Player Matchup

Kuzenbo
Kuzenbo
Silver I
FrantikZz
Kuzenbo
Silver I
Level 105
God Stats
0W - 1L
1,305 SR
Queue Stats
39W - 42L
1,449 MMR
Party 1
Cerberus
Cerberus
Gold II
KingSmith99
Cerberus
Gold II
Level 124
God Stats
5W - 6L
1,602 SR
Queue Stats
242W - 234L
1,542 MMR
Solo
Set
Set
Gold IV
OnStalk
Set
Gold IV
Level 143
God Stats
1W - 2L
1,469 SR
Queue Stats
106W - 96L
1,634 MMR
Party 1
Janus
Janus
Gold II
iReportYou
Janus
Gold II
Level 117
God Stats
15W - 28L
1,412 SR
Queue Stats
352W - 359L
1,616 MMR
Party 3
Cernunnos
Cernunnos
Gold IV
sb678
Cernunnos
Gold IV
Level 108
God Stats
40W - 26L
1,632 SR
Queue Stats
282W - 279L
1,459 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,484 SR
1,540 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,529 SR
1,534 MMR
Tsukuyomi
Tsukuyomi
Silver I
B8Master
Tsukuyomi
Silver I
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
43W - 28L
1,633 MMR
Party 2
Anubis
Anubis
Gold III
DonPatricio
Anubis
Gold III
Level 98
God Stats
6W - 3L
1,584 SR
Queue Stats
168W - 166L
1,521 MMR
Solo
Hou Yi
Hou Yi
Platinum V
Relle123
Hou Yi
Platinum V
Level 158
God Stats
4W - 6L
1,363 SR
Queue Stats
88W - 83L
1,519 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
TrEksi
Cu Chulainn
Gold I
Level 120
God Stats
51W - 37L
1,700 SR
Queue Stats
407W - 392L
1,499 MMR
Party 2
Ares
Ares
Gold II
twistaflex7
Ares
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FrantikZz
Kuzenbo
14
1 / 6 / 8
9,517
433
7,512
18,418
24,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
KingSmith99
Cerberus
19
1 / 9 / 5
10,996
500
11,266
25,165
28,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Set
20
12 / 3 / 3
13,333
606
22,600
19,693
16,127
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
17
1 / 6 / 2
10,201
464
6,635
13,880
5,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
sb678
Cernunnos
17
1 / 8 / 2
10,442
475
8,111
20,495
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
CthulhuApolloTiamatAthenaGuan Yu

VS

Bans
ScyllaTyrGebSobekDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
B8Master
Tsukuyomi
20
10 / 3 / 6
14,274
649
16,430
15,913
13,459
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
20
3 / 3 / 7
13,596
618
13,050
12,424
8,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
Relle123
Hou Yi
20
5 / 2 / 7
13,582
617
19,048
18,957
8,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
TrEksi
Cu Chulainn
19
5 / 4 / 6
12,925
588
14,334
22,983
14,953
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
9 / 4 / 9
13,842
629
14,306
25,085
28,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
67
16
Kills
32
32
Deaths
16
20
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
B8Master
Tsukuyomi
10
3
6
4.33
W
Anubis
3
3
7
2.17
L
Kuzenbo
FrantikZz
Kuzenbo
1
6
8
0.83
L
Cerberus
KingSmith99
Cerberus
1
9
5
0.39
L
Set
12
3
3
4.5
W
Hou Yi
Relle123
Hou Yi
5
2
7
4.25
W
Cu Chulainn
TrEksi
Cu Chulainn
5
4
6
2
L
Janus
1
6
2
0.33
L
Cernunnos
sb678
Cernunnos
1
8
2
0.25
W
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,124
Damage
77,168
97,651
Taken
95,362
82,550
Mitigated
73,297
22,987
Healing
29,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
B8Master
Tsukuyomi
16,430
4,698
0
5,914
15,913
13,459
0
4,560
11,281
0
98,306
W
Anubis
13,050
312
0
4,898
12,424
8,186
354
3,202
9,066
123,766
0
L
Kuzenbo
FrantikZz
Kuzenbo
7,512
3,128
0
2,100
18,418
24,866
0
7,090
11,260
18,810
0
L
Cerberus
KingSmith99
Cerberus
11,266
1,232
0
5,191
25,165
28,649
0
2,801
22,204
74,991
0
L
Set
22,600
10,778
0
6,928
19,693
16,127
0
6,659
12,954
0
109,870
W
Hou Yi
Relle123
Hou Yi
19,048
11,476
0
9,225
18,957
8,131
5,627
5,323
13,588
0
131,106
W
Cu Chulainn
TrEksi
Cu Chulainn
14,334
3,471
0
6,693
22,983
14,953
290
9,475
13,472
0
75,083
L
Janus
6,635
157
0
2,123
13,880
5,410
0
4,850
9,030
82,218
0
L
Cernunnos
sb678
Cernunnos
8,111
3,836
0
6,645
20,495
7,498
751
5,956
14,459
0
91,211
W
14,306
1,085
0
2,721
25,085
28,568
225
5,658
19,305
39,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,489
Gold Earned
68,219
653
Minions Killed
709
0
Camps Cleared
0
1,946,932
Distance Traveled
2,048,798
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,274
649
163
7
0
500,907
3
W
Anubis
13,596
618
198
9
0
373,208
13
L
Kuzenbo
9,517
433
16
1
0
407,288
5
L
Cerberus
10,996
500
151
7
0
354,776
4
L
Set
13,333
606
181
8
0
445,039
3
W
Hou Yi
13,582
617
184
8
0
393,060
7
W
Cu Chulainn
12,925
588
133
6
0
380,459
2
L
Janus
10,201
464
164
7
0
395,105
12
L
Cernunnos
10,442
475
141
6
0
344,724
8
W
Ares
13,842
629
31
1
0
401,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role