Player Matchup

Gilgamesh
Gilgamesh
BigGameBuck101
Gilgamesh
Level 81
God Stats
16W - 13L
1,554 SR
Queue Stats
175W - 183L
1,434 Elo+
Party 3
Cerberus
Cerberus
ELIAN2881
Cerberus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Greyhound28
Raijin
Level 65
God Stats
3W - 3L
1,542 SR
Queue Stats
185W - 169L
1,537 Elo+
Party 2
Hun Batz
Hun Batz
L0WGUN
Hun Batz
Level 93
God Stats
2W - 2L
1,528 SR
Queue Stats
219W - 227L
1,503 Elo+
Party 3
Medusa
Medusa
SpekHyper
Medusa
Level 89
God Stats
28W - 28L
1,577 SR
Queue Stats
187W - 175L
1,592 Elo+
Party 2
Team Averages
Level 83
1,540 SR
1,513 Elo+

VS

Team Averages
Level 84
1,658 SR
1,628 Elo+
Chaac
Chaac
FawkinSupa
Chaac
Level 63
God Stats
151W - 94L
1,577 SR
Queue Stats
373W - 344L
1,471 Elo+
Solo
Geb
Geb
GodFatherPain
Geb
Level 147
God Stats
10W - 5L
1,740 SR
Queue Stats
255W - 216L
1,675 Elo+
Party 1
Anhur
Anhur
Ned4Nerf2
Anhur
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 2L
1,985 Elo+
Party 1
Ah Puch
Ah Puch
NoneaGod
Ah Puch
Level 43
God Stats
7W - 4L
1,648 SR
Queue Stats
147W - 169L
1,435 Elo+
Solo
Nemesis
Nemesis
xHaleyx
Nemesis
Level 129
God Stats
7W - 3L
1,822 SR
Queue Stats
207W - 166L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigGameBuck101
Gilgamesh
9
0 / 2 / 0
5,508
501
3,591
7,969
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
ELIAN2881
Cerberus
10
3 / 3 / 1
6,329
575
4,183
8,826
3,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
10
1 / 1 / 1
5,602
509
3,988
4,560
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
L0WGUN
Hun Batz
12
1 / 1 / 2
6,606
601
2,063
6,424
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
SpekHyper
Medusa
9
0 / 3 / 0
5,271
479
3,311
7,550
1,405
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 1 / 2
6,608
601
6,281
7,197
6,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 1 / 5
5,765
524
2,106
6,156
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Ned4Nerf2
Anhur
12
4 / 1 / 0
7,698
700
5,407
6,693
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
NoneaGod
Ah Puch
10
2 / 2 / 1
6,126
557
4,542
5,781
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
xHaleyx
Nemesis
11
3 / 0 / 2
6,513
592
3,209
6,820
2,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
10
10
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BigGameBuck101
Gilgamesh
0
2
0
0
L
Cerberus
ELIAN2881
Cerberus
3
3
1
1.17
W
Chaac
1
1
2
2
W
0
1
5
2.5
L
Raijin
1
1
1
1.5
L
Hun Batz
L0WGUN
Hun Batz
1
1
2
2
W
Anhur
Ned4Nerf2
Anhur
4
1
0
4
W
Ah Puch
NoneaGod
Ah Puch
2
2
1
1.25
L
Medusa
SpekHyper
Medusa
0
3
0
0
W
Nemesis
xHaleyx
Nemesis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,136
Damage
21,545
35,329
Taken
32,647
12,062
Mitigated
14,381
11,940
Healing
12,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BigGameBuck101
Gilgamesh
3,591
1,575
0
2,423
7,969
3,629
0
0
7,969
0
27,061
L
Cerberus
ELIAN2881
Cerberus
4,183
679
0
2,747
8,826
3,286
0
2,696
6,130
16,042
0
W
Chaac
6,281
2,060
0
3,720
7,197
6,471
750
0
7,197
0
36,342
W
2,106
459
0
1,742
6,156
2,472
0
2,667
3,311
9,735
0
L
Raijin
3,988
169
0
785
4,560
1,521
0
1,935
2,625
24,365
0
L
Hun Batz
L0WGUN
Hun Batz
2,063
314
0
3,057
6,424
2,221
0
1,716
4,708
0
43,028
W
Anhur
Ned4Nerf2
Anhur
5,407
2,573
0
3,383
6,693
1,904
888
552
6,141
0
45,146
W
Ah Puch
NoneaGod
Ah Puch
4,542
0
0
3,073
5,781
1,432
43
3,132
2,427
27,463
0
L
Medusa
SpekHyper
Medusa
3,311
1,346
0
2,928
7,550
1,405
0
301
7,249
0
36,343
W
Nemesis
xHaleyx
Nemesis
3,209
1,110
0
702
6,820
2,102
0
1,256
5,400
0
42,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,316
Gold Earned
32,710
324
Minions Killed
327
0
Camps Cleared
0
1,064,287
Distance Traveled
1,044,487
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,508
501
51
5
0
207,909
2
L
Cerberus
6,329
575
36
3
0
223,336
4
W
Chaac
6,608
601
75
7
0
167,125
2
W
Geb
5,765
524
19
2
0
251,075
4
L
Raijin
5,602
509
61
6
0
191,216
2
L
Hun Batz
6,606
601
112
10
0
254,957
3
W
Anhur
7,698
700
100
9
0
177,340
2
W
Ah Puch
6,126
557
57
5
0
206,696
1
L
Medusa
5,271
479
64
6
0
186,869
2
W
Nemesis
6,513
592
76
7
0
242,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role