Player Matchup

Loki
Loki
 
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AcridGoldfish77
Hun Batz
Level 28
God Stats
2W - 1L
1,434 SR
Queue Stats
252W - 346L
1,224 Elo+
Solo
Bellona
Bellona
OTF_Plug-187
Bellona
Level 18
God Stats
4W - 5L
1,447 SR
Queue Stats
35W - 53L
1,277 Elo+
Solo
Chang'e
Chang'e
gpower2011
Chang'e
Level 28
God Stats
5W - 13L
1,500 SR
Queue Stats
34W - 51L
1,113 Elo+
Solo
Sol
Sol
ivypetty
Sol
Level 27
God Stats
24W - 22L
1,515 SR
Queue Stats
57W - 39L
1,468 Elo+
Solo
Team Averages
Level 26
1,479 SR
1,316 Elo+

VS

Team Averages
Level 18
1,559 SR
1,266 Elo+
Raijin
Raijin
DarthRusty7643
Raijin
Level 3
God Stats
0W - 2L
1,741 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 1
Set
Set
Joshthelegend_1
Set
Level 29
God Stats
7W - 14L
1,389 SR
Queue Stats
140W - 205L
1,297 Elo+
Solo
Erlang Shen
Erlang Shen
Mr Nobody9379
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,270 Elo+
Solo
Zeus
Zeus
REDYETISHARK
Zeus
Level 4
God Stats
0W - 1L
1,665 SR
Queue Stats
41W - 59L
1,108 Elo+
Party 1
Chang'e
Chang'e
stubbies1461
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,154 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 2 / 1
8,076
425
1,429
7,473
2,303
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
14
7 / 5 / 6
9,435
497
10,592
14,573
5,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
OTF_Plug-187
Bellona
15
16 / 9 / 8
11,210
590
17,579
18,672
15,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
gpower2011
Chang'e
15
7 / 2 / 10
9,590
505
7,554
12,913
4,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

16
11 / 2 / 11
10,395
547
15,560
16,086
5,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 18 / 4
6,982
367
7,574
15,082
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
12 / 4 / 1
11,801
621
16,111
16,692
8,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Mr Nobody9379
Erlang Shen
15
3 / 7 / 2
9,549
503
8,119
14,862
8,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 14 / 4
7,994
421
4,452
14,743
5,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
stubbies1461
Chang'e
13
2 / 4 / 3
9,056
477
6,409
12,877
7,461
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
45
Kills
19
20
Deaths
47
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
2
1
2.25
W
Hun Batz
7
5
6
2
L
0
18
4
0.11
L
12
4
1
3.13
L
Erlang Shen
Mr Nobody9379
Erlang Shen
3
7
2
0.57
W
Bellona
OTF_Plug-187
Bellona
16
9
8
2.22
L
2
14
4
0.29
W
Chang'e
gpower2011
Chang'e
7
2
10
6
W
11
2
11
8.25
L
Chang'e
stubbies1461
Chang'e
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,714
Damage
42,665
69,717
Taken
74,256
34,174
Mitigated
33,945
24,104
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,429
638
0
2,754
7,473
2,303
0
891
6,530
0
30,055
W
Hun Batz
10,592
3,187
0
1,666
14,573
5,722
642
1,849
12,674
0
39,367
L
7,574
1,190
0
109
15,082
4,198
48
4,363
10,719
20,890
0
L
16,111
7,601
99
3,631
16,692
8,390
889
3,645
13,047
0
65,664
L
Erlang Shen
Mr Nobody9379
Erlang Shen
8,119
4,033
0
2,280
14,862
8,497
2,530
5,231
9,631
0
56,145
W
Bellona
OTF_Plug-187
Bellona
17,579
6,236
0
426
18,672
15,853
876
4,933
13,431
0
45,872
L
4,452
1,804
0
980
14,743
5,399
606
2,451
12,292
15,825
0
W
Chang'e
gpower2011
Chang'e
7,554
1,438
3,259
7,638
12,913
4,329
1,802
3,478
9,049
27,923
0
W
15,560
5,217
0
8,361
16,086
5,967
4,543
6,180
9,598
70,450
0
L
Chang'e
stubbies1461
Chang'e
6,409
1,735
72
923
12,877
7,461
0
7,424
5,453
29,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,706
Gold Earned
45,382
340
Minions Killed
309
0
Camps Cleared
0
1,526,155
Distance Traveled
1,599,955
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,076
425
56
3
0
181,586
7
W
Hun Batz
9,435
497
73
4
0
336,118
2
L
Raijin
6,982
367
26
1
0
318,022
0
L
Set
11,801
621
111
6
0
367,391
0
L
Erlang Shen
9,549
503
100
5
0
370,108
0
W
Bellona
11,210
590
55
3
0
361,587
1
L
Zeus
7,994
421
25
1
0
264,928
2
W
Chang'e
9,590
505
44
2
0
330,804
4
W
Sol
10,395
547
112
6
0
316,060
2
L
Chang'e
9,056
477
47
2
0
279,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role