Player Matchup

Cthulhu
Cthulhu
BKing21
Cthulhu
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
RatsMcgee
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Solo
Arachne
Arachne
SirSnoWX
Arachne
Level 7
God Stats
3W - 1L
1,887 SR
Queue Stats
6W - 4L
1,630 Elo+
Party 2
Aphrodite
Aphrodite
UndeadRev
Aphrodite
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 24L
1,489 Elo+
Solo
Apollo
Apollo
shawdowrunner115
Apollo
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,471 Elo+
Party 2
Team Averages
Level 26
1,577 SR
1,464 Elo+

VS

Team Averages
Level 12
1,531 SR
1,488 Elo+
Cerberus
Cerberus
DarkStar498
Cerberus
Level 16
God Stats
4W - 1L
1,606 SR
Queue Stats
5W - 2L
1,633 Elo+
Solo
Nemesis
Nemesis
Gagohos
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,676 Elo+
Solo
Anubis
Anubis
MoCreamm
Anubis
Level 16
God Stats
40W - 25L
1,514 SR
Queue Stats
113W - 110L
1,301 Elo+
Party 1
Sun Wukong
Sun Wukong
PrimitiveDragon
Sun Wukong
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,429 Elo+
Solo
Izanami
Izanami
Throne877
Izanami
Level 22
God Stats
62W - 48L
1,536 SR
Queue Stats
73W - 75L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BKing21
Cthulhu
19
8 / 4 / 10
12,922
446
14,855
35,969
22,913
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
RatsMcgee
Fenrir
5
1 / 4 / 0
7,805
269
606
3,200
736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Arachne
SirSnoWX
Arachne
20
7 / 3 / 3
15,094
520
14,655
22,697
12,870
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
UndeadRev
Aphrodite
20
0 / 8 / 14
12,762
440
15,711
28,941
12,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
15 / 4 / 6
17,293
596
32,354
29,170
10,549
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DarkStar498
Cerberus
17
0 / 7 / 3
11,862
409
7,413
25,306
27,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Gagohos
Nemesis
11
1 / 12 / 1
10,162
350
3,527
12,258
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
MoCreamm
Anubis
20
12 / 4 / 2
17,631
608
35,519
23,752
14,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
PrimitiveDragon
Sun Wukong
20
4 / 2 / 7
14,882
513
12,832
25,070
25,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Throne877
Izanami
20
6 / 9 / 2
15,774
544
31,788
24,878
10,373
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
31
Kills
23
23
Deaths
34
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BKing21
Cthulhu
8
4
10
3.25
W
Cerberus
DarkStar498
Cerberus
0
7
3
0.21
W
Nemesis
Gagohos
Nemesis
1
12
1
0.13
W
Anubis
MoCreamm
Anubis
12
4
2
3.25
W
Sun Wukong
PrimitiveDragon
Sun Wukong
4
2
7
3.75
L
Fenrir
RatsMcgee
Fenrir
1
4
0
0.25
L
Arachne
SirSnoWX
Arachne
7
3
3
2.83
W
Izanami
Throne877
Izanami
6
9
2
0.78
L
Aphrodite
UndeadRev
Aphrodite
0
8
14
0.88
L
15
4
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,181
Damage
91,079
119,977
Taken
111,264
59,464
Mitigated
81,950
52,556
Healing
36,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BKing21
Cthulhu
14,855
909
1,185
12,436
35,969
22,913
458
10,770
25,199
54,475
0
W
Cerberus
DarkStar498
Cerberus
7,413
219
0
7,684
25,306
27,513
81
3,496
21,810
89,718
0
W
Nemesis
Gagohos
Nemesis
3,527
2,458
0
275
12,258
4,608
1,022
4,045
8,213
0
13,110
W
Anubis
MoCreamm
Anubis
35,519
1,000
0
13,865
23,752
14,377
3,028
9,770
13,982
135,432
0
W
Sun Wukong
PrimitiveDragon
Sun Wukong
12,832
2,800
0
6,302
25,070
25,079
1,404
4,023
21,047
0
84,940
L
Fenrir
RatsMcgee
Fenrir
606
175
0
208
3,200
736
0
0
3,200
0
3,458
L
Arachne
SirSnoWX
Arachne
14,655
8,829
0
4,964
22,697
12,870
2,408
7,156
15,541
0
123,995
W
Izanami
Throne877
Izanami
31,788
25,775
360
7,979
24,878
10,373
5,310
10,247
14,631
0
140,690
L
Aphrodite
UndeadRev
Aphrodite
15,711
3,738
7,498
14,300
28,941
12,396
180
15,385
13,556
80,547
0
L
32,354
20,974
0
11,965
29,170
10,549
3,670
9,621
19,549
0
147,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,876
Gold Earned
70,311
654
Minions Killed
721
0
Camps Cleared
0
2,077,433
Distance Traveled
2,181,884
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,922
446
68
2
0
510,183
4
W
Cerberus
11,862
409
167
6
0
479,256
2
W
Nemesis
10,162
350
22
1
0
353,202
2
W
Anubis
17,631
608
166
6
0
436,283
1
W
Sun Wukong
14,882
513
167
6
0
483,911
2
L
Fenrir
7,805
269
6
0
0
90,802
0
L
Arachne
15,094
520
218
8
0
578,352
0
W
Izanami
15,774
544
199
7
0
429,232
1
L
Aphrodite
12,762
440
125
4
0
425,457
0
L
Apollo
17,293
596
237
8
0
472,639
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role