Player Matchup

Guan Yu
Guan Yu
ELSSSID
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,689 Elo+
Solo
Anhur
Anhur
EmbracingDeath
Anhur
Level 25
God Stats
6W - 0L
1,868 SR
Queue Stats
32W - 11L
1,593 Elo+
Solo
Vamana
Vamana
Kingsousou
Vamana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 44L
1,589 Elo+
Solo
Aphrodite
Aphrodite
Oukikongs
Aphrodite
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
klauschwab
Raijin
Level 29
God Stats
6W - 6L
1,593 SR
Queue Stats
124W - 102L
1,701 Elo+
Solo
Team Averages
Level 28
1,592 SR
1,614 Elo+

VS

Team Averages
Level 26
1,599 SR
1,576 Elo+
Chaac
Chaac
ArigatoRobot0
Chaac
Level 26
God Stats
3W - 6L
1,743 SR
Queue Stats
65W - 56L
1,613 Elo+
Party 1
Chang'e
Chang'e
Bargane
Chang'e
Level 39
God Stats
0W - 2L
1,284 SR
Queue Stats
58W - 37L
1,629 Elo+
Party 1
Apollo
Apollo
Geraniuм
Apollo
Level 16
God Stats
5W - 9L
1,489 SR
Queue Stats
19W - 29L
1,436 Elo+
Party 1
Anhur
Anhur
Sanga8
Anhur
Level 28
God Stats
1W - 1L
1,733 SR
Queue Stats
72W - 57L
1,630 Elo+
Party 1
Athena
Athena
StompMaster
Athena
Level 21
God Stats
3W - 2L
1,743 SR
Queue Stats
46W - 48L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ELSSSID
Guan Yu
12
3 / 4 / 7
7,992
571
6,579
12,146
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 2 / 5
9,987
713
11,894
11,916
3,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
Kingsousou
Vamana
13
2 / 4 / 5
7,884
563
7,813
13,515
6,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Aphrodite
Oukikongs
Aphrodite
13
6 / 2 / 14
9,168
655
5,253
9,872
3,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
klauschwab
Raijin
16
9 / 0 / 7
10,169
726
10,142
7,160
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,467
462
7,702
11,601
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
Bargane
Chang'e
11
3 / 7 / 2
7,138
510
6,867
10,289
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Geraniuм
Apollo
11
3 / 8 / 0
7,238
517
3,199
9,736
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
Sanga8
Anhur
12
3 / 7 / 4
7,026
502
6,790
11,345
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
8
0 / 7 / 5
5,626
402
4,972
13,359
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
30
Kills
11
12
Deaths
30
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
L
Chang'e
Bargane
Chang'e
3
7
2
0.57
W
Guan Yu
ELSSSID
Guan Yu
3
4
7
1.63
W
10
2
5
6.25
L
Apollo
Geraniuм
Apollo
3
8
0
0.38
W
Vamana
Kingsousou
Vamana
2
4
5
1.13
W
Aphrodite
Oukikongs
Aphrodite
6
2
14
6.5
L
Anhur
Sanga8
Anhur
3
7
4
0.71
L
Athena
0
7
5
0.36
W
Raijin
klauschwab
Raijin
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,681
Damage
29,530
54,609
Taken
56,330
23,013
Mitigated
21,889
26,620
Healing
12,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,702
2,116
0
3,088
11,601
8,332
0
2,087
9,490
0
28,032
L
Chang'e
Bargane
Chang'e
6,867
1,253
537
2,520
10,289
2,770
0
3,789
6,308
37,367
0
W
Guan Yu
ELSSSID
Guan Yu
6,579
786
811
4,602
12,146
5,553
1,077
2,856
9,122
0
34,263
W
11,894
7,903
0
5,785
11,916
3,908
2,423
1,948
9,900
0
65,850
L
Apollo
Geraniuм
Apollo
3,199
2,159
0
1,048
9,736
2,780
0
2,630
7,062
0
22,392
W
Vamana
Kingsousou
Vamana
7,813
2,710
0
5,383
13,515
6,845
754
2,167
10,819
0
37,542
W
Aphrodite
Oukikongs
Aphrodite
5,253
839
1,838
6,710
9,872
3,880
516
1,561
8,240
27,754
0
L
Anhur
Sanga8
Anhur
6,790
2,942
0
1,662
11,345
3,341
628
2,824
8,467
0
31,728
L
Athena
4,972
2,025
0
3,330
13,359
4,666
258
3,653
9,608
15,664
0
W
Raijin
klauschwab
Raijin
10,142
1,220
0
1,491
7,160
2,827
777
2,835
4,089
71,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,200
Gold Earned
33,495
438
Minions Killed
249
0
Camps Cleared
0
1,287,153
Distance Traveled
1,247,036
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,467
462
44
3
0
312,680
1
L
Chang'e
7,138
510
76
5
0
237,352
3
W
Guan Yu
7,992
571
72
5
0
295,360
7
W
Anhur
9,987
713
108
8
0
222,958
3
L
Apollo
7,238
517
39
3
0
223,339
0
W
Vamana
7,884
563
73
5
0
242,850
0
W
Aphrodite
9,168
655
43
3
0
254,087
1
L
Anhur
7,026
502
69
5
0
207,101
3
L
Athena
5,626
402
21
2
0
266,564
2
W
Raijin
10,169
726
142
10
0
271,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role