Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
DCM BEAST
Tsukuyomi
Gold III
Level 134
God Stats
18W - 14L
1,579 SR
Queue Stats
352W - 362L
1,396 MMR
Solo
Cthulhu
Cthulhu
Gold V
Endseekers1
Cthulhu
Gold V
Level 125
God Stats
14W - 14L
1,504 SR
Queue Stats
189W - 187L
1,372 MMR
Solo
Bacchus
Bacchus
Gold IV
TheOneKP
Bacchus
Gold IV
Level 87
God Stats
2W - 3L
1,541 SR
Queue Stats
233W - 240L
1,418 MMR
Solo
Anhur
Anhur
Gold IV
Thumpinglyric63
Anhur
Gold IV
Level 66
God Stats
2W - 2L
1,656 SR
Queue Stats
123W - 123L
1,424 MMR
Solo
Tiamat
Tiamat
Gold III
Tian_Leon194
Tiamat
Gold III
Level 111
God Stats
4W - 5L
1,442 SR
Queue Stats
146W - 138L
1,447 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,544 SR
1,411 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,562 SR
1,411 MMR
Loki
Loki
Bronze III
Crisanti Car
Loki
Bronze III
Level 156
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Arachne
Arachne
Bronze III
Riders632
Arachne
Bronze III
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 25L
1,400 MMR
Solo
Chiron
Chiron
Gold IV
beatsvibe
Chiron
Gold IV
Level 126
God Stats
8W - 8L
1,608 SR
Queue Stats
193W - 200L
1,376 MMR
Solo
Nike
Nike
Gold III
hardcomoCialis9
Nike
Gold III
Level 148
God Stats
26W - 21L
1,663 SR
Queue Stats
148W - 147L
1,413 MMR
Party 1
Merlin
Merlin
Silver IV
xRealGekyume
Merlin
Silver IV
Level 69
God Stats
0W - 4L
1,337 SR
Queue Stats
11W - 16L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DCM BEAST
Tsukuyomi
16
4 / 2 / 5
9,509
528
8,155
9,152
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Endseekers1
Cthulhu
17
2 / 0 / 2
9,979
554
16,748
20,630
17,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
TheOneKP
Bacchus
10
0 / 3 / 2
6,520
362
3,271
7,889
6,595
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 4 / 0
9,703
539
10,259
14,280
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
17
3 / 2 / 4
10,228
568
6,845
8,931
4,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetAthenaScyllaGuan YuJanus

VS

Bans
DanzaburouTyrChang'eApolloNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 2
9,628
535
8,193
12,585
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Riders632
Arachne
12
0 / 4 / 2
7,436
413
1,391
14,128
4,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
beatsvibe
Chiron
17
2 / 2 / 4
10,230
568
7,231
14,916
4,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
0 / 2 / 0
9,598
533
12,976
24,475
11,699
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
16
2 / 2 / 2
9,770
543
6,498
5,908
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
13
Kills
11
11
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
7
3
2
2.67
W
Tsukuyomi
DCM BEAST
Tsukuyomi
4
2
5
3.25
W
Cthulhu
Endseekers1
Cthulhu
2
0
2
3
L
Arachne
Riders632
Arachne
0
4
2
0.25
W
Bacchus
TheOneKP
Bacchus
0
3
2
0.33
W
4
4
0
1
W
Tiamat
3
2
4
2.5
L
Chiron
beatsvibe
Chiron
2
2
4
2
L
0
2
0
0
L
Merlin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,278
Damage
36,289
60,882
Taken
72,012
37,174
Mitigated
27,751
21,125
Healing
27,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,193
1,883
0
5,800
12,585
4,350
0
3,195
9,347
0
55,088
W
Tsukuyomi
DCM BEAST
Tsukuyomi
8,155
1,365
0
2,728
9,152
3,035
851
1,145
7,885
0
48,165
W
Cthulhu
Endseekers1
Cthulhu
16,748
2,643
0
10,513
20,630
17,408
655
0
20,630
75,823
0
L
Arachne
Riders632
Arachne
1,391
1,085
219
2,391
14,128
4,927
522
3,721
10,382
0
39,873
W
Bacchus
TheOneKP
Bacchus
3,271
336
0
507
7,889
6,595
0
1,299
6,483
13,249
0
W
10,259
5,025
0
3,116
14,280
5,218
1,502
817
13,417
0
70,932
W
Tiamat
6,845
656
0
4,261
8,931
4,918
0
2,730
5,969
76,819
0
L
Chiron
beatsvibe
Chiron
7,231
2,871
0
8,556
14,916
4,829
1,296
1,802
13,114
0
70,006
L
12,976
2,921
0
9,072
24,475
11,699
0
13,772
9,728
0
79,042
L
Merlin
6,498
289
0
1,247
5,908
1,946
378
3,331
2,577
67,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,939
Gold Earned
46,662
550
Minions Killed
619
0
Camps Cleared
0
1,730,392
Distance Traveled
1,692,866
33
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,628
535
108
6
0
398,867
3
W
Tsukuyomi
9,509
528
95
5
0
393,352
4
W
Cthulhu
9,979
554
142
8
0
354,762
4
L
Arachne
7,436
413
74
4
0
335,461
0
W
Bacchus
6,520
362
26
1
0
340,190
11
W
Anhur
9,703
539
118
7
0
303,958
7
W
Tiamat
10,228
568
169
9
0
338,130
7
L
Chiron
10,230
568
132
7
0
319,763
3
L
Nike
9,598
533
153
9
0
308,712
5
L
Merlin
9,770
543
152
8
0
330,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role