Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ChronicKid
Kukulkan
Level 8
God Stats
5W - 7L
1,226 SR
Queue Stats
6W - 10L
1,223 Elo+
Solo
Ares
Ares
Sizziler
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
attie-vanvan0
Sun Wukong
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 20L
1,318 Elo+
Solo
Geb
Geb
lx__N1K1T0Carp-
Geb
Level 23
God Stats
8W - 6L
1,845 SR
Queue Stats
350W - 432L
1,317 Elo+
Solo
Team Averages
Level 16
1,514 SR
1,372 Elo+

VS

Team Averages
Level 19
1,562 SR
1,330 Elo+
Bellona
Bellona
QueenAllstar005
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Neith
Neith
XxFerrarixX07
Neith
Level 10
God Stats
5W - 8L
1,401 SR
Queue Stats
159W - 141L
1,223 Elo+
Solo
Pele
Pele
ivypetty
Pele
Level 27
God Stats
6W - 4L
1,736 SR
Queue Stats
57W - 39L
1,460 Elo+
Solo
Tiamat
Tiamat
ixcibit
Tiamat
Level 26
God Stats
14W - 13L
1,398 SR
Queue Stats
91W - 98L
1,305 Elo+
Solo
Awilix
Awilix
steeltherown
Awilix
Level 27
God Stats
1W - 0L
1,777 SR
Queue Stats
4W - 5L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 5 / 1
7,476
340
1,035
7,317
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
ChronicKid
Kukulkan
9
0 / 9 / 3
7,279
331
2,559
10,549
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
10
1 / 18 / 1
7,427
338
2,260
22,229
10,431
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
attie-vanvan0
Sun Wukong
15
2 / 4 / 2
8,761
398
10,270
30,451
20,529
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 2 / 1
8,134
370
5,257
9,881
9,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 5
9,385
427
3,211
11,437
9,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 1 / 8
11,625
528
15,712
9,572
4,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
19
8 / 1 / 10
12,436
565
13,026
14,654
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
ixcibit
Tiamat
16
10 / 1 / 9
11,239
511
17,594
7,836
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
15
7 / 1 / 5
11,253
512
5,919
8,424
3,750
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
5
Kills
33
38
Deaths
9
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
1
0.3
L
Kukulkan
ChronicKid
Kukulkan
0
9
3
0.17
W
3
5
5
1.1
L
Ares
1
18
1
0.08
W
5
1
8
9
L
Sun Wukong
attie-vanvan0
Sun Wukong
2
4
2
0.75
W
Pele
8
1
10
13
W
Tiamat
ixcibit
Tiamat
10
1
9
14.5
L
1
2
1
0.75
W
Awilix
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,381
Damage
55,462
80,427
Taken
51,923
45,603
Mitigated
28,611
9,294
Healing
18,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,035
253
0
1,269
7,317
1,926
0
1,325
5,856
0
14,431
L
Kukulkan
ChronicKid
Kukulkan
2,559
82
0
0
10,549
2,859
192
580
9,921
14,755
0
W
3,211
1,933
0
270
11,437
9,044
2,126
1,873
9,484
0
17,441
L
Ares
2,260
452
0
548
22,229
10,431
32
5,362
16,519
13,239
0
W
15,712
10,109
0
4,661
9,572
4,119
4,407
1,896
7,636
0
76,572
L
Sun Wukong
attie-vanvan0
Sun Wukong
10,270
2,622
0
7,002
30,451
20,529
0
8,173
21,396
0
54,177
W
Pele
13,026
3,912
0
8,164
14,654
6,712
105
1,445
13,169
0
106,000
W
Tiamat
ixcibit
Tiamat
17,594
3,662
144
5,028
7,836
4,986
3,231
1,235
6,577
60,402
0
L
5,257
42
0
475
9,881
9,858
468
692
9,141
23,197
0
W
Awilix
5,919
2,971
0
0
8,424
3,750
4,910
3,403
4,981
0
30,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,077
Gold Earned
55,938
195
Minions Killed
483
0
Camps Cleared
0
1,497,608
Distance Traveled
2,021,263
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,476
340
26
1
0
131,370
6
L
Kukulkan
7,279
331
29
1
0
383,517
3
W
Bellona
9,385
427
42
2
0
331,349
0
L
Ares
7,427
338
28
1
0
285,788
5
W
Neith
11,625
528
133
6
0
410,027
0
L
Sun Wukong
8,761
398
86
4
0
359,740
0
W
Pele
12,436
565
126
6
0
421,394
0
W
Tiamat
11,239
511
111
5
0
423,065
2
L
Geb
8,134
370
26
1
0
337,193
0
W
Awilix
11,253
512
71
3
0
435,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role