercules
3,760
627
17
3
0
132,499
2
L
Tsukuyomi
2,891
482
12
2
0
31,322
0
W
Gilgamesh
3,814
636
35
6
0
127,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role