Player Matchup

Gilgamesh
Gilgamesh
BBRobot247
Gilgamesh
Level 27
God Stats
7W - 5L
1,121 SR
Queue Stats
304W - 365L
1,252 Elo+
Party 2
Ares
Ares
GargantuannDaddy
Ares
Level 63
God Stats
8W - 9L
1,401 SR
Queue Stats
816W - 885L
1,329 Elo+
Party 2
Zeus
Zeus
Vans_batch
Zeus
Level 44
God Stats
13W - 10L
1,796 SR
Queue Stats
577W - 575L
1,319 Elo+
Party 3
Fenrir
Fenrir
eswar12
Fenrir
Level 44
God Stats
3W - 2L
1,490 SR
Queue Stats
170W - 202L
1,321 Elo+
Solo
Chiron
Chiron
xxRepzzxx04
Chiron
Level 47
God Stats
14W - 7L
1,546 SR
Queue Stats
487W - 463L
1,332 Elo+
Party 3
Team Averages
Level 45
1,471 SR
1,310 Elo+

VS

Team Averages
Level 64
1,499 SR
1,342 Elo+
Thanatos
Thanatos
IXX_BAD-ASS_XXI
Thanatos
Level 64
God Stats
16W - 19L
1,485 SR
Queue Stats
43W - 42L
1,354 Elo+
Party 1
Yemoja
Yemoja
TOBIAS_GNutS
Yemoja
Level 101
God Stats
4W - 2L
1,482 SR
Queue Stats
12W - 17L
1,264 Elo+
Party 1
Medusa
Medusa
Virgin_Slayer07
Medusa
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,395 Elo+
Party 1
Hera
Hera
hipolito
Hera
Level 83
God Stats
11W - 9L
1,528 SR
Queue Stats
107W - 111L
1,465 Elo+
Solo
Bellona
Bellona
papa_de_Baltasar
Bellona
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 32L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BBRobot247
Gilgamesh
10
0 / 5 / 1
6,136
438
4,620
10,336
4,580
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 5 / 3
6,788
485
4,089
12,925
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 7 / 1
6,488
463
2,506
7,316
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
eswar12
Fenrir
13
6 / 2 / 0
7,492
535
4,088
7,177
2,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
12
5 / 3 / 2
7,808
558
10,563
10,937
3,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
14 / 3 / 2
8,955
640
11,419
10,682
3,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
11
2 / 0 / 5
7,286
520
5,989
7,710
3,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 5 / 2
5,752
411
3,399
7,845
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
14
4 / 1 / 5
7,987
571
6,025
6,087
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 4 / 4
7,030
502
6,195
8,933
5,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
13
Kills
22
22
Deaths
13
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BBRobot247
Gilgamesh
0
5
1
0.1
L
2
5
3
0.7
W
Thanatos
14
3
2
5
W
Yemoja
2
0
5
4.5
L
0
7
1
0.07
W
0
5
2
0.2
L
Fenrir
eswar12
Fenrir
6
2
0
3
W
Hera
4
1
5
6.5
W
2
4
4
1
L
Chiron
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,866
Damage
33,027
48,691
Taken
41,257
19,630
Mitigated
16,750
10,365
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BBRobot247
Gilgamesh
4,620
1,647
0
1,638
10,336
4,580
1,229
0
10,336
0
29,305
L
4,089
24
0
2,862
12,925
7,225
20
3,033
9,842
19,004
0
W
Thanatos
11,419
3,627
0
8,937
10,682
3,877
0
961
9,665
0
33,894
W
Yemoja
5,989
725
713
1,916
7,710
3,374
0
1,641
6,069
29,316
0
L
2,506
186
111
624
7,316
1,716
332
3,946
3,062
34,407
0
W
3,399
2,005
0
0
7,845
1,942
78
1,831
6,014
0
18,265
L
Fenrir
eswar12
Fenrir
4,088
633
0
730
7,177
2,438
653
533
6,636
0
34,668
W
Hera
6,025
1,433
0
550
6,087
1,703
650
1,904
3,981
39,995
0
W
6,195
2,575
0
1,440
8,933
5,854
630
0
8,933
0
28,611
L
Chiron
10,563
4,045
808
3,592
10,937
3,671
696
4,098
6,801
0
38,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,712
Gold Earned
37,010
270
Minions Killed
280
0
Camps Cleared
0
1,200,945
Distance Traveled
1,338,956
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,136
438
47
3
0
238,599
0
L
Ares
6,788
485
27
2
0
258,487
1
W
Thanatos
8,955
640
60
4
0
302,143
0
W
Yemoja
7,286
520
36
3
0
269,285
6
L
Zeus
6,488
463
64
5
0
212,617
0
W
Medusa
5,752
411
37
3
0
216,533
0
L
Fenrir
7,492
535
66
5
0
257,691
2
W
Hera
7,987
571
94
7
0
270,447
2
W
Bellona
7,030
502
53
4
0
280,548
0
L
Chiron
7,808
558
66
5
0
233,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role