Player Matchup

Terra
Terra
AmyHuntr
Terra
Level 25
God Stats
0W - 2L
1,326 SR
Queue Stats
117W - 121L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
NathalieBiden
Sun Wukong
Level 24
God Stats
3W - 6L
1,500 SR
Queue Stats
149W - 124L
1,624 Elo+
Solo
Ra
Ra
TheSnailor5
Ra
Level 5
God Stats
2W - 1L
1,847 SR
Queue Stats
2W - 1L
1,777 Elo+
Party 1
Artemis
Artemis
Timberdoodle
Artemis
Level 128
God Stats
3W - 2L
1,694 SR
Queue Stats
180W - 176L
1,437 Elo+
Party 1
Da Ji
Da Ji
sinderfall
Da Ji
Level 29
God Stats
35W - 28L
1,603 SR
Queue Stats
185W - 155L
1,587 Elo+
Solo
Team Averages
Level 42
1,594 SR
1,597 Elo+

VS

Team Averages
Level 30
1,380 SR
1,584 Elo+
Bacchus
Bacchus
BrezzyGh0sTs
Bacchus
Level 8
God Stats
16W - 8L
1,556 SR
Queue Stats
81W - 73L
1,608 Elo+
Party 3
Apollo
Apollo
BrokenYemoja
Apollo
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 59L
1,603 Elo+
Solo
Sol
Sol
EpicLeomon
Sol
Level 82
God Stats
1W - 1L
1,240 SR
Queue Stats
182W - 162L
1,605 Elo+
Party 3
Sun Wukong
Sun Wukong
Magnitood
Sun Wukong
Level 27
God Stats
1W - 2L
1,198 SR
Queue Stats
76W - 80L
1,512 Elo+
Party 2
Fenrir
Fenrir
RedBeardViking59
Fenrir
Level 21
God Stats
6W - 5L
1,409 SR
Queue Stats
63W - 52L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AmyHuntr
Terra
12
1 / 4 / 2
7,479
394
3,985
10,975
6,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
NathalieBiden
Sun Wukong
12
1 / 4 / 2
7,716
406
6,493
11,847
5,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 16 / 1
7,711
406
3,659
16,036
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Timberdoodle
Artemis
15
4 / 6 / 0
9,492
500
13,009
18,450
6,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
13
6 / 3 / 2
9,201
484
7,053
9,446
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BrezzyGh0sTs
Bacchus
14
2 / 1 / 11
10,016
527
7,309
11,545
13,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
19
12 / 2 / 4
12,738
670
13,243
12,932
5,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 5 / 5
10,895
573
13,527
14,401
4,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Magnitood
Sun Wukong
18
9 / 2 / 3
11,963
630
13,267
16,306
9,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
6 / 2 / 5
10,697
563
6,999
11,590
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
12
Kills
33
33
Deaths
12
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Terra
AmyHuntr
Terra
1
4
2
0.5
W
Bacchus
BrezzyGh0sTs
Bacchus
2
1
11
7.5
W
Apollo
12
2
4
7
W
4
5
5
1.3
W
Sun Wukong
Magnitood
Sun Wukong
9
2
3
5.25
L
Sun Wukong
NathalieBiden
Sun Wukong
1
4
2
0.5
W
6
2
5
4.25
L
0
16
1
0.03
L
Artemis
Timberdoodle
Artemis
4
6
0
0.67
L
Da Ji
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,199
Damage
54,345
66,754
Taken
66,774
29,658
Mitigated
38,903
16,844
Healing
23,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
AmyHuntr
Terra
3,985
388
951
3,610
10,975
6,997
0
4,773
6,202
13,559
0
W
Bacchus
BrezzyGh0sTs
Bacchus
7,309
479
0
3,398
11,545
13,453
524
1,137
10,403
16,830
0
W
Apollo
13,243
8,026
0
4,449
12,932
5,859
2,197
3,279
9,423
0
93,763
W
13,527
5,545
0
6,569
14,401
4,408
6,297
1,263
13,138
83,091
0
W
Sun Wukong
Magnitood
Sun Wukong
13,267
2,507
0
7,125
16,306
9,507
1,763
1,008
15,292
0
70,765
L
Sun Wukong
NathalieBiden
Sun Wukong
6,493
1,866
0
3,839
11,847
5,630
0
356
11,491
0
37,514
W
6,999
2,295
0
2,445
11,590
5,676
875
694
10,874
0
67,449
L
3,659
1,259
56
723
16,036
5,492
163
2,369
13,667
35,319
0
L
Artemis
Timberdoodle
Artemis
13,009
6,868
0
5,342
18,450
6,156
1,050
11,157
7,293
0
49,969
L
Da Ji
7,053
1,706
0
2,323
9,446
5,383
0
2,181
7,265
0
40,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,599
Gold Earned
56,309
337
Minions Killed
577
0
Camps Cleared
0
1,426,402
Distance Traveled
1,816,978
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,479
394
23
1
0
357,931
7
W
Bacchus
10,016
527
20
1
0
409,529
3
W
Apollo
12,738
670
164
9
0
360,098
1
W
Sol
10,895
573
146
8
0
317,959
6
W
Sun Wukong
11,963
630
132
7
0
371,438
3
L
Sun Wukong
7,716
406
81
4
0
236,590
6
W
Fenrir
10,697
563
115
6
0
357,954
1
L
Ra
7,711
406
75
4
0
269,507
0
L
Artemis
9,492
500
84
4
0
302,147
4
L
Da Ji
9,201
484
74
4
0
260,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role