Player Matchup

Artemis
Artemis
Evril214
Artemis
Level 87
God Stats
6W - 12L
1,587 SR
Queue Stats
113W - 116L
1,412 Elo+
Solo
Cu Chulainn
Cu Chulainn
Trolex29
Cu Chulainn
Level 76
God Stats
4W - 17L
1,399 SR
Queue Stats
111W - 129L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
WEEDKYKE
Baron Samedi
Level 63
God Stats
5W - 9L
1,348 SR
Queue Stats
110W - 153L
1,313 Elo+
Solo
Bacchus
Bacchus
jabokov
Bacchus
Level 58
God Stats
28W - 29L
1,481 SR
Queue Stats
430W - 503L
1,397 Elo+
Solo
Fenrir
Fenrir
lilmj40
Fenrir
Level 45
God Stats
24W - 29L
1,335 SR
Queue Stats
149W - 124L
1,498 Elo+
Solo
Team Averages
Level 66
1,430 SR
1,406 Elo+

VS

Team Averages
Level 78
1,500 SR
1,412 Elo+
Izanami
Izanami
MrKotu2314
Izanami
Level 66
God Stats
6W - 4L
1,591 SR
Queue Stats
19W - 17L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
ProManic
Baron Samedi
Level 92
God Stats
2W - 2L
1,527 SR
Queue Stats
3W - 5L
1,403 Elo+
Solo
Ne Zha
Ne Zha
Shagraath
Ne Zha
Level 75
God Stats
5W - 4L
1,438 SR
Queue Stats
290W - 301L
1,372 Elo+
Solo
Bacchus
Bacchus
SiaEdgelord
Bacchus
Level 98
God Stats
2W - 3L
1,538 SR
Queue Stats
58W - 63L
1,408 Elo+
Solo
Ao Kuang
Ao Kuang
akwoodno
Ao Kuang
Level 59
God Stats
10W - 11L
1,405 SR
Queue Stats
43W - 66L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Evril214
Artemis
15
1 / 6 / 4
9,214
439
11,712
15,806
5,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Trolex29
Cu Chulainn
16
3 / 7 / 6
10,371
494
12,060
20,844
14,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
WEEDKYKE
Baron Samedi
15
3 / 8 / 4
9,340
445
6,581
14,670
8,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
jabokov
Bacchus
14
2 / 7 / 7
9,556
455
7,409
20,158
18,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
lilmj40
Fenrir
16
6 / 5 / 2
10,394
495
7,445
15,467
6,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrKotu2314
Izanami
18
10 / 2 / 10
12,012
572
22,932
12,481
6,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
ProManic
Baron Samedi
16
4 / 5 / 6
10,302
491
7,255
12,733
5,676
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Shagraath
Ne Zha
17
3 / 3 / 10
10,794
514
5,228
13,893
6,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
SiaEdgelord
Bacchus
18
7 / 2 / 13
12,097
576
13,815
15,253
19,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
akwoodno
Ao Kuang
20
9 / 3 / 6
12,750
607
17,154
16,860
15,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
15
Kills
33
33
Deaths
15
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Artemis
Evril214
Artemis
1
6
4
0.5
W
Izanami
MrKotu2314
Izanami
10
2
10
7.5
W
Baron Samedi
ProManic
Baron Samedi
4
5
6
1.4
W
Ne Zha
Shagraath
Ne Zha
3
3
10
2.67
W
Bacchus
SiaEdgelord
Bacchus
7
2
13
6.75
L
Cu Chulainn
Trolex29
Cu Chulainn
3
7
6
0.86
L
Baron Samedi
WEEDKYKE
Baron Samedi
3
8
4
0.63
W
Ao Kuang
akwoodno
Ao Kuang
9
3
6
4
L
Bacchus
jabokov
Bacchus
2
7
7
0.79
L
Fenrir
lilmj40
Fenrir
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,207
Damage
66,384
86,945
Taken
71,220
52,811
Mitigated
52,595
16,197
Healing
27,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Evril214
Artemis
11,712
6,378
0
4,933
15,806
5,227
0
7,191
8,615
0
48,775
W
Izanami
MrKotu2314
Izanami
22,932
18,317
0
4,896
12,481
6,046
4,444
3,353
9,040
0
84,078
W
Baron Samedi
ProManic
Baron Samedi
7,255
1,113
1,132
2,034
12,733
5,676
1,063
4,548
8,034
52,467
0
W
Ne Zha
Shagraath
Ne Zha
5,228
1,029
0
5,539
13,893
6,114
425
1,738
12,125
0
62,543
W
Bacchus
SiaEdgelord
Bacchus
13,815
1,971
0
4,418
15,253
19,210
668
2,697
12,399
70,331
0
L
Cu Chulainn
Trolex29
Cu Chulainn
12,060
3,782
0
2,947
20,844
14,412
98
11,652
9,192
0
61,521
L
Baron Samedi
WEEDKYKE
Baron Samedi
6,581
834
911
901
14,670
8,050
842
6,960
7,710
45,619
0
W
Ao Kuang
akwoodno
Ao Kuang
17,154
5,050
0
9,116
16,860
15,549
2,992
1,164
15,632
72,608
0
L
Bacchus
jabokov
Bacchus
7,409
892
0
2,357
20,158
18,820
0
6,809
13,349
24,805
0
L
Fenrir
lilmj40
Fenrir
7,445
1,872
0
4,148
15,467
6,302
0
5,612
9,855
0
49,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,875
Gold Earned
57,955
395
Minions Killed
578
0
Camps Cleared
0
1,745,422
Distance Traveled
1,891,174
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,214
439
89
4
0
294,205
3
W
Izanami
12,012
572
148
7
0
341,592
1
W
Baron Samedi
10,302
491
87
4
0
344,731
0
W
Ne Zha
10,794
514
120
6
0
459,046
10
W
Bacchus
12,097
576
80
4
0
372,627
1
L
Cu Chulainn
10,371
494
114
5
0
368,755
0
L
Baron Samedi
9,340
445
85
4
0
326,530
0
W
Ao Kuang
12,750
607
143
7
0
373,178
6
L
Bacchus
9,556
455
25
1
0
369,169
3
L
Fenrir
10,394
495
82
4
0
386,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role