Player Matchup

Sun Wukong
Sun Wukong
IceCreamGurl125
Sun Wukong
Level 87
God Stats
2W - 3L
1,652 SR
Queue Stats
89W - 106L
1,556 Elo+
Party 1
Tiamat
Tiamat
Mora9014
Tiamat
Level 65
God Stats
4W - 4L
1,682 SR
Queue Stats
19W - 10L
1,639 Elo+
Party 1
Skadi
Skadi
RoB eL TrrOr
Skadi
Level 127
God Stats
3W - 4L
1,535 SR
Queue Stats
117W - 108L
1,494 Elo+
Party 2
Kuzenbo
Kuzenbo
leysi alvarado
Kuzenbo
Level 116
God Stats
10W - 11L
1,801 SR
Queue Stats
117W - 109L
1,497 Elo+
Party 2
Fenrir
Fenrir
zanas17
Fenrir
Level 79
God Stats
4W - 8L
1,498 SR
Queue Stats
83W - 74L
1,686 Elo+
Party 1
Team Averages
Level 95
1,634 SR
1,574 Elo+

VS

Team Averages
Level 93
1,634 SR
1,506 Elo+
Chang'e
Chang'e
DrawnPegasus3
Chang'e
Level 68
God Stats
31W - 29L
1,574 SR
Queue Stats
1,303W - 1,203L
1,479 Elo+
Party 3
Nemesis
Nemesis
Not Zashi
Nemesis
Level 64
God Stats
37W - 41L
1,427 SR
Queue Stats
1,339W - 1,200L
1,492 Elo+
Party 3
Izanami
Izanami
TheSleeKGamer
Izanami
Level 106
God Stats
57W - 22L
1,909 SR
Queue Stats
224W - 200L
1,523 Elo+
Solo
Athena
Athena
oTAZxTRWo
Athena
Level 85
God Stats
11W - 4L
1,771 SR
Queue Stats
77W - 74L
1,486 Elo+
Solo
Nu Wa
Nu Wa
shardslayer666
Nu Wa
Level 142
God Stats
27W - 23L
1,490 SR
Queue Stats
803W - 717L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IceCreamGurl125
Sun Wukong
15
2 / 5 / 1
8,792
517
4,373
13,514
8,134
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Mora9014
Tiamat
12
0 / 4 / 2
7,415
436
9,721
9,294
4,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 7 / 2
8,708
512
6,772
14,875
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 2
6,588
388
4,862
14,231
13,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
zanas17
Fenrir
14
4 / 3 / 2
8,566
504
8,203
13,929
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
4 / 0 / 8
8,832
520
6,669
11,228
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Not Zashi
Nemesis
14
1 / 1 / 9
8,778
516
6,042
12,663
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
18
9 / 1 / 4
11,811
695
14,405
12,790
4,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
oTAZxTRWo
Athena
14
3 / 4 / 9
9,136
537
7,870
16,500
13,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
9 / 2 / 5
10,772
634
11,683
7,846
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
8
Kills
26
26
Deaths
8
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chang'e
4
0
8
8
L
Sun Wukong
IceCreamGurl125
Sun Wukong
2
5
1
0.5
L
Tiamat
Mora9014
Tiamat
0
4
2
0.25
W
Nemesis
Not Zashi
Nemesis
1
1
9
5.5
L
2
7
2
0.43
W
Izanami
9
1
4
11
L
0
7
2
0.14
W
Athena
oTAZxTRWo
Athena
3
4
9
1.88
W
9
2
5
5.75
L
Fenrir
zanas17
Fenrir
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,931
Damage
46,669
65,843
Taken
61,027
35,609
Mitigated
30,499
14,573
Healing
26,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
6,669
1,037
2,649
7,528
11,228
3,674
525
5,460
5,406
45,497
0
L
Sun Wukong
IceCreamGurl125
Sun Wukong
4,373
582
0
505
13,514
8,134
644
4,613
8,567
0
59,256
L
Tiamat
Mora9014
Tiamat
9,721
1,337
319
3,152
9,294
4,842
126
4,920
4,249
45,527
0
W
Nemesis
Not Zashi
Nemesis
6,042
2,576
0
4,769
12,663
5,868
841
3,479
8,966
0
44,485
L
6,772
4,043
0
3,827
14,875
4,209
188
3,647
11,170
0
58,618
W
Izanami
14,405
9,875
0
6,483
12,790
4,928
6,103
770
12,020
0
104,183
L
4,862
1,615
458
1,626
14,231
13,015
63
7,453
6,614
14,588
0
W
Athena
oTAZxTRWo
Athena
7,870
2,873
0
3,519
16,500
13,088
0
3,907
12,309
29,676
0
W
11,683
2,847
0
1,625
7,846
2,941
2,236
103
7,743
60,590
0
L
Fenrir
zanas17
Fenrir
8,203
2,190
0
4,686
13,929
5,409
20
4,760
9,021
0
49,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,069
Gold Earned
49,329
411
Minions Killed
515
0
Camps Cleared
0
1,392,027
Distance Traveled
1,554,554
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,832
520
102
6
0
304,429
2
L
Sun Wukong
8,792
517
115
7
0
270,110
4
L
Tiamat
7,415
436
84
5
0
269,580
2
W
Nemesis
8,778
516
86
5
0
353,196
1
L
Skadi
8,708
512
103
6
0
253,173
1
W
Izanami
11,811
695
167
10
0
288,684
2
L
Kuzenbo
6,588
388
27
2
0
257,197
0
W
Athena
9,136
537
37
2
0
349,013
7
W
Nu Wa
10,772
634
123
7
0
259,232
2
L
Fenrir
8,566
504
82
5
0
341,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role