Player Matchup

Merlin
Merlin
RamGal77
Merlin
Level 13
God Stats
13W - 11L
1,827 SR
Queue Stats
279W - 287L
1,521 Elo+
Party 2
Artio
Artio
ShadosTCR
Artio
Level 20
God Stats
3W - 4L
1,359 SR
Queue Stats
98W - 96L
1,514 Elo+
Party 2
Set
Set
ZiBoss21
Set
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 103L
1,536 Elo+
Party 2
Hercules
Hercules
gollo65
Hercules
Level 6
God Stats
12W - 10L
1,500 SR
Queue Stats
164W - 160L
1,439 Elo+
Solo
Neith
Neith
roronoamonkeyd
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,498 Elo+
Solo
Team Averages
Level 30
1,537 SR
1,502 Elo+

VS

Team Averages
Level 41
1,577 SR
1,515 Elo+
Ares
Ares
Asturk
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
Bravera
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Ericksniks
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,648 Elo+
Party 1
Chiron
Chiron
ORyodan
Chiron
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
patinho7261
Ao Kuang
Level 60
God Stats
2W - 1L
1,883 SR
Queue Stats
134W - 222L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RamGal77
Merlin
14
6 / 2 / 10
9,036
565
8,568
8,501
3,339
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
ShadosTCR
Artio
11
1 / 5 / 22
8,282
518
3,621
14,631
13,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
10 / 1 / 20
9,545
597
17,607
13,706
6,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
gollo65
Hercules
15
17 / 0 / 9
9,768
611
12,751
17,206
14,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
12 / 0 / 11
9,667
604
12,458
6,927
2,702
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Asturk
Ares
9
0 / 9 / 4
6,095
381
3,702
15,069
11,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Bravera
Olorun
10
3 / 12 / 0
6,429
402
7,231
13,675
5,674
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Ericksniks
Bellona
8
0 / 10 / 3
6,102
381
6,130
11,393
8,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
ORyodan
Chiron
11
3 / 10 / 3
7,399
462
10,982
13,715
4,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
patinho7261
Ao Kuang
12
2 / 6 / 3
7,245
453
6,793
14,492
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
21
46
Kills
8
8
Deaths
47
72
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
Asturk
Ares
0
9
4
0.22
L
Olorun
Bravera
Olorun
3
12
0
0.25
L
Bellona
Ericksniks
Bellona
0
10
3
0.15
L
Chiron
ORyodan
Chiron
3
10
3
0.45
W
Merlin
RamGal77
Merlin
6
2
10
5.5
W
Artio
ShadosTCR
Artio
1
5
22
2.4
W
10
1
20
20
W
Hercules
gollo65
Hercules
17
0
9
21.5
L
Ao Kuang
patinho7261
Ao Kuang
2
6
3
0.58
W
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,005
Damage
34,838
60,971
Taken
68,344
40,445
Mitigated
35,819
20,166
Healing
8,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Asturk
Ares
3,702
721
0
521
15,069
11,456
0
4,277
10,682
7,110
0
L
Olorun
Bravera
Olorun
7,231
3,840
414
2,022
13,675
5,674
180
2,426
11,031
25,719
0
L
Bellona
Ericksniks
Bellona
6,130
2,404
0
348
11,393
8,396
629
1,439
9,878
0
17,357
L
Chiron
ORyodan
Chiron
10,982
1,890
630
1,079
13,715
4,679
0
1,634
12,035
0
30,135
W
Merlin
RamGal77
Merlin
8,568
752
0
764
8,501
3,339
1,294
4,160
4,341
51,835
0
W
Artio
ShadosTCR
Artio
3,621
600
179
3,227
14,631
13,562
485
4,947
9,684
15,163
0
W
17,607
9,364
0
4,847
13,706
6,258
131
3,576
10,130
0
59,464
W
Hercules
gollo65
Hercules
12,751
4,095
0
7,826
17,206
14,584
497
4,313
12,893
0
44,890
L
Ao Kuang
patinho7261
Ao Kuang
6,793
2,022
0
3,480
14,492
5,614
0
1,885
12,515
37,913
0
W
12,458
6,286
0
3,323
6,927
2,702
2,975
730
6,197
0
55,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,298
Gold Earned
33,270
390
Minions Killed
187
0
Camps Cleared
0
1,599,228
Distance Traveled
1,372,356
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,095
381
9
1
0
273,904
0
L
Olorun
6,429
402
32
2
0
233,815
0
L
Bellona
6,102
381
26
2
0
297,553
5
L
Chiron
7,399
462
54
3
0
284,578
2
W
Merlin
9,036
565
109
7
0
301,880
0
W
Artio
8,282
518
18
1
0
315,328
4
W
Set
9,545
597
93
6
0
358,925
4
W
Hercules
9,768
611
83
5
0
336,862
2
L
Ao Kuang
7,245
453
66
4
0
282,506
1
W
Neith
9,667
604
87
5
0
286,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role