Player Matchup

Athena
Athena
FistinAbear_
Athena
Level 85
God Stats
8W - 15L
1,454 SR
Queue Stats
452W - 433L
1,492 Elo+
Solo
Guan Yu
Guan Yu
The Ark Angels
Guan Yu
Level 103
God Stats
10W - 5L
1,651 SR
Queue Stats
204W - 172L
1,619 Elo+
Party 1
Rama
Rama
ThoseCats
Rama
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 193L
1,561 Elo+
Party 1
Nemesis
Nemesis
Went to Panda
Nemesis
Level 87
God Stats
1W - 3L
1,088 SR
Queue Stats
23W - 18L
1,709 Elo+
Solo
Eset
Eset
wazzzup23
Eset
Level 125
God Stats
14W - 5L
1,308 SR
Queue Stats
544W - 505L
1,546 Elo+
Solo
Team Averages
Level 105
1,400 SR
1,585 Elo+

VS

Team Averages
Level 104
1,563 SR
1,452 Elo+
Loki
Loki
BanksGoated
Loki
Level 60
God Stats
21W - 8L
1,728 SR
Queue Stats
186W - 193L
1,488 Elo+
Party 2
Cerberus
Cerberus
CoZyizToXiC
Cerberus
Level 54
God Stats
3W - 9L
1,372 SR
Queue Stats
26W - 36L
1,331 Elo+
Party 2
Awilix
Awilix
Des2ic
Awilix
Level 120
God Stats
2W - 3L
1,741 SR
Queue Stats
134W - 162L
1,411 Elo+
Party 2
Raijin
Raijin
Vallalalo
Raijin
Level 149
God Stats
17W - 14L
1,474 SR
Queue Stats
227W - 223L
1,556 Elo+
Solo
Ullr
Ullr
darnell2daWhite
Ullr
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 223L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
3 / 3 / 4
9,778
466
8,161
16,137
13,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 4 / 2
10,155
484
11,781
20,318
25,396
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
16
3 / 6 / 2
10,576
504
8,236
14,050
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
15
1 / 6 / 4
8,827
420
6,294
13,097
5,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
15
1 / 6 / 3
9,286
442
8,648
13,361
5,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 1
11,235
535
11,077
14,383
8,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
CoZyizToXiC
Cerberus
13
0 / 2 / 13
9,231
440
6,244
12,158
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
Des2ic
Awilix
19
11 / 3 / 5
11,752
560
10,042
14,778
5,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
Vallalalo
Raijin
18
7 / 2 / 7
11,980
570
14,681
10,757
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 3 / 9
10,618
506
12,860
13,282
5,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
60
11
Kills
25
25
Deaths
12
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
Cerberus
CoZyizToXiC
Cerberus
0
2
13
3.25
W
Awilix
Des2ic
Awilix
11
3
5
4.5
L
Athena
3
3
4
1.67
L
3
4
2
1
L
Rama
3
6
2
0.67
W
Raijin
Vallalalo
Raijin
7
2
7
5.25
L
Nemesis
1
6
4
0.5
W
3
3
9
2.5
L
Eset
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,120
Damage
54,904
76,963
Taken
65,358
53,819
Mitigated
34,043
19,722
Healing
15,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,077
2,970
0
3,099
14,383
8,619
1,033
2,746
11,532
0
75,974
W
Cerberus
CoZyizToXiC
Cerberus
6,244
395
922
3,460
12,158
10,271
140
4,921
7,135
27,630
0
W
Awilix
Des2ic
Awilix
10,042
3,498
0
4,164
14,778
5,998
552
2,596
12,120
0
71,975
L
Athena
8,161
1,636
0
2,124
16,137
13,271
0
3,780
12,287
38,981
0
L
11,781
1,382
675
7,545
20,318
25,396
350
1,978
18,280
0
62,437
L
Rama
8,236
6,484
0
3,663
14,050
4,430
0
5,074
8,813
0
73,240
W
Raijin
Vallalalo
Raijin
14,681
1,329
141
2,200
10,757
4,049
464
4,250
6,117
79,091
0
L
Nemesis
6,294
2,406
0
1,427
13,097
5,633
0
3,015
10,020
0
40,364
W
12,860
4,259
0
1,021
13,282
5,106
732
1,597
11,645
0
75,812
L
Eset
8,648
325
221
4,067
13,361
5,089
32
6,314
6,638
62,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,622
Gold Earned
54,816
507
Minions Killed
601
0
Camps Cleared
0
1,932,986
Distance Traveled
1,991,392
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,235
535
144
7
0
409,818
2
W
Cerberus
9,231
440
55
3
0
416,822
8
W
Awilix
11,752
560
121
6
0
436,384
0
L
Athena
9,778
466
54
3
0
423,563
2
L
Guan Yu
10,155
484
115
5
0
409,162
8
L
Rama
10,576
504
133
6
0
332,274
4
W
Raijin
11,980
570
154
7
0
370,011
5
L
Nemesis
8,827
420
79
4
0
405,140
2
W
Ullr
10,618
506
127
6
0
358,357
1
L
Eset
9,286
442
126
6
0
362,847
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role