Player Matchup

Gilgamesh
Gilgamesh
CuchiiMane
Gilgamesh
Level 13
God Stats
1W - 5L
1,303 SR
Queue Stats
2W - 10L
992 Elo+
Party 1
Fenrir
Fenrir
GucciLayne97
Fenrir
Level 11
God Stats
1W - 1L
1,433 SR
Queue Stats
3W - 6L
1,182 Elo+
Party 1
Neith
Neith
Jellyman76
Neith
Level 8
God Stats
4W - 4L
1,345 SR
Queue Stats
66W - 37L
1,262 Elo+
Party 2
Cthulhu
Cthulhu
Ripty245
Cthulhu
Level 5
God Stats
4W - 2L
1,340 SR
Queue Stats
117W - 86L
1,559 Elo+
Solo
Janus
Janus
WiskeyTangoxF
Janus
Level 35
God Stats
9W - 6L
1,638 SR
Queue Stats
50W - 39L
1,536 Elo+
Party 2
Team Averages
Level 14
1,412 SR
1,306 Elo+

VS

Team Averages
Level 20
1,485 SR
1,370 Elo+
Amaterasu
Amaterasu
Cowleslick06
Amaterasu
Level 42
God Stats
16W - 19L
1,584 SR
Queue Stats
98W - 131L
1,395 Elo+
Party 3
Kali
Kali
DPickle321
Kali
Level 28
God Stats
6W - 7L
1,593 SR
Queue Stats
340W - 372L
1,404 Elo+
Solo
Ra
Ra
MeeepEnt
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Neith
Neith
p4nda7_skills
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,418 Elo+
Solo
Izanami
Izanami
vxtoria
Izanami
Level 13
God Stats
7W - 11L
1,248 SR
Queue Stats
9W - 19L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CuchiiMane
Gilgamesh
11
4 / 2 / 2
6,915
532
4,024
6,767
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
11
2 / 4 / 5
6,476
498
4,486
7,069
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
10
2 / 2 / 6
6,661
512
4,532
5,130
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Ripty245
Cthulhu
12
5 / 1 / 3
7,561
582
5,179
6,804
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
11 / 2 / 5
9,011
693
12,749
6,572
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cowleslick06
Amaterasu
11
6 / 3 / 3
7,407
570
5,300
12,482
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,377
491
2,117
8,482
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 8 / 3
4,826
371
908
5,371
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 5 / 5
6,096
469
1,612
5,456
1,439
Izanami
vxtoria
Izanami
11
2 / 6 / 3
6,596
507
4,081
9,115
2,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
24
Kills
10
11
Deaths
24
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Cowleslick06
Amaterasu
6
3
3
2.5
W
Gilgamesh
CuchiiMane
Gilgamesh
4
2
2
2.5
L
0
2
1
0.25
W
Fenrir
2
4
5
1.13
W
Neith
2
2
6
2.5
L
0
8
3
0.19
W
Cthulhu
Ripty245
Cthulhu
5
1
3
6.5
W
11
2
5
6.75
L
2
5
5
0.9
L
Izanami
vxtoria
Izanami
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,970
Damage
14,018
32,342
Taken
40,906
16,734
Mitigated
13,326
7,815
Healing
5,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Cowleslick06
Amaterasu
5,300
2,609
0
2,313
12,482
4,771
114
4,273
7,937
0
21,640
W
Gilgamesh
CuchiiMane
Gilgamesh
4,024
1,146
0
552
6,767
3,339
1,305
45
6,638
0
34,248
L
2,117
1,302
0
2,199
8,482
2,868
546
2,503
5,845
0
39,338
W
Fenrir
4,486
1,054
0
1,494
7,069
2,397
870
100
6,905
0
17,045
W
Neith
4,532
2,522
0
1,754
5,130
2,080
2,905
145
4,905
0
35,946
L
908
114
88
0
5,371
1,542
31
3,187
1,975
6,991
0
W
Cthulhu
Ripty245
Cthulhu
5,179
576
0
2,515
6,804
6,877
728
210
6,558
22,690
0
W
12,749
935
0
1,500
6,572
2,041
0
104
6,428
52,875
0
L
1,612
424
0
70
5,456
1,439
170
1,356
4,033
0
5,972
L
Izanami
vxtoria
Izanami
4,081
2,709
0
519
9,115
2,706
0
5,468
3,188
0
28,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
31,302
312
Minions Killed
185
0
Camps Cleared
0
1,248,793
Distance Traveled
1,107,481
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,407
570
35
3
0
271,374
0
W
Gilgamesh
6,915
532
55
4
0
278,007
1
L
Kali
6,377
491
85
7
0
252,777
4
W
Fenrir
6,476
498
41
3
0
272,877
1
W
Neith
6,661
512
77
6
0
202,059
0
L
Ra
4,826
371
9
1
0
157,713
0
W
Cthulhu
7,561
582
38
3
0
240,953
0
W
Janus
9,011
693
101
8
0
254,897
1
L
Neith
6,096
469
7
1
0
215,766
2
L
Izanami
6,596
507
49
4
0
209,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role