Player Matchup

Mercury
Mercury
CRIS_Malcon1
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 56L
1,453 Elo+
Solo
Heimdallr
Heimdallr
Med_Kit-Qc
Heimdallr
Level 29
God Stats
32W - 40L
1,744 SR
Queue Stats
241W - 273L
1,384 Elo+
Party 1
Bacchus
Bacchus
Neko_no_PewPew
Bacchus
Level 35
God Stats
5W - 3L
1,744 SR
Queue Stats
92W - 118L
1,390 Elo+
Party 1
Vulcan
Vulcan
about_00_jews
Vulcan
Level 13
God Stats
3W - 0L
1,508 SR
Queue Stats
3W - 1L
1,245 Elo+
Party 1
Jormungandr
Jormungandr
l_Extaaa_l
Jormungandr
Level 22
God Stats
21W - 25L
1,554 SR
Queue Stats
127W - 170L
1,260 Elo+
Party 1
Team Averages
Level 25
1,610 SR
1,346 Elo+

VS

Team Averages
Level 7
1,500 SR
1,281 Elo+
Olorun
Olorun
Denni2222
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,282 Elo+
Solo
Cthulhu
Cthulhu
GiganticSquid
Cthulhu
Level 13
God Stats
2W - 1L
1,454 SR
Queue Stats
2W - 5L
1,217 Elo+
Solo
Bakasura
Bakasura
ONE-_-GREAT
Bakasura
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 26L
1,378 Elo+
Solo
Danzaburou
Danzaburou
SmurfyApex
Danzaburou
Level 9
God Stats
2W - 6L
1,547 SR
Queue Stats
13W - 16L
1,412 Elo+
Solo
Fenrir
Fenrir
spaceerguy1985
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,115 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CRIS_Malcon1
Mercury
13
0 / 6 / 4
8,292
415
4,248
16,306
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
Med_Kit-Qc
Heimdallr
15
0 / 1 / 2
10,012
501
4,609
8,494
3,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
8 / 8 / 5
8,569
428
12,806
14,068
9,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
12 / 3 / 2
11,150
558
16,767
9,323
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
l_Extaaa_l
Jormungandr
15
3 / 0 / 6
10,475
524
7,565
17,238
12,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Denni2222
Olorun
14
1 / 9 / 5
8,716
436
3,400
15,202
5,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
13
2 / 4 / 1
8,682
434
10,654
14,943
9,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
ONE-_-GREAT
Bakasura
14
1 / 4 / 4
9,013
451
6,451
17,368
7,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
SmurfyApex
Danzaburou
20
14 / 1 / 0
12,606
630
19,206
16,200
7,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 6 / 0
5,969
298
1,109
5,898
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
23
Kills
18
18
Deaths
24
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
CRIS_Malcon1
Mercury
0
6
4
0.33
L
Olorun
Denni2222
Olorun
1
9
5
0.39
L
Cthulhu
2
4
1
0.63
W
Heimdallr
Med_Kit-Qc
Heimdallr
0
1
2
1
W
8
8
5
1.31
L
Bakasura
ONE-_-GREAT
Bakasura
1
4
4
0.75
L
Danzaburou
SmurfyApex
Danzaburou
14
1
0
14
W
12
3
2
4.33
W
Jormungandr
l_Extaaa_l
Jormungandr
3
0
6
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,995
Damage
40,820
65,429
Taken
69,611
34,021
Mitigated
31,102
9,339
Healing
20,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CRIS_Malcon1
Mercury
4,248
1,862
0
3,616
16,306
4,844
1,052
700
15,571
0
51,272
L
Olorun
Denni2222
Olorun
3,400
1,823
315
3,624
15,202
5,105
0
9,841
4,837
39,793
0
L
Cthulhu
10,654
957
166
1,842
14,943
9,876
0
9,052
5,421
34,228
0
W
Heimdallr
Med_Kit-Qc
Heimdallr
4,609
1,446
354
708
8,494
3,886
1,382
765
7,729
0
45,117
W
12,806
2,419
0
219
14,068
9,049
318
3,395
10,621
24,409
0
L
Bakasura
ONE-_-GREAT
Bakasura
6,451
4,218
246
6,433
17,368
7,238
0
7,800
9,182
0
50,412
L
Danzaburou
SmurfyApex
Danzaburou
19,206
7,695
0
7,709
16,200
7,146
92
5,631
10,243
0
107,151
W
16,767
3,826
0
1,327
9,323
3,725
0
1,259
8,064
62,321
0
W
Jormungandr
l_Extaaa_l
Jormungandr
7,565
2,057
217
2,898
17,238
12,517
689
7,935
8,718
41,850
0
L
1,109
842
0
478
5,898
1,737
114
2,920
2,790
0
9,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,498
Gold Earned
44,986
392
Minions Killed
425
0
Camps Cleared
0
1,822,775
Distance Traveled
1,578,462
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,292
415
102
5
0
391,632
0
L
Olorun
8,716
436
73
4
0
281,663
0
L
Cthulhu
8,682
434
50
3
0
367,949
1
W
Heimdallr
10,012
501
83
4
0
333,793
5
W
Bacchus
8,569
428
23
1
0
351,415
1
L
Bakasura
9,013
451
104
5
0
375,872
5
L
Danzaburou
12,606
630
182
9
0
394,175
1
W
Vulcan
11,150
558
121
6
0
371,592
2
W
Jormungandr
10,475
524
63
3
0
374,343
0
L
Fenrir
5,969
298
16
1
0
158,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role