Player Matchup

Gilgamesh
Gilgamesh
B0ngleInJ0ng1e
Gilgamesh
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
KnockoutXED
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Nattmaran
Bellona
Level 25
God Stats
10W - 10L
1,581 SR
Queue Stats
41W - 47L
1,456 Elo+
Party 2
Hachiman
Hachiman
SebsTheXeno
Hachiman
Level 64
God Stats
2W - 2L
1,626 SR
Queue Stats
25W - 21L
1,517 Elo+
Party 2
Sobek
Sobek
mildlymenacing
Sobek
Level 60
God Stats
2W - 3L
1,371 SR
Queue Stats
17W - 15L
1,627 Elo+
Party 2
Team Averages
Level 79
1,516 SR
1,520 Elo+

VS

Team Averages
Level 78
1,544 SR
1,475 Elo+
Danzaburou
Danzaburou
Ace306
Danzaburou
Level 26
God Stats
3W - 2L
1,459 SR
Queue Stats
115W - 114L
1,459 Elo+
Party 3
Scylla
Scylla
Jerryalafoly
Scylla
Level 108
God Stats
8W - 4L
1,635 SR
Queue Stats
246W - 208L
1,494 Elo+
Party 1
Loki
Loki
TheTouchOfDeath
Loki
Level 125
God Stats
11W - 6L
1,500 SR
Queue Stats
101W - 87L
1,492 Elo+
Party 3
Serqet
Serqet
Thelightmorke
Serqet
Level 103
God Stats
6W - 2L
1,717 SR
Queue Stats
107W - 100L
1,504 Elo+
Party 1
Bacchus
Bacchus
xMokkii
Bacchus
Level 29
God Stats
7W - 10L
1,409 SR
Queue Stats
63W - 81L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B0ngleInJ0ng1e
Gilgamesh
13
3 / 3 / 1
7,234
556
3,459
9,722
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
12
0 / 4 / 0
6,973
536
4,700
5,622
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Nattmaran
Bellona
12
0 / 0 / 3
6,656
512
2,854
7,067
5,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
SebsTheXeno
Hachiman
11
1 / 3 / 0
6,359
489
3,842
8,001
2,409
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 0 / 2
6,624
510
1,639
3,960
3,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ace306
Danzaburou
12
2 / 1 / 1
7,637
587
5,135
5,083
1,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
13
4 / 0 / 2
8,370
644
5,364
5,412
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 0
8,090
622
6,681
6,641
2,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 0 / 4
7,740
595
1,671
8,042
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
xMokkii
Bacchus
11
0 / 1 / 1
6,830
525
1,175
6,623
5,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
10
10
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ace306
Danzaburou
2
1
1
2.5
L
Gilgamesh
B0ngleInJ0ng1e
Gilgamesh
3
3
1
1.17
W
Scylla
4
0
2
5
L
Merlin
0
4
0
0
L
Bellona
Nattmaran
Bellona
0
0
3
1.5
L
Hachiman
SebsTheXeno
Hachiman
1
3
0
0.33
W
2
3
0
0.67
W
2
0
4
4
L
1
0
2
2
W
Bacchus
xMokkii
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,494
Damage
20,026
34,372
Taken
31,801
16,792
Mitigated
14,708
10,396
Healing
9,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ace306
Danzaburou
5,135
2,944
0
724
5,083
1,503
1,138
606
4,477
0
41,044
L
Gilgamesh
B0ngleInJ0ng1e
Gilgamesh
3,459
934
0
3,159
9,722
4,839
0
1,695
7,765
0
40,527
W
Scylla
5,364
753
0
2,115
5,412
1,419
78
2,053
3,182
55,874
0
L
Merlin
4,700
372
0
390
5,622
1,394
0
1,960
3,081
48,611
0
L
Bellona
Nattmaran
Bellona
2,854
962
0
900
7,067
5,076
0
1,320
5,707
0
33,651
L
Hachiman
SebsTheXeno
Hachiman
3,842
1,495
0
3,584
8,001
2,409
0
691
7,305
0
39,805
W
6,681
1,975
0
929
6,641
2,319
738
632
5,908
0
46,583
W
1,671
218
0
4,097
8,042
4,292
0
1,371
6,559
0
41,782
L
1,639
146
0
2,363
3,960
3,074
0
556
3,396
10,323
0
W
Bacchus
xMokkii
Bacchus
1,175
69
0
1,962
6,623
5,175
210
1,312
5,167
21,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,846
Gold Earned
38,667
389
Minions Killed
412
0
Camps Cleared
0
1,272,214
Distance Traveled
1,349,761
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,637
587
71
5
0
233,780
2
L
Gilgamesh
7,234
556
95
7
0
286,192
2
W
Scylla
8,370
644
126
10
0
282,163
4
L
Merlin
6,973
536
113
9
0
254,212
5
L
Bellona
6,656
512
81
6
0
250,272
1
L
Hachiman
6,359
489
83
6
0
217,533
4
W
Loki
8,090
622
98
8
0
249,209
6
W
Serqet
7,740
595
81
6
0
327,363
6
L
Sobek
6,624
510
17
1
0
264,005
5
W
Bacchus
6,830
525
36
3
0
257,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role