Player Matchup

Ne Zha
Ne Zha
Chaves1
Ne Zha
Level 28
God Stats
5W - 7L
1,558 SR
Queue Stats
85W - 87L
1,492 Elo+
Solo
Odin
Odin
LucasPaladino56
Odin
Level 23
God Stats
7W - 7L
1,408 SR
Queue Stats
26W - 26L
1,446 Elo+
Party 2
Fafnir
Fafnir
MiguelVentania
Fafnir
Level 12
God Stats
3W - 3L
1,774 SR
Queue Stats
34W - 30L
1,495 Elo+
Party 2
Jing Wei
Jing Wei
bubuxd16
Jing Wei
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
jabirangoso
Ymir
Level 8
God Stats
10W - 8L
1,696 SR
Queue Stats
12W - 11L
1,516 Elo+
Party 2
Team Averages
Level 17
1,587 SR
1,490 Elo+

VS

Team Averages
Level 24
1,556 SR
1,423 Elo+
Scylla
Scylla
Dlaww
Scylla
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 70L
1,420 Elo+
Solo
Ares
Ares
Itz_Aquarius
Ares
Level 29
God Stats
5W - 6L
1,533 SR
Queue Stats
132W - 201L
1,400 Elo+
Party 1
Apollo
Apollo
MATDX2
Apollo
Level 15
God Stats
14W - 15L
1,522 SR
Queue Stats
22W - 30L
1,384 Elo+
Party 1
Fenrir
Fenrir
senato123
Fenrir
Level 34
God Stats
10W - 14L
1,533 SR
Queue Stats
140W - 205L
1,369 Elo+
Party 1
King Arthur
King Arthur
theotheotheo123
King Arthur
Level 20
God Stats
4W - 4L
1,692 SR
Queue Stats
78W - 59L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Chaves1
Ne Zha
19
13 / 2 / 11
12,693
552
27,989
21,603
11,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
13 / 3 / 7
12,313
535
15,801
20,034
18,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 3 / 18
11,580
503
12,243
19,116
23,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
bubuxd16
Jing Wei
14
1 / 6 / 7
9,430
410
6,479
12,067
5,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
9 / 7 / 14
11,020
479
18,205
19,524
19,522
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dlaww
Scylla
16
4 / 6 / 6
10,826
471
13,063
15,426
5,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 9 / 8
9,746
424
10,152
19,522
15,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
MATDX2
Apollo
12
2 / 11 / 4
8,577
373
5,645
18,995
7,233
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
senato123
Fenrir
15
10 / 9 / 7
11,142
484
12,964
23,632
15,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
theotheotheo123
King Arthur
16
4 / 6 / 5
10,902
474
12,971
23,827
22,386
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
51
41
Kills
21
21
Deaths
41
57
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Chaves1
Ne Zha
13
2
11
9.25
L
Scylla
Dlaww
Scylla
4
6
6
1.17
L
1
9
8
0.56
W
13
3
7
5.5
L
Apollo
MATDX2
Apollo
2
11
4
0.36
W
5
3
18
4.67
W
Jing Wei
bubuxd16
Jing Wei
1
6
7
0.75
W
9
7
14
2.29
L
Fenrir
senato123
Fenrir
10
9
7
1.5
L
King Arthur
theotheotheo123
King Arthur
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,717
Damage
54,795
92,344
Taken
101,402
77,295
Mitigated
66,901
30,726
Healing
19,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Chaves1
Ne Zha
27,989
13,419
0
12,168
21,603
11,038
2,708
2,591
18,912
0
95,724
L
Scylla
Dlaww
Scylla
13,063
1,374
0
3,076
15,426
5,663
432
3,181
12,245
54,893
0
L
10,152
925
0
1,641
19,522
15,951
288
8,832
10,690
40,792
0
W
15,801
3,799
0
6,579
20,034
18,090
780
2,854
17,010
0
64,640
L
Apollo
MATDX2
Apollo
5,645
2,903
0
4,071
18,995
7,233
682
8,400
10,595
0
33,339
W
12,243
4,021
1,890
5,295
19,116
23,512
30
5,863
12,975
19,930
0
W
Jing Wei
bubuxd16
Jing Wei
6,479
5,103
0
540
12,067
5,133
1,465
2,428
9,345
0
34,873
W
18,205
3,826
1,526
2,728
19,524
19,522
40
8,442
10,887
55,507
0
L
Fenrir
senato123
Fenrir
12,964
2,389
0
3,640
23,632
15,668
0
4,770
18,862
0
43,616
L
King Arthur
theotheotheo123
King Arthur
12,971
1,879
0
7,345
23,827
22,386
210
5,265
18,562
0
47,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,036
Gold Earned
51,193
398
Minions Killed
348
0
Camps Cleared
0
2,102,387
Distance Traveled
1,955,393
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,693
552
121
5
0
463,311
4
L
Scylla
10,826
471
111
5
0
377,713
3
L
Ares
9,746
424
46
2
0
413,298
1
W
Odin
12,313
535
114
5
0
420,716
0
L
Apollo
8,577
373
52
2
0
390,178
0
W
Fafnir
11,580
503
18
1
0
419,395
2
W
Jing Wei
9,430
410
81
4
0
428,742
8
W
Ymir
11,020
479
64
3
0
370,223
1
L
Fenrir
11,142
484
57
2
0
404,913
1
L
King Arthur
10,902
474
82
4
0
369,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role