Player Matchup

Horus
Horus
Captain-Pfeifan
Horus
Level 146
God Stats
1W - 6L
1,474 SR
Queue Stats
159W - 134L
1,523 Elo+
Party 2
Nemesis
Nemesis
LorexSouls
Nemesis
Level 86
God Stats
17W - 30L
1,286 SR
Queue Stats
130W - 149L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
OutLawZVengeance
Baron Samedi
Level 142
God Stats
3W - 1L
1,668 SR
Queue Stats
161W - 148L
1,527 Elo+
Party 2
Gilgamesh
Gilgamesh
SEMPAI-_-404
Gilgamesh
Level 129
God Stats
15W - 4L
1,521 SR
Queue Stats
204W - 216L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
TheReal_FIRE
Hou Yi
Level 100
God Stats
0W - 1L
1,958 SR
Queue Stats
99W - 94L
1,483 Elo+
Party 2
Team Averages
Level 121
1,582 SR
1,505 Elo+

VS

Team Averages
Level 74
1,577 SR
1,425 Elo+
Erlang Shen
Erlang Shen
GroovyElfBum
Erlang Shen
Level 60
God Stats
7W - 4L
1,667 SR
Queue Stats
151W - 140L
1,475 Elo+
Party 3
Persephone
Persephone
Mr_Rainbow_05
Persephone
Level 79
God Stats
33W - 46L
1,430 SR
Queue Stats
206W - 261L
1,352 Elo+
Solo
Medusa
Medusa
OnlyTrueSlayer
Medusa
Level 104
God Stats
16W - 18L
1,507 SR
Queue Stats
293W - 323L
1,388 Elo+
Solo
Cthulhu
Cthulhu
Wendenjon
Cthulhu
Level 65
God Stats
7W - 4L
1,730 SR
Queue Stats
150W - 158L
1,452 Elo+
Party 3
Gilgamesh
Gilgamesh
m8calmdaham
Gilgamesh
Level 62
God Stats
33W - 28L
1,551 SR
Queue Stats
148W - 152L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,590
466
2,454
11,443
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
LorexSouls
Nemesis
10
2 / 5 / 2
6,223
519
3,147
8,596
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
OutLawZVengeance
Baron Samedi
11
4 / 3 / 1
6,735
561
4,211
7,636
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
SEMPAI-_-404
Gilgamesh
11
1 / 4 / 1
6,341
528
5,585
9,719
4,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
10
2 / 4 / 1
5,954
496
3,202
9,456
2,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GroovyElfBum
Erlang Shen
12
10 / 1 / 3
7,601
633
9,900
8,749
5,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
Mr_Rainbow_05
Persephone
11
1 / 3 / 4
6,220
518
5,315
3,717
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 2 / 3
6,865
572
6,509
6,275
1,749
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
Wendenjon
Cthulhu
12
2 / 1 / 3
6,300
525
4,634
6,861
4,982
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
m8calmdaham
Gilgamesh
11
3 / 2 / 3
6,456
538
4,178
6,628
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
19
19
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Erlang Shen
GroovyElfBum
Erlang Shen
10
1
3
11.5
L
Nemesis
LorexSouls
Nemesis
2
5
2
0.6
W
Persephone
Mr_Rainbow_05
Persephone
1
3
4
1
W
3
2
3
2.25
L
Baron Samedi
OutLawZVengeance
Baron Samedi
4
3
1
1.5
L
Gilgamesh
SEMPAI-_-404
Gilgamesh
1
4
1
0.38
L
Hou Yi
2
4
1
0.63
W
Cthulhu
Wendenjon
Cthulhu
2
1
3
3.5
W
Gilgamesh
m8calmdaham
Gilgamesh
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,599
Damage
30,536
46,850
Taken
32,230
18,133
Mitigated
15,429
13,937
Healing
7,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,454
1,122
400
3,668
11,443
5,495
0
1,891
9,394
0
15,141
W
Erlang Shen
GroovyElfBum
Erlang Shen
9,900
4,986
0
2,922
8,749
5,397
397
1,095
7,558
0
29,844
L
Nemesis
LorexSouls
Nemesis
3,147
1,094
0
2,130
8,596
2,352
0
936
7,598
0
26,083
W
Persephone
Mr_Rainbow_05
Persephone
5,315
460
0
90
3,717
980
102
1,706
1,847
27,894
0
W
6,509
2,098
0
622
6,275
1,749
520
259
6,014
0
38,916
L
Baron Samedi
OutLawZVengeance
Baron Samedi
4,211
595
220
2,371
7,636
2,776
0
2,895
4,468
27,399
0
L
Gilgamesh
SEMPAI-_-404
Gilgamesh
5,585
1,374
0
2,156
9,719
4,988
560
3,048
6,321
0
32,017
L
Hou Yi
3,202
1,838
0
2,992
9,456
2,522
0
306
9,120
0
32,905
W
Cthulhu
Wendenjon
Cthulhu
4,634
219
220
1,509
6,861
4,982
0
0
6,861
25,298
0
W
Gilgamesh
m8calmdaham
Gilgamesh
4,178
714
0
2,015
6,628
2,321
0
883
5,739
0
28,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,843
Gold Earned
33,442
262
Minions Killed
248
0
Camps Cleared
0
1,098,088
Distance Traveled
1,210,931
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,590
466
20
2
0
241,253
5
W
Erlang Shen
7,601
633
39
3
0
259,930
1
L
Nemesis
6,223
519
62
5
0
230,732
0
W
Persephone
6,220
518
49
4
0
237,224
2
W
Medusa
6,865
572
62
5
0
217,762
2
L
Baron Samedi
6,735
561
62
5
0
216,027
6
L
Gilgamesh
6,341
528
62
5
0
199,840
2
L
Hou Yi
5,954
496
56
5
0
210,236
4
W
Cthulhu
6,300
525
45
4
0
213,726
1
W
Gilgamesh
6,456
538
53
4
0
282,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role