Player Matchup

Cerberus
Cerberus
Bransson
Cerberus
Level 6
God Stats
7W - 2L
1,883 SR
Queue Stats
7W - 2L
1,824 Elo+
Party 1
Set
Set
DioDog
Set
Level 18
God Stats
13W - 5L
1,793 SR
Queue Stats
13W - 6L
1,571 Elo+
Party 1
Loki
Loki
Nesvelez990_
Loki
Level 9
God Stats
39W - 12L
1,875 SR
Queue Stats
105W - 80L
1,584 Elo+
Solo
Ymir
Ymir
TemNook
Ymir
Level 7
God Stats
1W - 0L
1,259 SR
Queue Stats
4W - 1L
1,585 Elo+
Party 1
Gilgamesh
Gilgamesh
VengefulFlyer01
Gilgamesh
Level 28
God Stats
11W - 8L
1,693 SR
Queue Stats
103W - 105L
1,569 Elo+
Solo
Team Averages
Level 14
1,701 SR
1,626 Elo+

VS

Team Averages
Level 25
1,454 SR
1,533 Elo+
Ah Muzen Cab
Ah Muzen Cab
DYINGWISH93
Ah Muzen Cab
Level 28
God Stats
0W - 1L
1,358 SR
Queue Stats
37W - 35L
1,508 Elo+
Solo
Hel
Hel
DeadWow23
Hel
Level 15
God Stats
6W - 8L
1,404 SR
Queue Stats
19W - 17L
1,461 Elo+
Solo
Ne Zha
Ne Zha
TurkeyKing
Ne Zha
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 68L
1,689 Elo+
Solo
Kukulkan
Kukulkan
fernando_zero11
Kukulkan
Level 28
God Stats
1W - 2L
1,513 SR
Queue Stats
1W - 6L
1,635 Elo+
Solo
Arachne
Arachne
jabb1_92
Arachne
Level 28
God Stats
0W - 2L
1,496 SR
Queue Stats
0W - 2L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bransson
Cerberus
9
4 / 3 / 2
5,873
653
4,956
6,432
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Set
DioDog
Set
9
7 / 0 / 4
6,057
673
6,274
4,273
1,318
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 0 / 3
5,331
592
1,685
5,080
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
TemNook
Ymir
8
1 / 1 / 2
5,074
564
617
3,999
2,529
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
VengefulFlyer01
Gilgamesh
9
0 / 0 / 5
5,948
661
2,511
3,207
1,730
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DYINGWISH93
Ah Muzen Cab
10
2 / 2 / 2
5,869
652
4,090
5,513
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 2 / 0
3,965
441
1,344
4,742
940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Ne Zha
TurkeyKing
Ne Zha
9
2 / 2 / 0
5,235
582
2,214
6,391
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
5
0 / 3 / 0
3,879
431
1,232
3,203
683
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
jabb1_92
Arachne
4
0 / 6 / 0
3,731
415
256
4,942
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
4
4
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bransson
Cerberus
4
3
2
1.67
L
Ah Muzen Cab
DYINGWISH93
Ah Muzen Cab
2
2
2
1.5
L
0
2
0
0
W
Set
DioDog
Set
7
0
4
9
W
2
0
3
3.5
W
Ymir
TemNook
Ymir
1
1
2
2
L
Ne Zha
TurkeyKing
Ne Zha
2
2
0
1
W
Gilgamesh
VengefulFlyer01
Gilgamesh
0
0
5
2.5
L
Kukulkan
0
3
0
0
L
Arachne
jabb1_92
Arachne
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,043
Damage
9,136
22,991
Taken
24,791
10,110
Mitigated
5,921
4,779
Healing
5,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bransson
Cerberus
4,956
685
0
1,136
6,432
3,180
460
206
6,186
18,535
0
L
Ah Muzen Cab
DYINGWISH93
Ah Muzen Cab
4,090
1,321
0
1,809
5,513
1,270
0
3,083
2,430
0
28,885
L
1,344
41
217
853
4,742
940
522
1,048
3,694
10,317
0
W
Set
DioDog
Set
6,274
2,047
0
1,144
4,273
1,318
0
1,401
2,724
0
19,213
W
1,685
394
0
2,386
5,080
1,353
0
385
4,621
0
25,656
W
Ymir
TemNook
Ymir
617
199
0
0
3,999
2,529
175
0
3,999
14,966
0
L
Ne Zha
TurkeyKing
Ne Zha
2,214
1,074
0
2,557
6,391
1,566
0
834
5,557
0
24,938
W
Gilgamesh
VengefulFlyer01
Gilgamesh
2,511
655
0
113
3,207
1,730
839
304
2,885
0
20,839
L
Kukulkan
1,232
321
0
174
3,203
683
298
74
3,129
12,020
0
L
Arachne
jabb1_92
Arachne
256
159
0
76
4,942
1,462
42
534
4,408
0
3,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,283
Gold Earned
22,679
231
Minions Killed
156
0
Camps Cleared
0
947,251
Distance Traveled
822,207
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,873
653
52
6
0
197,550
0
L
Ah Muzen Cab
5,869
652
53
6
0
166,599
0
L
Hel
3,965
441
24
3
0
146,540
1
W
Set
6,057
673
32
4
0
187,599
3
W
Loki
5,331
592
72
8
0
204,168
0
W
Ymir
5,074
564
31
3
0
172,624
1
L
Ne Zha
5,235
582
53
6
0
185,738
0
W
Gilgamesh
5,948
661
44
5
0
185,310
4
L
Kukulkan
3,879
431
15
2
0
156,844
0
L
Arachne
3,731
415
11
1
0
166,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role