Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ImTheCrew963_
Gilgamesh
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,433 Elo+
Party 1
Ymir
Ymir
KingWynton
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
WilliamsonQc90
Zeus
Level 69
God Stats
10W - 20L
1,218 SR
Queue Stats
116W - 131L
1,392 Elo+
Party 1
Awilix
Awilix
temp-997935
Awilix
Level 65
God Stats
3W - 4L
1,784 SR
Queue Stats
78W - 80L
1,488 Elo+
Party 2
Team Averages
Level 44
1,500 SR
1,462 Elo+

VS

Team Averages
Level 73
1,473 SR
1,395 Elo+
Discordia
Discordia
BigDouglas79
Discordia
Level 84
God Stats
2W - 3L
1,418 SR
Queue Stats
123W - 143L
1,390 Elo+
Party 3
Sun Wukong
Sun Wukong
FinessingEmFKD
Sun Wukong
Level 106
God Stats
12W - 12L
1,695 SR
Queue Stats
102W - 128L
1,398 Elo+
Party 3
Cupid
Cupid
Fury Hydra01
Cupid
Level 116
God Stats
2W - 2L
1,244 SR
Queue Stats
131W - 145L
1,403 Elo+
Party 3
Ao Kuang
Ao Kuang
bi328bi
Ao Kuang
Level 35
God Stats
1W - 4L
1,509 SR
Queue Stats
70W - 80L
1,283 Elo+
Solo
Cerberus
Cerberus
pandaFKD
Cerberus
Level 23
God Stats
12W - 10L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 2 / 2
8,496
500
9,496
8,732
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
ImTheCrew963_
Gilgamesh
15
1 / 1 / 0
8,593
505
7,212
11,418
6,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 13 / 2
6,583
387
4,228
15,364
11,281
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 5 / 0
8,380
493
6,774
11,141
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
14
4 / 3 / 3
8,664
510
6,567
10,137
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BigDouglas79
Discordia
15
2 / 4 / 5
9,008
530
9,507
9,201
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
FinessingEmFKD
Sun Wukong
16
3 / 0 / 2
9,886
582
7,042
10,929
6,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
11 / 1 / 5
10,825
637
14,114
11,239
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
bi328bi
Ao Kuang
14
4 / 5 / 2
8,391
494
3,541
15,688
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
pandaFKD
Cerberus
11
4 / 2 / 5
7,351
432
3,693
9,530
6,677
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
12
Kills
24
24
Deaths
12
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
2
1.5
W
Discordia
BigDouglas79
Discordia
2
4
5
1.13
W
Sun Wukong
FinessingEmFKD
Sun Wukong
3
0
2
4
W
11
1
5
13.5
L
Gilgamesh
ImTheCrew963_
Gilgamesh
1
1
0
1
L
1
13
2
0.15
L
4
5
0
0.8
W
Ao Kuang
bi328bi
Ao Kuang
4
5
2
1
W
Cerberus
pandaFKD
Cerberus
4
2
5
3.25
L
Awilix
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,277
Damage
37,897
56,792
Taken
56,587
27,564
Mitigated
25,345
8,180
Healing
18,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,496
2,807
0
1,903
8,732
2,841
0
1,346
7,386
0
50,035
W
Discordia
BigDouglas79
Discordia
9,507
346
171
1,202
9,201
3,058
596
2,727
6,142
48,293
0
W
Sun Wukong
FinessingEmFKD
Sun Wukong
7,042
1,362
0
4,415
10,929
6,115
60
225
10,686
0
66,046
W
14,114
8,821
571
7,519
11,239
4,006
648
1,656
9,583
0
82,130
L
Gilgamesh
ImTheCrew963_
Gilgamesh
7,212
1,654
0
1,551
11,418
6,199
0
841
10,575
0
57,912
L
4,228
1,538
0
415
15,364
11,281
0
3,224
12,140
16,774
0
L
6,774
1,368
0
751
11,141
3,561
312
8,662
1,815
41,593
0
W
Ao Kuang
bi328bi
Ao Kuang
3,541
886
0
4,291
15,688
5,489
0
4,142
11,422
49,246
0
W
Cerberus
pandaFKD
Cerberus
3,693
463
0
385
9,530
6,677
22
1,778
7,752
12,344
0
L
Awilix
6,567
1,738
0
3,560
10,137
3,682
0
1,824
8,135
0
50,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,716
Gold Earned
45,461
408
Minions Killed
480
0
Camps Cleared
0
1,583,930
Distance Traveled
1,627,986
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,496
500
86
5
0
310,960
2
W
Discordia
9,008
530
85
5
0
320,945
2
W
Sun Wukong
9,886
582
146
9
0
395,416
0
W
Cupid
10,825
637
144
8
0
307,272
6
L
Gilgamesh
8,593
505
115
7
0
339,164
5
L
Ymir
6,583
387
28
2
0
318,900
1
L
Zeus
8,380
493
83
5
0
268,006
0
W
Ao Kuang
8,391
494
77
5
0
300,872
0
W
Cerberus
7,351
432
28
2
0
303,481
0
L
Awilix
8,664
510
96
6
0
346,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role