Player Matchup

Da Ji
Da Ji
Bunˆ
Da Ji
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 35L
1,756 Elo+
Party 2
Yemoja
Yemoja
HeWhoParty
Yemoja
Level 34
God Stats
5W - 2L
1,728 SR
Queue Stats
234W - 107L
1,741 Elo+
Party 2
Medusa
Medusa
IR3ignH3ll
Medusa
Level 69
God Stats
6W - 0L
1,835 SR
Queue Stats
20W - 5L
1,786 Elo+
Party 2
Thoth
Thoth
Onderun
Thoth
Level 67
God Stats
5W - 2L
1,500 SR
Queue Stats
147W - 70L
1,780 Elo+
Party 2
Janus
Janus
PandarenThunder
Janus
Level 18
God Stats
5W - 1L
1,830 SR
Queue Stats
27W - 17L
1,784 Elo+
Party 2
Team Averages
Level 63
1,679 SR
1,769 Elo+

VS

Team Averages
Level 42
1,536 SR
1,538 Elo+
Nemesis
Nemesis
ArbiturAme
Nemesis
Level 69
God Stats
6W - 9L
1,364 SR
Queue Stats
157W - 155L
1,516 Elo+
Party 1
Merlin
Merlin
DownTownBandit
Merlin
Level 42
God Stats
0W - 1L
1,666 SR
Queue Stats
100W - 110L
1,528 Elo+
Solo
Sobek
Sobek
Heeegs
Sobek
Level 23
God Stats
17W - 9L
1,802 SR
Queue Stats
57W - 63L
1,540 Elo+
Party 1
Gilgamesh
Gilgamesh
VersaceVeins
Gilgamesh
Level 27
God Stats
4W - 3L
1,649 SR
Queue Stats
70W - 81L
1,542 Elo+
Party 1
Ullr
Ullr
VolgaSolari
Ullr
Level 48
God Stats
0W - 3L
1,200 SR
Queue Stats
205W - 198L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bunˆ
Da Ji
20
14 / 3 / 10
14,656
611
23,073
20,083
14,474
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
HeWhoParty
Yemoja
15
2 / 4 / 15
11,121
463
8,524
19,052
17,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
IR3ignH3ll
Medusa
18
3 / 2 / 8
12,095
504
14,399
13,431
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Onderun
Thoth
19
12 / 3 / 9
13,401
558
23,900
10,142
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
3 / 7 / 4
12,230
510
7,565
15,134
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArbiturAme
Nemesis
16
4 / 6 / 3
10,533
439
9,045
18,953
6,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 11 / 6
10,327
430
10,190
16,916
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Heeegs
Sobek
15
1 / 3 / 6
9,868
411
7,081
22,217
21,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
VersaceVeins
Gilgamesh
17
11 / 8 / 3
12,432
518
15,458
23,812
17,543
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
2 / 7 / 3
10,919
455
7,896
19,010
7,304
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
40
34
Kills
19
19
Deaths
35
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ArbiturAme
Nemesis
4
6
3
0.92
W
Da Ji
Bunˆ
Da Ji
14
3
10
6.33
L
1
11
6
0.36
W
Yemoja
HeWhoParty
Yemoja
2
4
15
2.38
L
Sobek
Heeegs
Sobek
1
3
6
1.33
W
Medusa
IR3ignH3ll
Medusa
3
2
8
3.5
W
Thoth
Onderun
Thoth
12
3
9
5.5
W
3
7
4
0.71
L
Gilgamesh
VersaceVeins
Gilgamesh
11
8
3
1.56
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,461
Damage
49,670
77,842
Taken
100,908
45,548
Mitigated
58,373
21,370
Healing
18,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ArbiturAme
Nemesis
9,045
2,572
0
4,913
18,953
6,870
0
8,434
10,083
0
67,151
W
Da Ji
Bunˆ
Da Ji
23,073
6,993
0
6,641
20,083
14,474
0
3,643
16,440
0
112,138
L
10,190
727
0
2,251
16,916
4,803
0
7,516
8,870
58,322
0
W
Yemoja
HeWhoParty
Yemoja
8,524
1,408
1,726
2,958
19,052
17,800
552
6,543
12,509
32,227
0
L
Sobek
Heeegs
Sobek
7,081
582
0
6,495
22,217
21,853
0
7,468
14,375
28,444
0
W
Medusa
IR3ignH3ll
Medusa
14,399
7,719
0
4,764
13,431
4,929
2,775
2,795
10,636
145
77,540
W
Thoth
Onderun
Thoth
23,900
830
511
1,981
10,142
2,993
1,143
3,717
6,425
77,574
0
W
7,565
467
0
2,789
15,134
5,352
894
1,295
13,839
83,922
0
L
Gilgamesh
VersaceVeins
Gilgamesh
15,458
2,940
328
1,061
23,812
17,543
126
7,034
16,378
815
63,942
L
7,896
5,260
0
2,969
19,010
7,304
0
7,898
10,828
0
71,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,503
Gold Earned
54,079
572
Minions Killed
470
0
Camps Cleared
0
2,153,896
Distance Traveled
2,200,868
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,533
439
113
5
0
492,959
8
W
Da Ji
14,656
611
139
6
0
471,890
2
L
Merlin
10,327
430
97
4
0
405,878
5
W
Yemoja
11,121
463
39
2
0
386,325
3
L
Sobek
9,868
411
32
1
0
464,695
5
W
Medusa
12,095
504
126
5
0
447,173
0
W
Thoth
13,401
558
114
5
0
414,182
7
W
Janus
12,230
510
154
6
0
434,326
2
L
Gilgamesh
12,432
518
102
4
0
391,471
3
L
Ullr
10,919
455
126
5
0
445,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role