Player Matchup

Merlin
Merlin
FEMARC
Merlin
Level 59
God Stats
23W - 33L
1,417 SR
Queue Stats
225W - 241L
1,400 Elo+
Solo
Horus
Horus
Leviatán789
Horus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 130L
1,446 Elo+
Solo
Eset
Eset
ManuelAckerman
Eset
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,574 Elo+
Solo
Artemis
Artemis
OFernandes
Artemis
Level 137
God Stats
7W - 10L
1,410 SR
Queue Stats
172W - 165L
1,436 Elo+
Solo
Thor
Thor
tth tomas
Thor
Level 50
God Stats
3W - 4L
1,751 SR
Queue Stats
379W - 442L
1,465 Elo+
Solo
Team Averages
Level 102
1,515 SR
1,464 Elo+

VS

Team Averages
Level 98
1,451 SR
1,366 Elo+
Cabrakan
Cabrakan
LucasEdeLP7
Cabrakan
Level 109
God Stats
20W - 19L
1,459 SR
Queue Stats
451W - 582L
1,353 Elo+
Party 1
Ymir
Ymir
Matemazzoni
Ymir
Level 87
God Stats
28W - 42L
1,343 SR
Queue Stats
277W - 404L
1,263 Elo+
Party 1
Fenrir
Fenrir
ReGLeO
Fenrir
Level 100
God Stats
7W - 6L
1,496 SR
Queue Stats
122W - 127L
1,404 Elo+
Solo
Neith
Neith
TomiIriart
Neith
Level 96
God Stats
15W - 15L
1,458 SR
Queue Stats
191W - 250L
1,375 Elo+
Party 1
Poseidon
Poseidon
birrusz
Poseidon
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 147L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FEMARC
Merlin
13
0 / 1 / 2
6,881
573
2,915
4,285
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 5 / 0
6,052
504
3,688
10,632
5,301
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 0 / 1
5,833
486
5,656
4,950
1,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
OFernandes
Artemis
8
0 / 1 / 0
4,907
409
3,619
3,558
1,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
8
2 / 5 / 0
5,532
461
2,341
10,010
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
LucasEdeLP7
Cabrakan
14
6 / 0 / 2
8,356
696
8,133
6,912
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 2
5,443
454
1,620
6,665
3,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
ReGLeO
Fenrir
11
5 / 0 / 3
6,711
559
5,616
6,858
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
10
0 / 0 / 1
5,698
475
2,645
5,931
1,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
birrusz
Poseidon
11
1 / 2 / 2
6,688
557
2,877
5,355
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
FEMARC
Merlin
0
1
2
1
L
0
5
0
0
W
Cabrakan
LucasEdeLP7
Cabrakan
6
0
2
7
L
1
0
1
1.5
W
0
1
2
1
L
Artemis
OFernandes
Artemis
0
1
0
0
W
Fenrir
ReGLeO
Fenrir
5
0
3
6.5
W
Neith
0
0
1
0.5
W
Poseidon
birrusz
Poseidon
1
2
2
1
L
Thor
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,219
Damage
20,891
33,435
Taken
31,721
12,570
Mitigated
13,315
7,766
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
FEMARC
Merlin
2,915
252
0
1,014
4,285
1,232
0
1,852
2,243
49,180
0
L
3,688
1,233
68
2,681
10,632
5,301
0
5,557
4,699
0
31,888
W
Cabrakan
LucasEdeLP7
Cabrakan
8,133
1,047
0
3,027
6,912
4,047
0
0
6,912
46,972
0
L
5,656
464
0
2,437
4,950
1,759
0
1,092
3,818
25,306
0
W
1,620
74
123
1,099
6,665
3,304
132
3,764
2,877
19,321
0
L
Artemis
OFernandes
Artemis
3,619
1,498
0
600
3,558
1,177
0
301
3,257
0
21,686
W
Fenrir
ReGLeO
Fenrir
5,616
2,118
0
1,424
6,858
2,550
0
522
6,254
0
35,199
W
Neith
2,645
814
0
3,563
5,931
1,745
0
1,468
4,463
0
35,208
W
Poseidon
birrusz
Poseidon
2,877
55
0
1,378
5,355
1,669
100
2,517
2,644
38,042
0
L
Thor
2,341
283
0
966
10,010
3,101
0
2,962
6,788
0
23,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,205
Gold Earned
32,896
316
Minions Killed
362
0
Camps Cleared
0
1,037,860
Distance Traveled
1,091,990
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,881
573
102
9
0
243,448
3
L
Horus
6,052
504
68
6
0
196,208
2
W
Cabrakan
8,356
696
120
10
0
193,201
2
L
Eset
5,833
486
52
4
0
237,289
4
W
Ymir
5,443
454
36
3
0
217,555
2
L
Artemis
4,907
409
45
4
0
141,943
2
W
Fenrir
6,711
559
59
5
0
246,197
5
W
Neith
5,698
475
67
6
0
215,516
5
W
Poseidon
6,688
557
80
7
0
219,521
2
L
Thor
5,532
461
49
4
0
218,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role