Player Matchup

Gilgamesh
Gilgamesh
Fatherherder
Gilgamesh
Level 129
God Stats
16W - 7L
1,649 SR
Queue Stats
44W - 41L
1,277 Elo+
Party 1
Olorun
Olorun
Ruben69420
Olorun
Level 54
God Stats
1W - 1L
1,683 SR
Queue Stats
1W - 3L
1,245 Elo+
Party 1
Anhur
Anhur
TrapLordBest
Anhur
Level 60
God Stats
1W - 0L
1,406 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
beeeeeeeesss
King Arthur
Level 104
God Stats
2W - 3L
1,521 SR
Queue Stats
3W - 6L
1,149 Elo+
Party 1
Pele
Pele
theunhappymeal
Pele
Level 95
God Stats
1W - 2L
1,517 SR
Queue Stats
13W - 12L
1,277 Elo+
Party 1
Team Averages
Level 88
1,555 SR
1,290 Elo+

VS

Team Averages
Level 97
1,466 SR
1,466 Elo+
Zhong Kui
Zhong Kui
TheH1ghGround
Zhong Kui
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
VloneGhoul_
Tiamat
Level 66
God Stats
3W - 6L
1,340 SR
Queue Stats
135W - 151L
1,436 Elo+
Party 2
Mercury
Mercury
XSunken_LotusX
Mercury
Level 107
God Stats
2W - 5L
1,372 SR
Queue Stats
174W - 183L
1,422 Elo+
Party 2
Ullr
Ullr
justinjavi2
Ullr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
vetate21
Baron Samedi
Level 85
God Stats
52W - 37L
1,618 SR
Queue Stats
439W - 435L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fatherherder
Gilgamesh
20
5 / 7 / 11
15,615
578
10,716
25,928
19,498
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
Ruben69420
Olorun
20
7 / 2 / 6
14,337
531
20,080
26,140
10,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
8 / 2 / 5
15,979
592
15,792
15,546
7,254
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

King Arthur
beeeeeeeesss
King Arthur
18
1 / 2 / 6
12,313
456
5,307
21,867
12,864
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 2 / 10
15,563
576
15,610
23,927
10,155
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
TheH1ghGround
Zhong Kui
20
4 / 4 / 0
13,745
509
22,125
26,326
28,612
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
19
2 / 11 / 3
12,243
453
14,271
21,269
12,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
3 / 8 / 3
13,076
484
11,301
23,254
9,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 2 / 0
11,486
425
5,820
10,183
3,694
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
vetate21
Baron Samedi
15
1 / 6 / 2
10,388
385
4,635
12,391
10,147
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
31
Kills
14
15
Deaths
31
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Fatherherder
Gilgamesh
5
7
11
1.5
W
Olorun
Ruben69420
Olorun
7
2
6
5
L
Zhong Kui
TheH1ghGround
Zhong Kui
4
4
0
1
W
8
2
5
5.25
L
Tiamat
2
11
3
0.32
L
3
8
3
0.56
W
King Arthur
beeeeeeeesss
King Arthur
1
2
6
2
L
4
2
0
2
W
10
2
10
7.5
L
Baron Samedi
vetate21
Baron Samedi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,505
Damage
58,152
113,408
Taken
93,423
60,165
Mitigated
64,592
46,516
Healing
21,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Fatherherder
Gilgamesh
10,716
2,272
0
2,660
25,928
19,498
1,397
5,129
20,665
0
99,869
W
Olorun
Ruben69420
Olorun
20,080
11,503
1,368
14,827
26,140
10,394
6,200
13,105
12,689
106,609
0
L
Zhong Kui
TheH1ghGround
Zhong Kui
22,125
2,504
0
9,385
26,326
28,612
1,114
8,450
17,876
111,774
0
W
15,792
8,739
0
6,328
15,546
7,254
2,717
5,532
10,008
0
108,101
L
Tiamat
14,271
2,085
0
3,661
21,269
12,713
0
6,687
14,582
65,493
0
L
11,301
5,645
0
1,666
23,254
9,426
0
3,509
19,745
0
113,210
W
King Arthur
beeeeeeeesss
King Arthur
5,307
549
0
8,689
21,867
12,864
615
10,612
11,154
0
62,754
L
5,820
1,880
0
3,091
10,183
3,694
1,508
1,435
8,748
0
67,821
W
15,610
3,589
0
12,644
23,927
10,155
2,006
9,906
13,845
0
105,171
L
Baron Samedi
vetate21
Baron Samedi
4,635
331
959
2,457
12,391
10,147
134
669
11,722
32,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,807
Gold Earned
60,938
675
Minions Killed
669
0
Camps Cleared
0
2,468,500
Distance Traveled
2,437,560
34
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
15,615
578
130
5
0
508,934
5
W
Olorun
14,337
531
135
5
0
457,140
8
L
Zhong Kui
13,745
509
201
7
0
427,568
5
W
Anhur
15,979
592
185
7
0
513,995
9
L
Tiamat
12,243
453
117
4
0
419,274
1
L
Mercury
13,076
484
181
7
0
566,618
1
W
King Arthur
12,313
456
85
3
0
414,992
1
L
Ullr
11,486
425
107
4
0
519,172
4
W
Pele
15,563
576
140
5
0
573,439
11
L
Baron Samedi
10,388
385
63
2
0
504,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role