Player Matchup

Nike
Nike
GeradoKreuz
Nike
Level 10
God Stats
4W - 5L
1,413 SR
Queue Stats
8W - 13L
1,259 Elo+
Party 1
Medusa
Medusa
MassiveClingOn
Medusa
Level 26
God Stats
2W - 3L
1,172 SR
Queue Stats
136W - 128L
1,379 Elo+
Solo
Hou Yi
Hou Yi
SchammirFischer
Hou Yi
Level 39
God Stats
103W - 147L
1,309 SR
Queue Stats
105W - 152L
1,234 Elo+
Party 1
Thor
Thor
THC_Plxea
Thor
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,292 Elo+
Solo
Merlin
Merlin
schaky2014
Merlin
Level 24
God Stats
14W - 22L
1,234 SR
Queue Stats
39W - 62L
1,189 Elo+
Party 1
Team Averages
Level 24
1,325 SR
1,270 Elo+

VS

Team Averages
Level 14
1,500 SR
1,273 Elo+
Jormungandr
Jormungandr
DopeyDunton10
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 63L
1,232 Elo+
Solo
Kukulkan
Kukulkan
INF1SOSO
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 26L
1,330 Elo+
Party 2
Loki
Loki
JLMarwannn
Loki
Level 20
God Stats
5W - 15L
1,500 SR
Queue Stats
35W - 50L
1,500 Elo+
Party 2
Scylla
Scylla
MB_KingBarbecue
Scylla
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 54L
1,152 Elo+
Party 2
Sol
Sol
krimkilleur
Sol
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 27L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 6
11,092
504
2,669
12,707
7,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
13 / 1 / 10
12,855
584
10,926
9,381
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
14 / 3 / 8
12,086
549
11,061
13,288
5,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
18
23 / 3 / 8
13,372
608
17,264
13,994
6,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
schaky2014
Merlin
16
8 / 3 / 14
10,867
494
11,406
11,073
3,703
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DopeyDunton10
Jormungandr
3
0 / 2 / 1
5,902
268
299
2,559
668
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
INF1SOSO
Kukulkan
11
1 / 19 / 2
7,725
351
5,761
17,646
4,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 9 / 1
9,130
415
6,506
14,759
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 16 / 2
8,128
369
5,123
14,172
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 17 / 2
8,996
409
11,022
19,430
6,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
18
60
Kills
10
13
Deaths
63
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DopeyDunton10
Jormungandr
0
2
1
0.25
W
2
3
6
1.67
L
Kukulkan
INF1SOSO
Kukulkan
1
19
2
0.11
L
5
9
1
0.61
L
1
16
2
0.13
W
13
1
10
18
W
14
3
8
6
W
Thor
23
3
8
9
L
3
17
2
0.24
W
Merlin
schaky2014
Merlin
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,326
Damage
28,711
60,443
Taken
68,566
26,237
Mitigated
18,695
11,483
Healing
4,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DopeyDunton10
Jormungandr
299
148
30
98
2,559
668
0
0
2,559
4,057
0
W
2,669
933
0
276
12,707
7,090
2,618
3,419
9,196
0
45,404
L
Kukulkan
INF1SOSO
Kukulkan
5,761
2,651
0
0
17,646
4,646
57
4,373
13,273
22,372
0
L
6,506
3,548
0
323
14,759
3,971
280
1,871
12,888
0
21,531
L
5,123
1,406
0
0
14,172
3,129
0
1,120
13,052
18,934
0
W
10,926
6,180
0
3,690
9,381
3,967
5,349
2,799
6,502
0
86,969
W
11,061
5,183
0
1,076
13,288
5,135
5,773
3,273
9,947
0
77,436
W
Thor
17,264
7,917
0
3,636
13,994
6,342
858
4,151
9,633
0
73,854
L
11,022
3,874
0
4,193
19,430
6,281
0
4,042
15,388
32,093
1,208
W
Merlin
schaky2014
Merlin
11,406
3,406
0
2,805
11,073
3,703
571
7,367
3,462
40,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,272
Gold Earned
39,881
493
Minions Killed
140
0
Camps Cleared
0
1,983,720
Distance Traveled
1,489,624
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,902
268
8
0
0
88,673
1
W
Nike
11,092
504
98
4
0
397,348
0
L
Kukulkan
7,725
351
38
2
0
303,810
0
L
Loki
9,130
415
32
1
0
396,740
0
L
Scylla
8,128
369
34
2
0
324,053
1
W
Medusa
12,855
584
136
6
0
453,908
0
W
Hou Yi
12,086
549
115
5
0
344,988
2
W
Thor
13,372
608
98
4
0
403,124
1
L
Sol
8,996
409
28
1
0
376,348
0
W
Merlin
10,867
494
46
2
0
384,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role