Player Matchup

Zeus
Zeus
Nilo_7041
Zeus
Level 35
God Stats
10W - 11L
1,135 SR
Queue Stats
25W - 30L
1,378 Elo+
Party 2
Nemesis
Nemesis
borjagartor
Nemesis
Level 33
God Stats
12W - 19L
1,310 SR
Queue Stats
56W - 99L
1,362 Elo+
Party 1
Gilgamesh
Gilgamesh
iFlicK55
Gilgamesh
Level 21
God Stats
4W - 14L
1,244 SR
Queue Stats
25W - 41L
1,383 Elo+
Party 2
Medusa
Medusa
ivolongo
Medusa
Level 63
God Stats
21W - 17L
1,562 SR
Queue Stats
54W - 67L
1,486 Elo+
Party 1
Izanami
Izanami
kranionk
Izanami
Level 4
God Stats
3W - 9L
1,473 SR
Queue Stats
12W - 24L
1,500 Elo+
Party 1
Team Averages
Level 31
1,345 SR
1,422 Elo+

VS

Team Averages
Level 23
1,487 SR
1,392 Elo+
Cerberus
Cerberus
DeTukkie
Cerberus
Level 13
God Stats
1W - 1L
1,741 SR
Queue Stats
2W - 1L
1,630 Elo+
Party 3
Fenrir
Fenrir
Jubnie
Fenrir
Level 40
God Stats
4W - 9L
1,390 SR
Queue Stats
54W - 113L
1,291 Elo+
Party 3
Sun Wukong
Sun Wukong
SkyrippaOne
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Vrachtaut078
Baron Samedi
Level 38
God Stats
3W - 19L
1,432 SR
Queue Stats
41W - 111L
1,256 Elo+
Party 3
Danzaburou
Danzaburou
deBerik
Danzaburou
Level 22
God Stats
4W - 8L
1,371 SR
Queue Stats
20W - 45L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
9 / 4 / 3
16,970
530
19,788
16,007
5,365
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
borjagartor
Nemesis
20
3 / 6 / 10
15,199
475
11,099
24,603
10,775
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
iFlicK55
Gilgamesh
20
6 / 0 / 6
17,985
562
16,849
12,522
6,842
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
ivolongo
Medusa
20
17 / 5 / 7
19,041
595
28,463
31,194
12,812
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
kranionk
Izanami
20
7 / 7 / 20
16,944
530
23,720
18,508
8,865
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeTukkie
Cerberus
18
3 / 10 / 6
13,171
412
10,827
31,469
28,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fenrir
Jubnie
Fenrir
20
6 / 7 / 8
15,904
497
13,245
30,563
21,726
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
SkyrippaOne
Sun Wukong
1
0 / 0 / 0
7,497
234
0
0
0
Boots

Boots

+6%
Movement Speed

Baron Samedi
Vrachtaut078
Baron Samedi
20
7 / 10 / 4
15,633
489
23,075
27,025
18,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
deBerik
Danzaburou
20
5 / 15 / 7
14,030
438
14,051
31,894
11,329
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
46
42
Kills
21
22
Deaths
42
46
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DeTukkie
Cerberus
3
10
6
0.6
L
Fenrir
Jubnie
Fenrir
6
7
8
1.43
W
Zeus
9
4
3
2.63
L
Sun Wukong
SkyrippaOne
Sun Wukong
0
0
0
0
L
Baron Samedi
Vrachtaut078
Baron Samedi
7
10
4
0.9
W
Nemesis
borjagartor
Nemesis
3
6
10
1.33
L
Danzaburou
deBerik
Danzaburou
5
15
7
0.57
W
Gilgamesh
iFlicK55
Gilgamesh
6
0
6
9
W
Medusa
ivolongo
Medusa
17
5
7
4.1
W
Izanami
kranionk
Izanami
7
7
20
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,919
Damage
61,198
102,834
Taken
120,951
44,659
Mitigated
80,380
30,200
Healing
28,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DeTukkie
Cerberus
10,827
489
0
6,972
31,469
28,960
495
2,255
29,214
49,015
0
L
Fenrir
Jubnie
Fenrir
13,245
1,686
0
7,528
30,563
21,726
401
4,807
25,756
0
116,460
W
Zeus
19,788
3,933
0
6,800
16,007
5,365
537
8,603
7,042
103,745
0
L
Sun Wukong
SkyrippaOne
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
Vrachtaut078
Baron Samedi
23,075
1,518
606
6,087
27,025
18,365
468
7,485
19,540
88,936
0
W
Nemesis
borjagartor
Nemesis
11,099
4,523
0
2,468
24,603
10,775
3,285
7,853
16,500
0
90,530
L
Danzaburou
deBerik
Danzaburou
14,051
6,683
0
7,014
31,894
11,329
667
5,241
26,653
0
76,861
W
Gilgamesh
iFlicK55
Gilgamesh
16,849
4,699
0
5,083
12,522
6,842
2,048
2,687
9,797
0
116,661
W
Medusa
ivolongo
Medusa
28,463
16,361
1,287
10,982
31,194
12,812
5,990
9,605
21,409
0
147,987
W
Izanami
kranionk
Izanami
23,720
18,132
0
3,580
18,508
8,865
3,424
6,417
12,005
0
103,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,139
Gold Earned
66,235
735
Minions Killed
530
0
Camps Cleared
0
2,923,840
Distance Traveled
1,972,776
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,171
412
76
2
0
503,089
2
L
Fenrir
15,904
497
176
6
0
566,385
0
W
Zeus
16,970
530
139
4
0
564,497
0
L
Sun Wukong
7,497
234
0
0
0
17,974
0
L
Baron Samedi
15,633
489
161
5
0
421,836
5
W
Nemesis
15,199
475
119
4
0
626,628
4
L
Danzaburou
14,030
438
117
4
0
463,492
2
W
Gilgamesh
17,985
562
180
6
0
663,868
2
W
Medusa
19,041
595
154
5
0
521,341
12
W
Izanami
16,944
530
143
4
0
547,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role